(August 24th, 2013, 15:34)slaze Wrote: I'm starting to put less of a concern on finding people asap.
I'm actually moving in opposite direction - initially, I wanted to go towards the NW cow Jovan pointed out and then was tempted to look more around gold. Now I am thinking more to go with the scout as far as we can, never returning, trying to meet as many opponents as possible.
My reasons:
1) we play CRE leader, so our quick border popping will do a lot of scouting on its own. Below is example of what we will see from pure border pop at turn 25. Incidentally, turn 25 is exactly the turn on which we should decide where to put 2nd city and start to pre-road towards it (worker finishes improving the NE cow turn 25). Please disregard techs in the screenshot and there is a lot of flatlands and water, so probably we see a bit less, but still a lot.
NOT A REAL SCREENSHOT - BORDER POP DEMO ONLY
2) It seems that in games like this meeting other civs quickly is crucial, it seems that players are more likely to astablish friendly relationships with civs they meet first and early
3) we get 3% discount on techs per civ knowing them. If we meet 3-4 civs soon it can be substantial
4) scouting close is not very useful in terms of contact, we will likely meet at least one neighboring civ because the would send their scout our way. We need to be more proactive to meet more distant neighbors, though
5) From scouting far away early we will get crucial info on capitol distances and general "threat level" and would hopefully identify contested areas.
6) From what Slaze just uncovered, it seems to me that the best spot for 2nd city would be 1SE or 1E of the Northern corn.
We have to decide where to go relatively soon. My vote would be for some combination of going NE and N, depending on what Slaze sees on the first move.