Cornflakes Wrote:Just to confirm, this is all the turn requires at this point, right?
1. Moving worker 1NW -> Farm for 1 turn
2. Move Qchas
3. Take screenshots (anything specifically?)
If tech path is BW > Wheel > Pottery > [religion @ pink dot] > Hunting/archery?? we should have plenty of time to get out another settler to grab copper before we even get around to archery (which we could then skip). We can decide this better after we see copper in a couple of turns.
I can check back in around 11pm ET if game is reloaded and turn is still unplayed.
I would just make sure someone has dbl checked the micro. Ideally there would be more going on in the planning part: diff micro plans, diff overall strategy, and the like. No, i'm not contributing in that kind of manner. Apologies if anyone expected it of me
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player
