Thank you.
We could take HC (Fin/Ind), but that would put a big "kick me" sign on our forehead.
Exp/Cre leader looks good. (Cheap workers might make up for not being Financial.) Or we could go with Incas and pick an Exp leader on the way back. (Incas with an Exp leader is like having a free Creative trait, so it could be a good pick.)
In fact, I am tempted by that idea. (Especially if it forces somebody to take (Imp/Exp) leader just for denial.
)
Spi isn't as useful with Golden Ages giving free civic swaps, and while Agg could be useful, I'd prefer early UU for defense and economic traits. Org probably will not be useful for a team not planning aggressive military strategy.
So my vote: Incas (almost Cre) > Sarywhatever (Exp/Cre) > HC (Fin/Ind)
We could take HC (Fin/Ind), but that would put a big "kick me" sign on our forehead.
Exp/Cre leader looks good. (Cheap workers might make up for not being Financial.) Or we could go with Incas and pick an Exp leader on the way back. (Incas with an Exp leader is like having a free Creative trait, so it could be a good pick.)
In fact, I am tempted by that idea. (Especially if it forces somebody to take (Imp/Exp) leader just for denial.
)Spi isn't as useful with Golden Ages giving free civic swaps, and while Agg could be useful, I'd prefer early UU for defense and economic traits. Org probably will not be useful for a team not planning aggressive military strategy.
So my vote: Incas (almost Cre) > Sarywhatever (Exp/Cre) > HC (Fin/Ind)

), and imperialistic would help us spew settlers everywhere, a strategy that Krill has shown to be powerful if done right (and left alone). We arn't in a two city elimination, so if we can push the advantage enough, I think the risk could be worth it, especially since the last PB has generally taught that wars are easier for the defender then the attacker.