So after a bit of sandboxing my best SIP-plan goes approximately like this:
- SIP
- start with Ag&Wheel, tech Fishing -> AH -> Mining -> BW -> Pottery -> something
- build worker I -warrior I -worker II -settler I - warrior II
- worker actions go more or less in this order: farm corn, pasture sheep, chopeti chop chop, cottages, (mine)
Worker II is done EOT 27
Settler EOT 32
Anarchy (Slavery) T33
2nd city is founded T34 (NE, E or SE) of fish
~EOT 40: Capitol reaches size 5, WB is built in second city with the help of 1 chop (probably earlier).
Comments:
- I work unimproved fish practically all the time. (3/0/2) is not that bad though. (3/0/3 with probable financial)
- I tech fishing so early only because of this
- I don't know yet if I should skip it in order to get BW & Pottery faster
- Otherwise I have "almost" enough work labor to match the growth. I have not made detailed micro yet but I feel that I'm at the limit. When the new city comes and capitol grows to size 5, I probably work forest couple of turns.
- Capitol and City II are only 3 tiles apart. This has both positive and negative aspects.
- If the land east of fish is crap or I find significantly better spots elsewhere, this opening may lead me into:
a) suboptimal city map
b) improving the great fish tile might last way too long or it will never get improved
c) making stupid decisions because I don't want to waste fishy lake.
Leader/Civ pick related comments:
- I consider researching Agri myself (and then AH), but I need two relevant techs or I am screwed. This would be done to save points in leader draft. I could go with Mali (Wheel/Mining). This probably would mean that I have to skip fishing and work worse tiles in the beginning. I would need to create a completly new "micro plan".
- If I skip Agri and I have 6 points to use for traits, Willem would be a dream. Financial will boost my research immediately (fish, sheep, cottages).
- If we have 5 point system I could take FIN/CHA and Agri/Wheel. That would give me at least some incentive to build those monuments. I hate them..
I haven't simply been able to match this expansion with settling next to the fish. I can get settler out approximately at the same time, but I have even more trouble with getting enough working labor and building two warriors. I guess I will try those one more time but ATM I feel better with SIP.
I promise that after the game starts I don't write anymore confusing posts with changing plans every single day (this thread has been also a way to organize my thinking). Hopefully this all will become more readable then and I don't lose all my potential lurkers. I promise to learn how to take screenshots!
Is there an easy way to change leaders and civs in the world editor? I fear not

I really would like to test this plan with
a) Willem of Mali (6 points)
b) Hannibal of Egypt/France/Ottomans