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[SPOILERS] Team EggHeads: DMOC and TeddyKGB (Now Lurker-Friendly!)

T78 finished.

Moved worker to cottage Stan riverside next turn. Not sure how we find a citizen to use it later.
Axe moved toward UIlli, as the Spear. No movement from Rome in the area.
Oh, and I moved some units, so now we pay 7+0 not 7+1 gpt. Yay!

Crazy thought. What about we grab Marble somehow? And build GLib? Pipe dream, I know. Lets wait few turns till UIllinois borders expand at least.

LP moved warrior toward our border. Does they gonna send a semi polite msg to us at least?
I would like to remind them: ask for directions inside our borders and dont share info with a 3rd party like we did.

In case we unlucky with barb warrior next turn, chariot could protect horses and kill the barb. If we lose our fortified warrior, well just one less unit to pay for I guess.

Pictures.
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Turn is rolled, let me just check on barb action before sleep.

Yep, barbs are nice to us so far. Suicide on our warrior without any dmg. Not much exp tho.
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Ask Sut to chat later:
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Didn't move any units.
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(November 6th, 2013, 18:44)TeddyKGB Wrote: About HG, Math timing and research.

We are decide to go early GS for Academy. There is no point to turn slider on right now.
We'll turn it on t84 when Academy done, finish Math in 2 turns.
We can't rushing HG by rushing Math, as I see it. UC should regrow before whip aqueduct, workers should take timely positions before chops.

So, approx Math ETA t86, HG ETA t92-94.
Its not a good wonder for us. We'll have 8-9 cities by then, so its basically zero profit in term of population.
We'll get some GE points which we could use much later.
We'll deny this wonder for India or SutOxy as a bonus.

BTW, SutOxy is much more suitable candidate to stole it from us. They have stone close and they have enough cities already. Their tech rate is better than India's.
I'm not sure India will get Math by the time of 9-10 turns. Yuufo seems more interested in OrgRel, so I suppose he is planning to use that GE for Mids, not HG.
And its no guarantee GE for them. Its 50/50 GP/GE at best.

Well, we should still be in touch with Care Bears. If they get the Hanging Gardens with 12 cities, that's a major blow to the othe teams, as the leaders would further their advantage.

I'm not really understanding why we get zero profit from the Hanging Gardens? If we get eight cities, that's basically eight free population points for 150 hammers doubled to 300. We're going to be investing hammers somewhere, after all, and this way if we grow the capital to insane sizes, the extra +1 from the Gardens just gives us a little more wiggle room.

I'm not sure if SutOxy's tech rate is better than India's right now, given how fast they seem to be expanding. Still, it's a possibility. We can try talking to them to see if they're planning wonders.

Even if we decided to get an early academy, it's no big deal to raise research this turn if we wanted to. If you're convinced we can't change HG build time to be faster then that makes sense, but I'd be surprised if that were true.

(November 6th, 2013, 19:34)TeddyKGB Wrote:
Quote:Cities:

CM: Grow to size 8, 3-pop whip settler (or 2 pop?) and then overflow into lighthouse. That looks fine.
MIT: I'd suggest switching to a worker next turn (at size 5). I'm not sure if whipping is necessary, especially if there are cottages that need to be worked.
Stan: Ok, axe is fine. Do we plan to complete him or alternate between settler/axe? I really don't think Stanford needs a barracks; it's not going to be a military production powerhouse.
Berk: Library is fine to put overflow into this turn. The axe and wb are 29/35 and 29/30 in production, respectively. When will they start decaying? WE'll probably finish both of these units before the library, right? And if we go to HG plan we'll need to finish both units anyway. We might get some decay on the library but it will be small and our cre bonus makes up for it a bit.
Cor: You mentioned the possibility of building a spear; that's fine but to cut costs down we really shouldn't complete it unless we really need to. Here's one idea: Grow to size 4 while building a spear, then whip a worker for 2 pop and put overflow into barracks, then finish the spear. ?
UIll: Nothing much to say here, continue with the workboat.

So cities with libraries, as of next turn:
-CM, MIT, Cornell

Cities with barracks to be built (we don't have a barracks yet):
-MIT, city#7 (UWashington), possibly Cornell

One thing we need to start thinking about is which cities make military? MIT and city#7 have a lot of production potential, so it should probably be between those two, and that's why I think there should be barracks in those two cities. Having one in Cornell is fine, if only because it's close to Care Bears and we might need it down the line. wink

CM: ok, maybe whip 1-2 turns faster for 7->4 and regrow to size6 in 3-4 turns. Need sim. 2pop whip no point, cause our production not good in CM. Not much overflow either, LH just slow build while growing.
MIT: ok, worker at size5, but no whipping, imo.
Stan: I was gonna grow on Axe and whip settler after with overflow into that unit. But we could hurry Axe if Rome move some units or connect Iron.
Berk: Library hammers wont decay for 50 turns. Units we'll complete soon. I thought T78-lib; T79-Axe (we could delay it more); T80-workboat. T81 wb done, T84 city#7 borders expanded and wb improved fish just in time.
Cor: ok, will think about it. We'll need some workers in that area soon, cause our planned city#8 will go that way. Still, I think we should avoid whipping low food cities with good improved tiles (Copper). I was thinking starting Mids there, after stone connected. Just a thought.
UIll: yep, but we might want to rush that wb via chop.

I agree, we'll need some barracks soon. MIT, UWash and possibly Cornell as a start.

Yes, MIT and UWashington are the cities that need barracks soon. And if we don't need a worker fast, then MIT doesn't need to whip. Why is whipping for 2 population points at Carnegie Mellon pointless?

Speaking of the planed city #8, you're thinking of a spot between Cornell and Illinois to fill that gap there?

(November 6th, 2013, 19:48)TeddyKGB Wrote:
(November 6th, 2013, 18:17)DMOC Wrote: Okay so here are the main cliff notes to take away from my previous post:

- 2 Workers at Illinois: I suggest next turn, worker b move 7 and road, worker h move 7-7 to road starting turn 80, and on turn 81 we'll have an almost-completed road back home.
- 1 Worker at MIT/Stanford (worker g), cottage stanford in 2 more turns (will need to 'waste' a turn moving, unfortunately)
- 3 workers at Cornell; 2 definitely should stay with quarrying, but can we move the one that's farming over to berkeley area?
- 1 Worker at city 7 area: he's chopping, right?
- 1 worker (worker A) just finished farming; either move him to mine? (as I suggested) or we could have him 'pre-chop' a forest at berkeley and then road it, to make it easier for a future worker to come and finish the job.

As far as this turn goes, all workers should continue what they're doing, except we need to move worker G before the clock flips.

On turn 79 (next turn) if the Hanging Gardens is available I think we should seriously consider going for it. I think we can crank up research to 100% starting next turn to finish Math in 3 turns, and the stone will be done on turn 84, I think. Honestly, I think we might be able to get THG if we can get four workers over to chop. But we need a plan for this, i.e. how do we get the workers. We have 2 up in the area, MIT will start a worker next turn (and can whipped) but we need 1 more, from the worker who's doing the floodplains farm at Cornell? THG costs 300 hammers and am I correct in assuming we can get 240 in one turn from 4 chops?

Last random thought: move the scout back in our borders to cut down on costs? Or we can delete him...

- I was gonna put one from UIlli to chop into wb>granary. Maybe we could delay it till Math tho, not sure here.
- ok. I don't think we'll need that cottage in city without library, but its riverside. I was gonna put Stan on whip settler/military units production, but maybe you right.
- 3 wo near Cornell, I see your point. Lets decide on Math timing 1st. I'm not sure we could land HG before t92. Need sim.
- 1 wo at city#7 will chop into granary, yes
- woA. no idea, maybe.

We've talked about HG math and how 1turn it. If we want.
Still, it's not an excelent wonder for us, imo. It wouldn't be the end of the world if lose it, imo.
Aqueduct is completely waste of hammers and HG health bonus we simply dont need.

The main benefit of the Hanging Gardens to us would be to get the population points and deny it from Care Bears or SutOxy, who unfortunately are probably the candidates to get HG as well (what are the other teams doing??).

Stanford will eventually need to use that riverside cottage, so putting it there now is good, and we will definitely find the population points to work it. wink

---

Thanks for finishing up the turn.
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HG will cost us 250h. 100 aqueduct (useless) + 300/2 HG.
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About 0%-100% slider.
Its my opinion that we could win long term if keep slider at 0% till Academy, accumulating gold.
At 0% we'll get the same ammount of gold before and after Academy.
At 100% its a huge boost to reseach after Academy done.

If we wanna long term profit, we should stay at 0% till t84, imo.

Still, Academy not a big help to us with our expansion and costs, but it might help us to get to Currency 2-3 turns faster.
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City#8.

Yes, that spot with Corn and river and forests. Looks nice.
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Yeah, under second thought we should probably keep research at 0% for now.

For that corn spot, we might consider fitting in 2 cities there somehow, the eighth perhaps closer to the capital to take advantage of more rivers, and the other one further out to claim some of that land near the mountains away from Care Bears (it might be a useful strategic area long-term).
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There is some ss from Yos on that area in the mail.
Chatting with him and suttree right now.

And we didn't get Furs btw. Thanks again, Plako.
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Here is a full log of my chat with Suttree. Pretty interesting.
There is nothing certain from his talk, but some quotes will help understand SutOxy team better.
I did confront him a bit, after that he did most of the talking. Nothing interesting short-term, tho.

LexIVn (06:00:06 7/11/2013)
hey

ecpb14@gmail.com (06:22:51 7/11/2013)
hey!

LexIVn (06:23:18 7/11/2013)
nice expansion, sir

ecpb14@gmail.com (06:24:44 7/11/2013)
Thx.  Hopefully we've balanced it well with commerce.  As I said, not much to share.  Nothing new with Asterix, though I've written a couple messages.  The ball's kind of in his court if he wants to work together.  What's up with the Rome turn split?

LexIVn (06:25:32 7/11/2013)
not much with rome yet. we are kind of dancing around

LexIVn (06:26:29 7/11/2013)
i was thinking we go to war last few turns, so i tried keep 2nd half of the turn

LexIVn (06:27:12 7/11/2013)
but probably rome doesnt want to war with us.
hard to say, cause they ignore diplo completely

ecpb14@gmail.com (06:27:47 7/11/2013)
Sic them on India :-D Kind of disappointed with Orgynized.  WillLP undedlurked them and dropped in on our thread.   Not much activity in the Org thread.  

LexIVn (06:28:18 7/11/2013)
LP visit RB yesterday

LexIVn (06:28:29 7/11/2013)
when u pause the game

ecpb14@gmail.com (06:28:50 7/11/2013)
Not much you can do I guess, if they don't want to do diplo.  Re: LP - noticed that too, wonder what's up with that team....

ecpb14@gmail.com (06:29:23 7/11/2013)
Does rome reply if you msg them in game?

LexIVn (06:29:28 7/11/2013)
did u keep in touch with Orgy after Lp left?

ecpb14@gmail.com (06:29:55 7/11/2013)
No, we sent a msg and got no reply.

LexIVn (06:30:37 7/11/2013)
i never tried msg them ingame
i've been told they dont reply, we've send e-mail asking just to confirm they got it ... no reply

LexIVn (06:30:44 7/11/2013)
it was about rome

ecpb14@gmail.com (06:31:29 7/11/2013)
4 cities is a bit lame for t80, so I assume LP is out of it

LexIVn (06:32:00 7/11/2013)
rome is wild card
they wanna have fun with praets, AGG praets.
they will be out of game soon enough, question is: whos they take with them smile


LexIVn (06:32:53 7/11/2013)
Orgy whipped some turns ago twice, maybe another 2 cities this turn?

ecpb14@gmail.com (06:34:15 7/11/2013)
RE: Org - noticed that.  Thought we'd see those cities sooner rather than later.  RE: Rome try to stay out of it, I guess.  India's at the top of the scoreboard so they might be the target.  Unless Rome is adjacent to the ponies?

LexIVn (06:34:55 7/11/2013)
no, i think i know whos rome target

LexIVn (06:35:03 7/11/2013)
and its not us or India

LexIVn (06:35:41 7/11/2013)
problem for rome is, and i give u more info for free again

LexIVn (06:36:08 7/11/2013)
rome has no iron connected yet. and not even copper. just horses

LexIVn (06:38:30 7/11/2013)
rome is our problem. we are dealing with it right now
i still can't understand why they ignore diplo, but thats their game to play

ecpb14@gmail.com (06:38:40 7/11/2013)
;-P hey, those  trade routes are worth something. Thanks for the heads up.  

LexIVn (06:38:52 7/11/2013)
sure, ally

LexIVn (06:39:03 7/11/2013)
did u get TR from us?

LexIVn (06:39:48 7/11/2013)
we donate in import/export right now, but we are friendly guys

LexIVn (06:40:02 7/11/2013)
not FIN, but still friendly

ecpb14@gmail.com (06:41:14 7/11/2013)
SOON (in a few turns) - when you moved through our territory, we knew you would get them first.  We EXP's gotta stick together!

LexIVn (06:42:31 7/11/2013)
well, we have enough TR atm, but we wont close our borders with u for diplo reason anyway
we have common goals, imo

LexIVn (06:43:17 7/11/2013)
did u get TR with LP?

ecpb14@gmail.com (06:47:53 7/11/2013)
They have no coastal city :-( so again in a few turns when we establish a river route.  

LexIVn (06:48:19 7/11/2013)
i suppose u r working on GLh?

LexIVn (06:48:28 7/11/2013)
we are not

LexIVn (06:48:38 7/11/2013)
so far]:->

ecpb14@gmail.com (06:49:00 7/11/2013)
Well maybe we can send you some stone for the Pyramids ;-)

LexIVn (06:49:22 7/11/2013)
yep, figures that

LexIVn (06:49:52 7/11/2013)
could we talk honestly about our wonder plans?
what u think?

LexIVn (06:50:55 7/11/2013)
i hate diplo. i like direct conversations

ecpb14@gmail.com (06:56:52 7/11/2013)
Sure - I prefer direct conversations as well.  But lets make sure there's a purpose.  I've said it before - we would like you guys to be strong.  We'd like to help out when we can.  If talking about wonders puts your mind at ease, sure let's go for it.  But with 8 other teams in the game, there's not much we can achieve by coordinating.  

LexIVn (06:57:51 7/11/2013)
nice diplo answer

ecpb14@gmail.com (06:58:07 7/11/2013)
:-D

LexIVn (06:58:22 7/11/2013)
i need more expirience in that talks i guess

ecpb14@gmail.com (07:07:26 7/11/2013)
What would it achieve if we promised not to build wonder X? You'd still have to compete with 8 other teams.  It's all kind of moot anyway due to dogpiles - do too well and everyone is out to get you.  Its a matter of maintaining parity with a team that you can work with to keep things stable.

LexIVn (07:13:09 7/11/2013)
i wasnt asking u not to build wonder x
i didn't said we are building wonder x either
i was just thinking about some sharing plans on wonders
u will have stone soon, i suppose.
i want us to cooperate, i did share all info with u, i open TR we dont need now
how u think we could cooperate more in future?
do u see us a partner or u prefer keep us interested just by your nice talk?
i'm really interested is there anything beyond 'keep things stable' here?

LexIVn (07:17:25 7/11/2013)
sorry, if its sounded rude
but i have opinion you hold some important info from us for some time, maybe i'm just wrong.
i don't see our cooperation as a one way street

ecpb14@gmail.com (07:20:21 7/11/2013)
Of course - I think I said it in our first chat.  In order to win we both need to expand in the midgame without getting targeted.  So lets coordinate our expansion - our relative positions at that point are irrelevant so long as neither party is too far behind.  If OxySut is stronger, we work together to expand such that Eggheads catch up or vice versa if Eggheads are stronger.  It's all about the coordination.  I'm not aware of any information that we're witholding from you.  

LexIVn (07:22:04 7/11/2013)
Ok, I see
maybe i'm just paranoid

ecpb14@gmail.com (07:26:51 7/11/2013)
Haha -  Asterix always accuses us of being paranoid because we took thte time to think about  Maga's  proposals.  Please, be paranoid - we want you to imagine what the world looks like from our perspective.  We want our deals to be fair.   Our NAP expires t100, if we were to renegotiate right now, what would you want?

LexIVn (07:30:53 7/11/2013)
t100 is fine by now, but if u have any suggestions -- i would be glad to hear it

ecpb14@gmail.com (07:31:38 7/11/2013)
T500

LexIVn (07:31:58 7/11/2013)
hmm, too short

LexIVn (07:32:11 7/11/2013)
but i'll think aout it

LexIVn (07:32:17 7/11/2013)
*about

ecpb14@gmail.com (07:42:36 7/11/2013)
^_^;; I mean what I say about coordinating our efforts through the medieval era.   The length of the NAP isn't so important - T180? It's that you understand what I'm talking about when I point to the instability of any one party becoming too strong.  It's awesome that you're accessible in chat like this, but there's more to it than that.  We want a cold war with you, brother! Can you imagine how that would play out?

LexIVn (07:43:57 7/11/2013)
why would u want a cold war?

ecpb14@gmail.com (07:53:25 7/11/2013)
You want to be the top team, yes?  If you're too strong, everyone else is going to gang up on you and beat you down.   But what if there are two "top teams" that are still competing but compete by proxy like the US and the USSR during the cold war.  The other teams can't unite - if they all gang up on the US, then the USSR wins.  If they all gang up on the USSR then the US wins.  So you can be strong and not get dogpiled - all the other teams know that if they dogpile you, they'll just throw the game to us. And vice versa.  

LexIVn (07:55:04 7/11/2013)
so, whos USA and USSR in PB14 now?

ecpb14@gmail.com (07:57:28 7/11/2013)
Well, right now there is no USSR.  There's just the Carebears doing their best to be the sole superpower.  Which actually works out pretty well so long as nobody does anything about it.

LexIVn (08:00:48 7/11/2013)
so, u want some team do something about India, I understand
whos gonna suicide toward superpower?

LexIVn (08:02:41 7/11/2013)
still can't understand why u wanted play cold war with our team

ecpb14@gmail.com (08:03:25 7/11/2013)
Well let's talk through it - how are you going to win the game?

LexIVn (08:04:19 7/11/2013)
well, we have a plan -- every other teams disconnect for next 50-100 turns and game is ours to win

ecpb14@gmail.com (08:05:16 7/11/2013)
:-P

LexIVn (08:05:38 7/11/2013)
seriously, we has a slim chance from the start
still trying to improve our position with every turn, like most players here

ecpb14@gmail.com (08:07:00 7/11/2013)
if all the players improve their position every turn, who will win?

LexIVn (08:07:43 7/11/2013)
well, let me do the math here ... the one who improved most?

ecpb14@gmail.com (08:08:32 7/11/2013)
nope - he's dead, got killed as soon as everyone realized he was improving faster than the others.

LexIVn (08:09:19 7/11/2013)
with full diplo improving icludes some other things beside domestic, I guess

ecpb14@gmail.com (08:11:31 7/11/2013)
yup - domestic is pretty irrelevant I guess once standing armies get large enough.  Good domestic actually works against you because it makes you a target. 

LexIVn (08:12:14 7/11/2013)
thank god we sux at domestic then

ecpb14@gmail.com (08:12:15 7/11/2013)
unless...

ecpb14@gmail.com (08:17:09 7/11/2013)
haha... anyway, there's your straight talk. Let us know if you want to work together.  The particulars of our arrangement aren't so important, just that we grow..... together o_o;

LexIVn (08:24:03 7/11/2013)
yes, i'm interested in working together with u
beside, there is some clear runaway for now, as u said
how we could work together, in your opinion?

LexIVn (08:25:28 7/11/2013)
and i'm curious for the 3rd time:
why would u wanted to cold war with our team?

ecpb14@gmail.com (08:47:05 7/11/2013)
:-D We both can't win the game, so we're already at war. We could both work on our own or as part of an alliance, improving our position a little each turn, EXCEPT once one of us gets too strong the other just joins a coalition in a "hot war" to kill or maim the other.  On the other hand, we could coordinate our efforts.  A "cold war" is where we continue to compete (only one of us can win) but we grow together and work to maintain a balance between.  We can be the top two instead of just one of ten. The other eight can't ally against you because otherwise we would win and vice versa.  This is called a "bi-polar" system.  The Ponies can't do this, for example, they're too small.  The Carebears can't do this, they wan't to be a superpower all by themselves. As an aside - why won't Asterix work with you?

LexIVn (08:53:13 7/11/2013)
ty for sharing your view on metagame, I'll think about it
I would like to be in top two with ur team, but its not the reality right now. I understand, your position and potential is better overall.
why do u think Asterix doesn't work with us?

ecpb14@gmail.com (08:59:23 7/11/2013)
All resources are tradeable in Civ4 so there's always an easy solution to one party being in a better position.  I assume Asterix won't work with you because he prefers to vassal himself to the Carebears?

LexIVn (09:01:34 7/11/2013)
hmm, did u know something about MM and India relations that I dont?
I'd be surprissed if one team decide to vassal himself to the other this early

ecpb14@gmail.com (09:08:50 7/11/2013)
Carebears take his land, he does nothing - sounds like vassalage to me.

LexIVn (09:10:29 7/11/2013)
maybe so, I'll ask him if we chat one day.
he doesnt like to chat for some reason

LexIVn (09:11:35 7/11/2013)
anything else u wanna discuss today?
its 9am here and i need to sleep
i could chat a bit more or we coould continue tomorrow

ecpb14@gmail.com (09:12:06 7/11/2013)
NP - I just wanted to answer your questions.  Enjoy your sleep.

LexIVn (09:12:22 7/11/2013)
ok, ty

LexIVn (09:13:31 7/11/2013)
nice talking with u
lets keep communicate more often
it could help us both in PB14, I guess

LexIVn (09:14:24 7/11/2013)
i'll think about NAP u offer and metagame in mid- long-term
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(November 6th, 2013, 22:38)TeddyKGB Wrote: And we didn't get Furs btw. Thanks again, Plako.

Were I supposed to give you one?
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