Oh...just realised what you meant 
Sorry!

Sorry!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Is that character a variant? (I just love getting asked that in channel.) - Charis |
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EitB 0010 Wishlist/Progress
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Oh...just realised what you meant
![]() Sorry!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Agreed, but it shouldn't be something useless like cover/flanking/etc.
C1 is fine.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Um no thats 6 promos for it, I thought you meant 1 extra.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Ah, I see u include blitz itself in the count. Tbh requiring just c1 is like nothing at all. Therefore I'd rather require mob1 as well.
Real question, is how do we make defensive strikes an archer only thing?
Sure we can increase an archer base def strike... But this either makes themax early or Automatically become gods. Plus, you have archery only promos that require drill 4. No ... We want to keep with the progression. Therefore, archery units get a unique set of combat promos that buff defensive strikes
I mean just mob1.
C1 may be nothing, but it is less for AGG leaders, and they don't need the advantage.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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