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Era of defense

We'll be in a very tough spot. We don't have much time. Those 3M units probably means we're going to lose the city they pick as their 1st target. After that we should be able to stop their progress. I hate to use heavy whip being under golden age, but we'll probably need to do that after getting the drafting rounds we want finished.
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Well, if they raze the pyramids they'll probably feel they're back in the game and be willing to sign peace. But it won't really be that big of a setback, objectively speaking. Not compared to whipping our empire into the ground, at least.

Of course, maybe they won't rest until they've taken our capital. That's a lot of territory to wade through, though.
If you know what I mean.
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Good thinking. Let's not go overboard with the whip and if we lose WIFOM then so be it. After all we're not that far from Constitution and also Hereditary rule would be decent option while warring.
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Just a reminder to all that we'll be bumped out of civics if we lose the Pyramids. So we may want to test what we'll be bumped to and revolt manually if we're not happy with the result. We'll be in a golden age so I assume we'll get no anarchy either way.

Some police state whips prior to losing Mids would be in order.

How many units can we draft per turn on this map? Let's double-draft the cities close to WIFOM to get as many units as possible there.
I have to run.
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This is standard size so only 3 drafts/turn. We should have time until T142 to bring units in the battlefield. That would be the 1st turn they could attack WIFOM. I've been lazy calculating the beakers, but we'll get Construction next turn with big overflow so we should be able to finish Engineering in 2T with the gold coming from the Taj.
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Okay, let's draft the furthest cities that can make it to WIFOM by t142 first, then, and keep working by that general guideline. Of course some units with full fortification bonus would be nice too.
I have to run.
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(March 21st, 2013, 03:19)novice Wrote: Just a reminder to all that we'll be bumped out of civics if we lose the Pyramids. So we may want to test what we'll be bumped to and revolt manually if we're not happy with the result. We'll be in a golden age so I assume we'll get no anarchy either way.

Some police state whips prior to losing Mids would be in order.

We might not be able to revolt if it's less than five turns since the last one. Though I guess we're talking T137 and T142 here, so it should be ok.

What's the turn order again?
If you know what I mean.
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We're last one to act so units should be in place on T141.
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Having never been so far ahead that I've gotten dog piled, I am enjoying this new experience popcorn.

Darrell

P.S. Vicariously of course, if I was plako I'd be pretty pissed. And zak too for the ruination of all his micro work. For pling this just makes things more interesting.
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Well, this isn't intended as the bitter complaint it probably sounds like, but I do wonder what the point of playing with diplo on is, if you're not going to stick to your deals.
If you know what I mean.
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