Double post, so to elaborate on our chat yesterday and also relay our thought process to the lurkers, here's some of the ideas brought up.
1) There are more or less two valid options for pick #1 under these settings, Pacal (FIN/EXP) or India. I guess you could go for Willem(FIN/CRE), but that just seems plain inferior to Pacal. Maintenance with Large/Toroid/Monarch will be significant, but not enough for ORG to beat out FIN or EXP.
2) That being said, ORG will be a pretty sweet trait here with a decent amount of water and high maintenance
3) There are 10 FIN leaders in this game, they can be arbitrarily separated into tiers
tier 1- Pacal(FIN/EXP), Willem(FIN/CRE)
tier 2- Mansa(FIN/SPI), Darius(FIN/ORG), Huayna Capac(FIN/IND), Elizabeth(FIN/PHI)
tier 3- Victoria(FIN/IMP), Hannibal(FIN/CHM)
tier 4- Ragnar(FIN/AGG), Wang Kong(FIN/PRO)
Of those, both tier 1 and 2 are worth picking in a 10 player game under these settings, and tier 3 is iffy. That means, there are about 6-8 viable FIN leaders in this game, which is a big deal because financial is such an awesome trait for a high maintenance NTT game. Unless a lot of teams screw up their pick, we're unlikely to get a tier 1 or 2 FIN leader if we go India first. That said, Victoria of India would be a pretty sweet combination now that I think of it.
4) A thought I had if we're picking India first, it's a pretty risky pick. We aren't guaranteed a FIN leader which means any economy we build will be inferior to our financial adversaries, UNLESS we utilize the pyramids. Specialist economies can be very powerful if done correctly and have some useful advantage over cottage spam economies. IND is also buffed, because wonders in general are a little better under these settings, with the high tech costs and maintenance and the large amount of land for each player. But again, it's extremely risky to build a gameplan around one wonder in a 10-player game before it starts. We could mitigate this by trying to pick Bismark(EXP/IND) with the 10th leader pick. He's very likely to fall that far, and it is likely that the only other IND leader that would be picked is HC. It would be very hard for anyone to beat EXP/IND India to the pyramids. The problem is that if a team starts with stone close by, it's not impossible. 10 players, even with probably half of them financial, might be too many to try for this. Plus, it's not like FIN leaders will never build the mids.
5) I think the consensus is leaning towards Pacal first, though it depends on what our start will look like. Yes, it would be more constructive to post on this after getting the start, but hey I'm bored
6) We're worried about some of the more inexperienced and unknown teams in this game. HBHR has played with a few of the players before and said that many teams will prefer rushing over economic development. Rushing, of course, is a terrible decision on a big map with crushing maintenance. I fully expect teams to pick AGG Rome or something of that nature and try to ruin someones game. Thus, we're interested in a civ with an early UU, both as a choke buster and and a choke deterrent. If a team decides to rush from t0, hopefully they'll prefer to pick an "easier" target. Also, with full diplo on, we can try to use the early UU as a negotiating tactic for a long NAP.
7) We also want to prioritize a civ with Agri/Wheel for starting techs. Large/Monarch has pretty high tech costs so there's an immediate beaker advantage from that. Also, with FIN/EXP, pottery is an amazing tech. Thus, some of the civs that stand out that could be available at pick #20 are Babylon, Sumeria and Mali. Carthage is another possibility with the EXP synergy and the early UU, but obviously the starting techs are a lot worse for early pottery. If we do get a coastal start, Carthage would be a good pick. This really is all dependent on the start, but in an ideal world where we get grains food, that's what we are considering.
8) I sure hope Parkin takes the "Don't be a Jerk" rule as, "hey, maybe I shouldn't play clock games in this game," and not "hey, clock games aren't explicitly banned in this game"
1) There are more or less two valid options for pick #1 under these settings, Pacal (FIN/EXP) or India. I guess you could go for Willem(FIN/CRE), but that just seems plain inferior to Pacal. Maintenance with Large/Toroid/Monarch will be significant, but not enough for ORG to beat out FIN or EXP.
2) That being said, ORG will be a pretty sweet trait here with a decent amount of water and high maintenance
3) There are 10 FIN leaders in this game, they can be arbitrarily separated into tiers
tier 1- Pacal(FIN/EXP), Willem(FIN/CRE)
tier 2- Mansa(FIN/SPI), Darius(FIN/ORG), Huayna Capac(FIN/IND), Elizabeth(FIN/PHI)
tier 3- Victoria(FIN/IMP), Hannibal(FIN/CHM)
tier 4- Ragnar(FIN/AGG), Wang Kong(FIN/PRO)
Of those, both tier 1 and 2 are worth picking in a 10 player game under these settings, and tier 3 is iffy. That means, there are about 6-8 viable FIN leaders in this game, which is a big deal because financial is such an awesome trait for a high maintenance NTT game. Unless a lot of teams screw up their pick, we're unlikely to get a tier 1 or 2 FIN leader if we go India first. That said, Victoria of India would be a pretty sweet combination now that I think of it.
4) A thought I had if we're picking India first, it's a pretty risky pick. We aren't guaranteed a FIN leader which means any economy we build will be inferior to our financial adversaries, UNLESS we utilize the pyramids. Specialist economies can be very powerful if done correctly and have some useful advantage over cottage spam economies. IND is also buffed, because wonders in general are a little better under these settings, with the high tech costs and maintenance and the large amount of land for each player. But again, it's extremely risky to build a gameplan around one wonder in a 10-player game before it starts. We could mitigate this by trying to pick Bismark(EXP/IND) with the 10th leader pick. He's very likely to fall that far, and it is likely that the only other IND leader that would be picked is HC. It would be very hard for anyone to beat EXP/IND India to the pyramids. The problem is that if a team starts with stone close by, it's not impossible. 10 players, even with probably half of them financial, might be too many to try for this. Plus, it's not like FIN leaders will never build the mids.
5) I think the consensus is leaning towards Pacal first, though it depends on what our start will look like. Yes, it would be more constructive to post on this after getting the start, but hey I'm bored
6) We're worried about some of the more inexperienced and unknown teams in this game. HBHR has played with a few of the players before and said that many teams will prefer rushing over economic development. Rushing, of course, is a terrible decision on a big map with crushing maintenance. I fully expect teams to pick AGG Rome or something of that nature and try to ruin someones game. Thus, we're interested in a civ with an early UU, both as a choke buster and and a choke deterrent. If a team decides to rush from t0, hopefully they'll prefer to pick an "easier" target. Also, with full diplo on, we can try to use the early UU as a negotiating tactic for a long NAP.
7) We also want to prioritize a civ with Agri/Wheel for starting techs. Large/Monarch has pretty high tech costs so there's an immediate beaker advantage from that. Also, with FIN/EXP, pottery is an amazing tech. Thus, some of the civs that stand out that could be available at pick #20 are Babylon, Sumeria and Mali. Carthage is another possibility with the EXP synergy and the early UU, but obviously the starting techs are a lot worse for early pottery. If we do get a coastal start, Carthage would be a good pick. This really is all dependent on the start, but in an ideal world where we get grains food, that's what we are considering.
8) I sure hope Parkin takes the "Don't be a Jerk" rule as, "hey, maybe I shouldn't play clock games in this game," and not "hey, clock games aren't explicitly banned in this game"





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