Just got home after an 8-hour trip became a 14-hour trip. I'm exhausted and will be ready to play in the morning, pausing for myself now, especially as it looks like this is a more complicated turn.
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[TECH] RBP20 IT and Tech issues thread
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I went ahead and paused it. I still have Christmas stuff today, but I'll probably be able to play this evening.
As most of you know, I have been helping handle the PitBoss server maintenance while Caledorn is unavailable. I talked with him today and the server needs a number of updates done. Because it's slow right now due to the holidays, it seems like an excellent opportunity to shut down the PitBoss server for several hours to get this done.
So on Wednesday, 12/31, at or around 1700 UTC, I will be taking all of the games offline in order to do a Windows update. I don't know how long it will take, but expect them to be down for several hours. My goal is to have everything back up and running no later than 0000 UTC, though I would be very surprised if it takes that long. I will be cross-posting this in all of the active game tech threads, and will post here one hour before taking them offline to confirm. If I have a reason to think they will down longer than 7 hours, I will post an update here as soon as I know. If you have any questions or concerns, feel free to post them here or PM me privately.
So since this is my first experience with getting my butt kicked in an MP game, it occurred to me that mackoti having the second half of the turn split as the attacker has an enormous advantage -- units that I whip for defense are not built before he's able to take the city. It honestly wouldn't matter in this case, as anyone looking at civstats can see I'm taking a serious drubbing, but in general it seems like it might not be a bad idea for the attacker to be required (when possible) to take the first part of the turn split. The attacker has an inherent advantage in surprise, so the defender should have something to make up for that by being able to generate defensive units before the attacker has a chance to attack again. I know in my war against Haram I had the first part of the turn split (as the attacker, and I honestly didn't think about what it meant) and it was really annoying to have whipped units appear in cities I was about to take. On the other hand, I thought it was absolutely fair, as well.
What do the rest of the players think? Like I said, it doesn't matter in this instance except to make me feel like I was accomplishing slightly more , but for future games (or future wars in this game), do you think it's fair/reasonable?
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, but for future games (or future wars in this game), do you think it's fair/reasonable?