Boldly Going Nowhere Wrote:Now, can you explain your avatar pic? I'd totally like to know the context, as I'd feel pretty damned good about that triple elimination.
The PB5 IT thread about a week or so ago has the explanation. But the short version is PB5 crashed but was still vaguely online, which caused Civstats to do some really funky things. One of the artifacts was several players showed up as "eliminated" and it was during a time that I was logged in... So I cropped out a few lines to make it look like I killed all 3 of those people (include 1st and 2nd place) in one login.
Sian Wrote:scooter ... if possible i'd like barbarian Black :D
You barely made the cut there as I'm finalizing the WB file . I gave BGN green since he expressed his like of green. Slowcheetah will just have to be surprised.
The save is with Commodore. Double-check everything when you play your first turn - settings, techs, etc. I went through and tested everyone to ensure they had the right techs, but crucial mistakes still happen even when I'm being thorough (cough 34s cough *intense sobbing*). And yeah, if you play on a Mac let me know and I'll have to restart it without an admin password.
Sian Wrote:idle question (mainly because my request was halfway a gag) ... will there be a visual difference between me and Barbarians? :D
Um... Actually no not really . Maybe I should change that. Obviously if you hover over units you can tell who it belongs to, but that may be annoying for other players. Would you guys rather there not be a barb civ and, well, barbs in the same game?
scooter Wrote:Also, you all got non-serious names of some variety. Don't feel compelled to keep those, I suck at clever names so I just went with goofy.
Make sure you post what scooter put for you in your thread! After I messed up when editing the world builder file myself, I tried to use the naming ability as an incentive for someone to cover me. . Of course, I'm sure he would have done so anyways. Thanks scooter!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.