February 9th, 2010, 11:47
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Had a quick chat with Dantski and he moved most of his units onto the hill 1W of the horse. His mini-stack will stay in place a turn and wait to synch with HRE.
He sent 1 chariot to pillage a cottage 2N of getty (1W of our hill) and the other chariot attacked an axe 1N of Anti I think it was @ 88% odds and managed to lose which blows goats. But hopefully the RNG gods will grant us a boon at some point soon.
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February 9th, 2010, 12:22
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E-mail from Rome to TMT:
Quote:This message is mainly for Jowy's benefit, but I am of course including the Ottoman delegation.
I have probably mentioned this several times now (though it can't hurt to repeat it): I will be landing my troops next to Fredericksburg on Turn 109. Unless the city is heavily defended, I should be able to capture it on the next turn, T110. Please have your garrison forces ready. I plan to retain control of the city until the turn before it comes out of revolt, at which time I will offer it as a gift so that I do not have to pay maintenance for it.
The Empire would like to make one additional request. Would Greece be able to spare a Chariot immediately upon the capture of Fredericksburg? Since setting sail, I have realized that the one major weakness of my stack is that I have only 1-move units, so I cannot move and pillage in the same turn. Rather than reduce my speed to 1/2 tile per turn, I was hoping that a Chariot could be gifted to me while Fred-burg is still under Imperial control so that I can more effectively terrorize the Killer Angel countryside. I am asking for the gift of a unit just because it would probably be easier to coordinate it with my troops that way. If it survives the war, it will be returned.
Best regards,
Whosit, Galactic Emperor
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February 10th, 2010, 12:09
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Greece to TMT:
Quote:Hey Emperor Whosit! (And Athlete)
Let's raze Fredericksburg. I was thorn between keeping or razing it, but I've decided keeping isn't worth the risk of losing it back to India. Anyway that shouldn't affect our attack negatively, just makes my own empire a bit smaller than it possibly could be I'll still bring that chariot for you though, tell me when India has vision on you so I can bring it closer without giving pre-emptive notice to them.
~ Jowy
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February 10th, 2010, 12:21
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Hey Athlete,
Thanks for keeping the ship afloat. I'm still checking every now and then and things look pretty good atm.
Kalin
February 10th, 2010, 13:30
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The above is a picture of the war zone after I've made our moves. Our chariot was on the hill with the Mali stack but I moved it to pillage the cottage. Jowy's phalanx killed a spear that had previously killed a malinese chariot.
The Indian units are all covered by ingame signs. All that I had visibility on anyways while I was on the hill. I've lost sight of India's GG Axe. Mali should keep his stack on the hill. It's quite vulnerable to attack with all the Fast Workers around but it was last turn as well so if it was going to be attacked I thought it would have been last turn. Anyways I'll be surprised again if it doesn't get hit.
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February 10th, 2010, 13:33
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Sent an e-mail off to the CoW:
Quote:Hello Allies,
T107 is here and only Mali left to play. In terms of the warzone your mini-stack will obviously join up with the HRE stack and the Ottoman warrior. Your main stack should probably stay on the hill. There are several fast workers around that could allow for a large strike on it, but if they were going to attack I would have thought they'd have done it last turn. If there's anything on the hill, pillage it. I can't remember if there was or not.
Athlete for A/K
The Rebel Alliance
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February 10th, 2010, 20:13
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Rome to TMT:
Quote:Jowy,
Very well. I shall relay the orders to my soldiers: Base-Delta-Zero. >=)
(Perhaps Athlete realizes the significance of that code?)
If my calculations are correct, the Killer Angels should not have vision on my stack until I land, Turn 109. The city will be attacked and (hopefully) razed on Turn 110. I will probably withdraw surviving soldiers to the nearest hill to heal.
-Whosit, Galactic Emperor
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February 10th, 2010, 20:36
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Me to CoW:
Quote:Hi Allies,
India has placed 3 HA's (1 is 4/6 health), 4 Axe (1GG), and 2 Spear on the copper. The cities are currently lightly to moderately defended and have units between that could reinforce a city if threatened.
Mali should be able to see what units are in Chance, can you update us asap please?
Greece are there any units in Hampton roads now?
My thoughts are we move the main stack 1NE and threaten chance and move the mali/hre stack 1NW and threaten Anti. A chariot from HRE would need to be used to cut the road 1W of current position so the HA's couldn't cross the river and then attack avoiding the -25% penalty.
If Greece has a small stack prepared that could move to threaten Chance as well that would be awesome!
Firstly though if we can get an update on the troops in chance asap that would be great and allow us to make a better educated decision.
Thanks,
Athlete for A/K
The Rebel Alliance
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February 10th, 2010, 21:38
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Hi Athlete,
I made a few adjustments in game. I think it's worth getting currency in 3T. The chariot by Yavin should dispose of the barb warrior going to Endor. Otherwise things look good, should send some more troops to India. Menacing Chance sounds very good to make India leave Fred with little defense for Rome.
Kalin
February 11th, 2010, 12:59
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[SIZE="5"]CALLING ALL AVAILABLE LURKERS!!!![/SIZE]
Well really just 1. First to pm me wins!
I need somebody to finish my turn for me. Atleast the war units (there are only 3).
Firstly the Warrior Ellorrs Madak needs to join the HRE/Malinese stack. This should constitute a move of 1NW.
Secondly our chariot that is currently 2N of Gettysburg needs to join the malinese stack. If it is still on the hill then pillage the cottage or road or whatever and then move to the hill. If it's not on the hill it should be 1NE of the hill. This would mean you can not see it. Move 1NE onto the furs. If you can see it join with the stack. If you can not report back to me here and we'll discuss.
Thirdly our galley by the border of Hampton Roads should move towards Hampton. Do not unload the chariot. Get as close to Hampton as possible. If blockading is an option please do so. I'm not sure if you need a movement point left to blockade though. So priority would be to blockade Hampton but if not possible just get as close as possible.
Athlete
PS. If there is anything domestic that requires moving let me know and I'll provide instuctions, though I'm pretty sure there isn't. Also please do not "officially" end turn, just post back to me and I'll post in the IT thread stating I'm finished. Last thing feel free to take any screenshots and poke around if you like WITHOUT CHANGING ANYTHING!!!
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