Bad news, I didn't move my units last turn. I logged on to have a look around but Elkad had not yet moved and when I woke up this morning, the turn had already ticked over. My cities have full queues and militarily it didn't make much difference since I wasn't planning on advancing anyway. But I lost some worker turns and a settler was idle for that turn.
I've been told that when there are cottages and the like on roaded tiles, they get pillaged first so my plan would never work. Elkad has ample defence to hold me off and may even go on the offensive.
The plan is to found a city near his border from which to maybe stage an attack later. The two main purposes of this city is to be able to keep my army near his border without the army abroad costs and to get cultural control and visibility on the roaded territory between The Jail and Kerkouane.
I intend to found it on the marked tile. It's not idea since it's not on a hill and there are hills nearby. But to found it on the hill would make it harder for me to control even the first ring. Also the given spot can build a lighthouse to work the 3 food lake.
My settler is on route (1 turn delayed

) and I have 4 workers in the area. Roading and chopping the forests 1S, 1W and 1NW of the city are very high priority. And I will run emphasise culture heavily at least until I get to 100 culture. I'll build culture until the first ring pop (like in The Jail) and I'll probably put a chop into the Theatre before a Granary.
Plus, if the city is razed then so what? It's slowed down any advance to The Jail he may have been planning, burned more of his units. It's not like city elimination is on. I need to come up with an appropriate name for the city though.
In other news, I'm founding another city in my eastern isthmus. Here is an overview shot of the area:
I also have a Rice city and a filler city to found, both have a single food resource and grass and coast tiles to work.
City status:
Central Command: Size 12, just finished a Market, starting Bank which I may whip for 3-pop.
The Bank: Size 6, building a Theatre and growing to work all it's cottages.
The Factory: Size 8, just finished its Forge, got it's mines back from The Harbour who borrowed them, now on a Settler due in 5, then mounted units.
The Harbour: Size 8, just finished the Maoi Statues, now on a Forge due in 13 but it's on max growth.
ThecCastle: Size 7, just finished a Theatre, starting the Heroic Epic, due in 5! Then will probably finish it's stables and churn out units.
The Grocer: Size 6, is working 2 Scientists and an Engineer, GP due in 6.
The Lighthouse: Size 6, just finished a WB for The Jail, now on a Market but set to max growth.
The Hospital: Size 4, Just finished a Settler, now on a Theatre due in 2. Will then grow a bit to work it's cottages while building a Barracks.
The Aqueduct: Size 2, growing and slow building a Forge.
The Jail: Size 2, out of resistance and building Culture. Borders pop next turn and it will switch to a Granary and then Theatre.
I'm going to try and get the Globe up soon. I'm not sure where I'll put it. Nowheer has a particularly good food surplus except Central Command. Maybe The Lighthouse. My 8 theatres are probably going to go in:
- The Castle (done)
- The Lighthouse (done)
- The Bank (in progress)
- The Hospital (in progress)
- The Jail (soon)
- The new city near Carthage
- Rice town
- An Other
Finally, does anyone have an idea what this means: