Because you like feed monsters XP?
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
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Whosit Clowns Around in EitB PBEM XXVI [SPOILERS!]
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Froze for ages in steel and ice Now it awakes with dead heart burning It walks the world once more to roll the dice Yet with with no hint of lust nor of yearning. Normally I'd complain about only 20 gold from a hut, but this is EitB, so I'm just glad I didn't spawn hell demons or something. For future cities, to the west, instead of trying to make a single "super" city, what about one city north of the Rice, and another north of the Corn? They won't be spread that far apart, but it will be easier to defend. I'm not sure that's the best route to go, though. (March 20th, 2013, 18:14)spellman Wrote: Because you like feed monsters XP? I only want to feed my monsters.
Nothing of note happened, but I want opinions on what to do with the Demon Skeleton. I feel like, as a 2/6, he'd be most useful defending the Capital from any sudden or unexpected attacks.
Still wondering if there are any comments on suggested city placement or intended use of the Prophetic Mane.
Also, the Worker finishes next turn. What should I build after it? I'm tempted to do a scout instead of a warrior since I'll have a strong defender in the city and I like scouting. Alternatively, should I get that granary built ASAP? I'm not really sure what's ideal here.
Sorry for not replying earlier, last time I looked at this thread it was on my phone which doesn't scale up screenshots that well, and is bad for posting on fora (because of the screen size and my shovel hands being a bit too clumsy to properly spell words on a small touchscreen)
I like the shot 1 SE of where your warrior is on the cows as a city spot. 2 food 2 happy and you can also find at least a decent spot to get both the incense and corn in the BFC. South ain't so good, the pirate cove on its own isn't going to make an ice-ball a nice plant on it's own, but makes it a candidate to fill out for happy later. Give me a shot of all the land you've uncovered, with resource bubbles and tile yields on, and I'll draw out some ideas. Edit: Yeah Hell Boy can come home to the capital for beefy defending. Regarding build, a second scout would be an idea, or pushing for an early settler (if you have a site in mind) with warrior build(s) could be the alternative (I usually try to push early for a second city in EitB, as it can take over science or expansion, depending on how the capital is geared).
Travelling on a mote of dust, suspended in a sunbeam.
I'll have to get those screenshots tomorrow, sadly.
All I have to say is that I have an unhealthy obsession with building cities adjacent to rivers whenever possible.
So here's stuff.
I.... guess I'm not going that way. I avoided the bear den, but do I get anything for destroying it besides less bears? Here's land. I forget how to take away the menu borders. So sorry about that. I think I'm going to build a Scout next unless anyone has a strong reason not to. I want to see what's to the Northeast. Also, I think Sian popped a tech. Dunno what it is. Not tracking power or anything like that, as if I even knew what tech has what power. Just gonna sail on through. Any thoughts on what to tech after Calendar? Crafting? Exploration? The one that gives me elder councils? (March 24th, 2013, 15:00)Merovech Wrote: No. Animal dens are just automatically destroyed. Well you do get a nice little smashy, smashy sound. Regarding the menu borders, Ctrl+I takes away the bottom and top brown bits (leaving the buttons and maybe the science bar), while Alt+I takes away the whole interface. Edit the second: Power numbers for you. All praise and all thanksgivings be every moment DaveV's.
Travelling on a mote of dust, suspended in a sunbeam.
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