^ that's a good question. I don't like ling-scale calculations, rather prefer estimations not exact calculations. But it seems this one would be rather hard and I would need to build a sandbox.
edit: as for extreme plan: T32 settler is built, T34 2nd city built, T37 capital pop=3, T39 - myst, T43 cap=4, SH = 24/120; T46 SH=61/120, but it seems that workers wouldn' be able to chop all 3 forests till that time, so I'd say timeline is about T50.
It seems, I would be able to chop last forest at T48, so SH would appear at T49. And I'm even able to have an anarchy for slavery. Rather fine variant as for me, I would be able to whip a settler in a few turns, make boats etc. If I wouldn't be overcomed of course.
Btw I have some dumb questions: what shall I produce at capital (before discovering myst) and at 2nd city (after worker).
My plan is 2 warriors at capital and worker at 2nd city (it would take me some time to discover myst, so the first warior would be completed before discovering)
Some news:
1) I've settled a sugar city
2) it seems this is the first city settled (except capitals)
3) so if noone is trying to build SH before his 2nd city (I think it would be a bad idea), my chances are quite high
4) demographics are quite strange
moreover, leader had 33 GNP this turn. Well, we have 2 Fin leaders, one of them has +2culture, we have Humanophage, with state religion, but still, cities are 4pop max, so even discovering AH w/ 2 prerequisites obligates a leader to have enormous financial capital
as far as I remember all of players have sea starts.
5) Map is quite strange too
It seems I'm located at the north of a long-long bay (or how it's called) but not on an island.. I'm not sure is it good or not
I think it's time to write some thoughts about general plan of my civ's development.
Some thesis:
1) at least 3 first cities have food plenty enough
2) I have 3 luxurious resources near borders: gems, dye, sugar (2 need calendar) and would claim 2 more (silk, furs) but in a more far perspective
3) being a Cha leader I would be able to have 6+1(monument)+3(resources) at least 10 happiness at capital and 9 in other cities [up to at least 12/11 happiness], so heridetery rule is not a high priority
4) though calendar has high priority
5) there are lots of jungles, so IW has high priority
6) only light blue and purple cities (at least 4th and 5th) could have good prod enough, so expantion to 5 cities is a priority
7) hybrid economy would be fine (scientists + cottages)
8) it seems I have zero chances to complete pyramids, so code of laws w/ its caste system would suit fine for me.
So short-scale time plan is:
finish myst, then fishing, wheel and pottery
complete SH, built 3rd city
improve territory, build cottages, build some immortals for defence
as for long scale I'm not sure:
there are different branches of techs sailing, writing ->math->calendar; IW; metal casting
and I'm not sure how fast I should grow. There are some suitable places in the far north: marble, silk; and in the south: furs.
I think I would have galleys to have a better view on surroundings, including other civs.
And a question: it seems if Moai Statues are worthy, then my capital is nearly perfect place where it should be build. Should I start thinking of it, let's say at pop 8?
When would you be planning to complete it, and how much use would you get from it? Remember its not a world wonder, so don't build it until the payoff is worthwhile, especially if some of the tiles would otherwise be shared. Why is caste system a priority?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
You're right! I was a bit inexact
My capital's working on fish and clams and 3 grass hills would have +4 food (+7 due to lake w/ lighthouse). Orange city working on cows and clams would have +4 also. Sugar city working on sugar and wheat and 2 grass hills would have +6 food. So 2 scientists would decrease surplus of food to 0(+3), 0 and +2. Quite enough to whip unhappy citizen sometimes. So caste system isn't a priority at least until I would need huge capital, that don't share tiles. And it's ~12+ pop.
Orange city would be definetely next. Then light blue and purple have priorities. Though I'm not sure about purple, it has some territory oncovered, maybe something would change.
Backfill cities are show w/ black circles and farm chains w/ F.
Brown city is painted thiner due to lower priority. I'm not sure atm what priority would have furs city (to the south of this map), maybe 6th soon after purple and light blue.
Of course, things could change due to e.g. iron location
urgent news:
1) our warrior saw egypt's borders
2) first slaving was done by Humanophage. He lost 7 points, so it seems 4-2 (or 5-3) slave. It's probably a settler
Firstly some technical question: I played after Artem, if I would play before him next turn, would it be count as double-move? It seems no, as he can't see me, but I.m not sure
Secondly: what should be better: to move this warrior to egypt's borders? To make a "circle" near his borders while remaining unseen? Or just to look a good tile to fortify for. To make him unablte to build a city at that tile?
EDIT: Bacchus is Cre, so what I see - is the third circle. For now I plan to curve his lands trying to be unseen, and appear from N or NE, trying to hide my real position. Though we RE Rther fAR from each other, our UU are both chariots. Hopely he wouldn't try to attack me soon enough
No, its not a double move unless you are depriving him visibility on your warrior, as he can't see you this turn anyway it is fine.
You can't stop him settling by fortifying a tile, so only stay in place if you are worried about an immediate attack. Otherwise, it is best to keep scouting.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.