Ok, score wise this turn looks like 3 civs picked up techs (6 point increases) and 1 civ grew (2 point increase).
Rapoleon_Hi grew his city to size 2, which matches with the warrior build we picked up earlier.
The three civs who learnt techs I've marked down as all learning Agriculture. I think it's the most likely tech they're missing. It costs a turn more than Mining, which we're pretty sure got picked up last turn and the average soldier points didn't increase this turn, so they didn't learn techs with soldier points. It's also a useful early game tech, and none of these teams start with it. DIM was one of the teams to gain a tech, I wonder if meeting us let them save a beaker off agriculture?
Average soldier points did decrease however, so someone lost their starting warrior to an animal by the looks of things, that or war has been declared

! I guess another few turns will let us know if it was an animal or if someone is bowing out of this game already
Anyway I think animals will start showing up soon if they haven't already, so maybe SE with Conan is better for next turn.
I think we're all pretty much agreed on Rice first now, so we can move on with our plan. Just stick to working/improving the high yield tiles until we get to size 3, that's the next turning point in the plans.