(Official update/start post by BRickAstley)
Here's the world map for this play-through:

I have played through an entire test game, mainly to make sure my computer could run the game without crashing all the way to the end, and to make sure there weren't any unforeseen critical errors (who knew that a resource-less ice Antarctica would get settled by everyone?) I've made some minor changes based on that, but otherwise this will be similar to the first picture posted.
I wanna as an aside say thanks to Sullla, since I've borrowed a few of his ideas for the setup here.
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This is a one-time, winner takes all match between every Civ in the game. The map is the stock "Earth" map included in Civ4, with all of the continents pushed together (since AIs don't do naval warfare well at all), and with mapmaker edits to try and make the game a bit more even. Civilizations are all in starting spots that try to balance historical locations with being spread out for balance. There are a few that are for off from normal, and a few that are in really cramped spots, but I hope this setup will lead to an interesting game.
Also specific edit notes: to help even the playing field, the more cramped a civ is, the more of a glut of resources they have to work and make their fewer cities more powerful. So Rome is swimming in resources, while that open land north of Mongolia is very resource sparse. Also, each civ has the first 3 strategic resources (horse, copper, iron), within 2-4 tiles of their starting spot.
Game settings:
Deity AIs (with Deity start bonuses)
Aggressive AI
Choose Religions
No Tech Trading
No Vassals
No Events
Running Mod RtR 2.0.7.4 (To handle all the civs in game at once)
Leaders for civs with multiple options:
The format for this game will be regular updates of around 10 turns each documenting the game as it plays out. I'll be running the actual turns and taking screenshots of everything that needs screenshots taken of it, and I will then be sending them to Commodore, who will be writing up updates in his normal style about whats happening with the game.
Let me know if you have any questions.
_________________________________________________________________
INTRODUCTION
Turns 2-25: North and South America
Turns 2-25: Africa, India, Asia
Turns 2-25: Europe, Mediterranean
Turns 26-30
Turns 31-35
Turns 36-40
Here's the world map for this play-through:

I have played through an entire test game, mainly to make sure my computer could run the game without crashing all the way to the end, and to make sure there weren't any unforeseen critical errors (who knew that a resource-less ice Antarctica would get settled by everyone?) I've made some minor changes based on that, but otherwise this will be similar to the first picture posted.
I wanna as an aside say thanks to Sullla, since I've borrowed a few of his ideas for the setup here.
~~~~~~~~~~~~~~~~~~~~~
This is a one-time, winner takes all match between every Civ in the game. The map is the stock "Earth" map included in Civ4, with all of the continents pushed together (since AIs don't do naval warfare well at all), and with mapmaker edits to try and make the game a bit more even. Civilizations are all in starting spots that try to balance historical locations with being spread out for balance. There are a few that are for off from normal, and a few that are in really cramped spots, but I hope this setup will lead to an interesting game.
Also specific edit notes: to help even the playing field, the more cramped a civ is, the more of a glut of resources they have to work and make their fewer cities more powerful. So Rome is swimming in resources, while that open land north of Mongolia is very resource sparse. Also, each civ has the first 3 strategic resources (horse, copper, iron), within 2-4 tiles of their starting spot.
Game settings:
Deity AIs (with Deity start bonuses)
Aggressive AI
Choose Religions
No Tech Trading
No Vassals
No Events
Running Mod RtR 2.0.7.4 (To handle all the civs in game at once)
Leaders for civs with multiple options:
The format for this game will be regular updates of around 10 turns each documenting the game as it plays out. I'll be running the actual turns and taking screenshots of everything that needs screenshots taken of it, and I will then be sending them to Commodore, who will be writing up updates in his normal style about whats happening with the game.
Let me know if you have any questions.
_________________________________________________________________
INTRODUCTION
Turns 2-25: North and South America
Turns 2-25: Africa, India, Asia
Turns 2-25: Europe, Mediterranean
Turns 26-30
Turns 31-35
Turns 36-40
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.

