thestick Wrote:Thanks, it struck me as humorous. Quoting Realms Beyond people was definitely a good idea.
I think that we grow one turn after the Quechua finishes. Wait, one turn until Quechua finishes, but three turns until growth?
Also, it seems pretty obvious that after we mine the Copper, we move our Workers onto the 1/3 chopped forest and chop it into an Axe/Spear.
yeah we have to grow it for emergency whip purposes - so what is it? quecha or monument? I think i can play the turn without deciding so i will do that.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla

