Is that character a variant? (I just love getting asked that in channel.) - Charis

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RBPitboss #2 Athlete4life10 & Kalin

Kalin,

Are you happy with the proposed solution of Twinkletoes being a turn player and Dsp being the diplomacy/team captain guy?

This seems the best proposal so far and one I'd be willing to accept to get the game going again. If an unspoiled lurker came by I'd love for them to join at that point but that's a strong unlikelihood.

Even if the Inca somehow manage to find out about our plan beforehand whether through spoilers or honest means, it would just be one more thing we would need to overcome to win which in all honesty I won't mind. I've had a blast playing this game and playing with you and just want to continue. It would be a shame if it happened but again at this point I just want to play. If you don't feel as committed as a result it would be a shame but it would be ok with me. I'm not one to twist somebodies arm for something as trivial as a computer game.

Anyways if you agree with the proposed solution to get the game going please post in the IT thread as a team vote otherwise lets discuss here what you think and maybe we can come up with something that would be good.

Athlete
Played in:
RBPB2 - Willem of Ottoman - 6th/10
RBPB3 - Joao of Inca 13th/17 or so???
PBEM6 - Shaka of the Vikings 2nd/5 (thanks Lewwyn)
Dedicated Lurker For: Scooter/Pindicator/Noble PB8
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I can agree in principle with that solution. I will post here a bit later some more thoughts, so please let's wait just a bit more before posting in the IT thread.

Kalin
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Hi Athlete,

I guess we'll just march on. I posted in the IT thread. I am not super excited at the moment but hopefully I'll become excited again once the game gets going.

The reason I asked for the game to stay paused a bit more is that we'd need to regroup and reassess the situation. Maybe we can do this over email/chat then post here.

Kalin
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K so it looks like we'll be going the spoiled lurker route with Dsp heading the team.

Here's a quick overview of our short-term mm stuff.

Coruscant:
Currently has 0 workers around (and we don't need one anytime soon). Currently at size 6 at max happy for 8-9 more turns. We'll put 3 more turns into a Hammam and then start a settler. The settler will be double whipped to time with our galley coming back to so it can go settle the Incan land.

Kashyyyk:
Currently has 1 worker around. Will produce a settler in 2 turns. The worker will mine the grass/hill it's on and then move to the grass/forest/hill and chop/mine. That will give the city a horse/cow/4xgrassmine to work at size 6. When it can sneak in a hammam it will but that won't be for a bit. Upon completion of the settler it will return to military. There's already been a turn into a spearman so it will complete that. It will be on military duty for quite some time producing axes and spears mainly.

Endor:
Currently size 4 with a happy cap of 7 (1 whip anger wearing off in 2 turns, growth to size 5 in 1 turn). 1 worker around who will currently mine the grass/hill it's on and then probably cottage another tile. This worker might end up improving the barb city as well not sure. Endor is currently building a Hammam which will complete in 16. This should allow it to complete roughly at max happiness which it could then continue to grow and probably build a monastery and some missionaries.

Istanbul:
Currently has 1 worker around who's camping the furs. At size 3 (growth in 2) and with 6 turns left on a library it will double whip a worker at size 4, complete the library and after that undecided. Possibly a barracks or a Hammam. The worker will stick around as this city should grow quite fast. The original worker might end up heading back to Endor or the barb city as needed.

Yavin IV:
Currently has 1 worker who is cottaging tiles. Growth to size 3 in 1 turn, just started a chariot this turn so at size 3 we'll whip the chariot who combined with an axe will be ready to take the barb city when it reaches size 2. The overflow will go into a library and then we'll start a barracks to help Kashyyyk out with military duties.

Near future plans:

Take the barb city as soon as it grows. That should be any turn now unless it's trying to build another worker, then as such it will be roughly T115 or so.

The settler from Kashyyyk will head towards our fish city site. That's just NW of our capital and will be the home of The Great Lighthouse by T123. There are 3 workers in the area already preparing the ground work. I'll post a more detailed plan here sometime soon.

The settler from Coruscant will board a galley along with one of the workers from the 3 currently doing the leg work for the great lighthouse. That will occur on T111 or T112 I think. A city on the Incan Island should be founded on T116-T118 or so at the latest I think. If we are careful we will also be able to found the city without their knowledge and possibly grab a 2nd and/or 3rd site before they are ready to expand on the Island.

We also have 1 more galley that will be moving up to Hampton Roads to pillage their fish and pick up a chariot we have on that side of Greece's territory.
Played in:
RBPB2 - Willem of Ottoman - 6th/10
RBPB3 - Joao of Inca 13th/17 or so???
PBEM6 - Shaka of the Vikings 2nd/5 (thanks Lewwyn)
Dedicated Lurker For: Scooter/Pindicator/Noble PB8
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Also right now we are on max research on currency which will take 7 turns. We don't have quite enough gold so if we don't pillage any from India it'll take more, though I can't remember how much we are short.

After currency we'll head for Meditation to help spread Buddhism and reevaluate at that point.
Played in:
RBPB2 - Willem of Ottoman - 6th/10
RBPB3 - Joao of Inca 13th/17 or so???
PBEM6 - Shaka of the Vikings 2nd/5 (thanks Lewwyn)
Dedicated Lurker For: Scooter/Pindicator/Noble PB8
Reply

Very nice summaries Athelete, thanks! All looks very good and I agree with everything smile We should consider sending some more troops to India, at least a couple of spears or axe/spear pair. On we go!

Kalin
Reply

Well here it is. My plan for:

[SIZE="5"]The Great Lighthouse[/SIZE]

There are 6 forests that are going to be chopped so for now I'm just going to say Forest 1, 2 3, etc. Also Forest #5 has 1 turn chopped already. Also I can't remember which workers are where so they're labelled worker 1, 2 and 3 rather than by their name.

T103:
Settler completes out of Kashyyyk in 1 turn.
Worker 3 chops Forest 5.
Worker 2 chops Forest 3.
Worker 1 roads Forest 4.

T104:
Settler completes moves to rice tile.
Worker 1 roads Forest 4.
Worker 2 moves to and chops Forest 4.
Worker 3 moves to and chops Forest 3.

T105:
Settler moves to Fish City site. Henceforth known as Clak'dor VII.
Worker 1 moves to Deer tile.
Worker 2 moves to Deer tile.
Worker 3 moves to and chops Forest 4.

T106:
Clak'dor VII is founded. Work's forested Deer for 3F1H and starts granary.
Worker 1 camps Deer.
Worker 2 camps Deer.
Worker 3 chops Forest 4 (completes for 30H).

T107:
Worker 1 camps Deer.
Worker 2 camps Deer. (now complete)
Worker 3 moves to Forest 3 and chops (completes for 30H).

T108:
Granary completes, starts on a lighthouse.
Worker 1 roads deer.
Worker 2 roads deer.
Worker 3 moves to grass/hill 3.

T109:
Food bar @ 13/22, Production bar @ 6/60
Worker 1 moves to grass/hill 1.
Worker 2 moves to grass/hill 1.
Worker 3 mines.

T110:
Worker 1 mines.
Worker 2 mines.
Worker 3 mines.

T111:
Borders expand, size 2 reached, exploring workboat will now net the fish. Work Deer and Fish.
Food bar @ 12/24, Production bar @ 10/60
Worker 1 mines.
Worker 2 mines (grass/hill 1 completes).
Worker 3 mines.

T112:
Worker 1 moves to Forest 1.
Worker 2 moves to Forest 2.
Worker 3 mines (grass/hill 3 completes).

T113:
Growth to size 3, work Fish, Deer and Grass Forest.
Food bar @ 16/26, Production bar @ 14/60
Worker 1 chops Forest 1.
Worker 2 chops Forest 2.
Worker 3 now leaves to board galley to found Inca Island City.

T114:
Worker 1 chops Forest 1.
Worker 2 chops Forest 2.

T115:
Growth to size 4, work Fish, Deer and 2 mined grass/hills.
Food bar @ 19/28, Production bar @ 20/60
Worker 1 moves to Forest 6.
Worker 2 moves to Forest 5.

T116:
2-pop Whip, work Deer and Fish.
Worker 1 chops Forest 6.
Worker 2 chops Forest 5 (completes for 30H).

T117:
Lighthouse completes, start The Great Lighthouse.
Grow to size 3, Work Deer, Fish and mined grass/hill.
Food bar @ 21/26, Production bar @ 60/200
Worker 1 chops Forest 6 (completes for 30H)
Worker 2 mines (Forest 5 was on a grass/hill)

T118:
Grow to size 4, Work Deer, Fish and 2x mined grass/hill.
Food bar @ 16/28, Production bar @ 95/200
Worker 1 moves to 1W of Clak`dor VII and puts a turn of Cottage in
Worker 2 mines

T119:
Food bar @ 23/28, Production bar @ 103/200
Worker 1 moves to Forest 1
Worker 2 mines

T120:
Grow to size 5 work Deer, Fish, 3x mined grass/hill (3rd completes this turn).
Food bar @ 16/30, Production bar @ 111/200
Worker 1 chops Forest 1 (completes for 30H)
Worker 2 mines (grass/hill 2 completes)

T121:
Food bar @ 22/30, Production bar @ 152/200
Worker 1 moves to Forest 2
Worker 2 begins to cottage something (resuming partially cottaged tile if in range)

T122:
Food bar @ 28/30, Production bar @ 163/200
Worker 1 chops Forest 2 (completes for 30H)

T123:
The Great Lighthouse completes with 4H overflow (probably into a library)

:2dance:

Oh wait we don't have it yet!!! shhh Don't tell anybody our plan!
Played in:
RBPB2 - Willem of Ottoman - 6th/10
RBPB3 - Joao of Inca 13th/17 or so???
PBEM6 - Shaka of the Vikings 2nd/5 (thanks Lewwyn)
Dedicated Lurker For: Scooter/Pindicator/Noble PB8
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Great plan. Sounds like the city will really rock, too.
I have to run.
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novice Wrote:Great plan. Sounds like the city will really rock, too.

Thanks. The city should be a great site. Lots of green, 2 strong food sources and hammers. After our Great Priest pops from Istanbul (thanks Oracle) we`ll probably try to get a GS from here (though it will be tainted from the great lighthouse so this is still under review). We`ll probably have a couple sites to choose from to produce a GS.
Played in:
RBPB2 - Willem of Ottoman - 6th/10
RBPB3 - Joao of Inca 13th/17 or so???
PBEM6 - Shaka of the Vikings 2nd/5 (thanks Lewwyn)
Dedicated Lurker For: Scooter/Pindicator/Noble PB8
Reply

That's a nice plan there!

The switch from war mode to economic boom has been most impressive! Think a plus size lighthouse is a good capstone on that. smile

Out of curiousity, what would the potential income be from the shrine?
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