Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[SPOILERS]Prep, Coin, Concede

Back again,

I make a habit of posting the password in the first post, so assuming the game starts the password as usual will be:

rome

Now we need to decide on the mod version so I can start making tier lists. hammer
Reply

Trait Tier List v2.0.7.6/3.0.0.5

God Tier

Imperialistic

I've always thought Imperialistic is very strong in the RtR mod.
My logic is as follows:
Slavery is nerfed.
Slavery is commonly used in producing settlers.
Therefore it's harder to get out settlers in RtR mod.

Strongest traits (Financial,Expansive,Creative) are nerfed.
Imperialistic is buffed.
Therefore Imperialistic is relatively stronger.

I think because every non-Imperialistic leader have a harder time producing settlers and Imperialistic getting a buff really pushes Imperialistic over the top as the best trait.

Now that there's many more pitboss games played, I've noticed that Imperialistic leaders always tend to emerge as one of the top contenders.
Let's look at some of the past games:

Pitboss 15(RtR mod)
Krill (Aggressive/Imperialistic) won the game

Pitboss 18(RtR mod)
Old Harry/Fintourist (Financial/Imperialistic) "won" the game as a draw.

Pitboss 19 (BTS)
The Black Sword (Expansive/Imperialistic) won the game

Pitboss 20 (ToW mod)
mackoti (Productive/Imperialistic) won the game

Pitboss 22 (RtR mod)
TBS taking over for me (Organized/Imperialistic) won the game

Pitboss 23 (RtR mod)
Elum (Industrious/Imperialistic) won the game

Pitboss 28 (RtR mod)
Wetbandit (Protective/Imperialistic) "won" the game as a draw

Now the human brain is programed to look for patterns even if the patterns doesn't exist. However I feel the evidence is too strong to be dismissed as mere coincidence.
Therefore I put Imperialistic in the sole "God Tier".

Top Tier

Traits that provides consistently high benefits that are often game winning

Financial

Financial received a big nerf. The 2.0.7.* versions is stronger than the 3.0.0.* versions of Financial, because the bonuses on coastal tiles comes much earlier.
Still really good to establish a tech advantage.
Good, consistent, and little effort needed to leverage the trait makes this top tier.

Protective

This is basically spiritual successor to BTS Expansive with the cheap granaries.

Creative

Creative got its cheap library back. This is quite a big deal since I consider library is second most important building after the granary. Helps expansion with free border pops and some nice economic bonuses to boot.
Creative even have some late game bonus now with the cheap observatories. The new version of Creative is a great all around trait and is probably the trait I would pick if I'm only allowed one trait in the RtR mod.

Organized

Great economic trait, it's pretty easy to build a tech lead with the trait once CoL is researched.

Good Tier

Philosophical

I've always been kind of skeptical about the power of Philosophical, but strong performances by Philosophical leaders leads me to re-evaluate my stance:
TBS AND BGN in Pitboss 18.
Commodore in Pitboss 25. (Not sure if this one is worth taking seriously though)

I still have a problem with Philosophical since it's a mid-game trait that provides little passive bonuses. There it stays in the "Good Tier" for now.

Expansive

The worker bonus is nice however the bonus just seemed mediocre. Add in a bunch of tertiary buildings doesn't improve the trait too much.
Just "Good" is how I feel about the trait.

High Variance Tier

Traits that simply suffer from consistency problems due to different situations/maps.

Aggressive

Despite its buffs, Aggressive still have to rely on early war to get most of the trait, which isn't always possible or desirable.
The weird thing about the new Aggressive trait is that it makes Courthouses (which are normally great economic buildings) much worse builds.
So in a way the maintenance reduction part of Aggressive actually comes with some opportunity costs.

Industrious

In order to leverage Industrious fully, the Industrious civs have to be able to get the wonders. The inconsistency comes in because there's always "noobs" that are willing to build one city Stonehenge/Oracle or two city Great Lighthouse/Pyramids. There's just no way to plan around that.

Charismatic

RB maps usually just give too many happiness resources for this trait to really matter.

Trash Tier

Just not quite good enough.

Spiritual

TL;DR? Imperialistic best, Spiritual worst, FIN/PRO/ORG/CRE top tier.

Probably will do an opponent analysis at some point. I know some of these guys pretty well, possibly better than they know themselves (in civ only ofc).
Reply

(February 9th, 2016, 13:14)Gawdzak Wrote: Trait Tier List v2.0.7.6/3.0.0.5

God Tier

Imperialistic

I've always thought Imperialistic is very strong in the RtR mod.
My logic is as follows:
Slavery is nerfed.
Slavery is commonly used in producing settlers.
Therefore it's harder to get out settlers in RtR mod.

Strongest traits (Financial,Expansive,Creative) are nerfed.
Imperialistic is buffed.
Therefore Imperialistic is relatively stronger.

I think because every non-Imperialistic leader have a harder time producing settlers and Imperialistic getting a buff really pushes Imperialistic over the top as the best trait.

Now that there's many more pitboss games played, I've noticed that Imperialistic leaders always tend to emerge as one of the top contenders.
Let's look at some of the past games:

Pitboss 15(RtR mod)
Krill (Aggressive/Imperialistic) won the game

Pitboss 18(RtR mod)
Old Harry/Fintourist (Financial/Imperialistic) "won" the game as a draw.

Pitboss 19 (BTS)
The Black Sword (Expansive/Imperialistic) won the game

Pitboss 20 (ToW mod)
mackoti (Productive/Imperialistic) won the game

Pitboss 22 (RtR mod)
TBS taking over for me (Organized/Imperialistic) won the game

Pitboss 23 (RtR mod)
Elum (Industrious/Imperialistic) won the game

Pitboss 28 (RtR mod)
Wetbandit (Protective/Imperialistic) "won" the game as a draw

Now the human brain is programed to look for patterns even if the patterns doesn't exist. However I feel the evidence is too strong to be dismissed as mere coincidence.
Therefore I put Imperialistic in the sole "God Tier".

Top Tier

Traits that provides consistently high benefits that are often game winning

Financial

Financial received a big nerf. The 2.0.7.* versions is stronger than the 3.0.0.* versions of Financial, because the bonuses on coastal tiles comes much earlier.
Still really good to establish a tech advantage.
Good, consistent, and little effort needed to leverage the trait makes this top tier.

Protective

This is basically spiritual successor to BTS Expansive with the cheap granaries.

Creative

Creative got its cheap library back. This is quite a big deal since I consider library is second most important building after the granary. Helps expansion with free border pops and some nice economic bonuses to boot.
Creative even have some late game bonus now with the cheap observatories. The new version of Creative is a great all around trait and is probably the trait I would pick if I'm only allowed one trait in the RtR mod.

Organized

Great economic trait, it's pretty easy to build a tech lead with the trait once CoL is researched.

Good Tier

Philosophical

I've always been kind of skeptical about the power of Philosophical, but strong performances by Philosophical leaders leads me to re-evaluate my stance:
TBS AND BGN in Pitboss 18.
Commodore in Pitboss 25. (Not sure if this one is worth taking seriously though)

I still have a problem with Philosophical since it's a mid-game trait that provides little passive bonuses. There it stays in the "Good Tier" for now.

Expansive

The worker bonus is nice however the bonus just seemed mediocre. Add in a bunch of tertiary buildings doesn't improve the trait too much.
Just "Good" is how I feel about the trait.

High Variance Tier

Traits that simply suffer from consistency problems due to different situations/maps.

Aggressive

Despite its buffs, Aggressive still have to rely on early war to get most of the trait, which isn't always possible or desirable.
The weird thing about the new Aggressive trait is that it makes Courthouses (which are normally great economic buildings) much worse builds.
So in a way the maintenance reduction part of Aggressive actually comes with some opportunity costs.

Industrious

In order to leverage Industrious fully, the Industrious civs have to be able to get the wonders. The inconsistency comes in because there's always "noobs" that are willing to build one city Stonehenge/Oracle or two city Great Lighthouse/Pyramids. There's just no way to plan around that.

Charismatic

RB maps usually just give too many happiness resources for this trait to really matter.

Trash Tier

Just not quite good enough.

Spiritual

TL;DR? Imperialistic best, Spiritual worst, FIN/PRO/ORG/CRE top tier.

Probably will do an opponent analysis at some point. I know some of these guys pretty well, possibly better than they know themselves (in civ only ofc).

90% agree with you, I only will put ORG near imp.
Reply

(February 9th, 2016, 13:14)Gawdzak Wrote: Trait Tier List v2.0.7.6/3.0.0.5
Good Tier

Philosophical

I've always been kind of skeptical about the power of Philosophical, but strong performances by Philosophical leaders leads me to re-evaluate my stance:
TBS AND BGN in Pitboss 18.
Commodore in Pitboss 25. (Not sure if this one is worth taking seriously though)

I still have a problem with Philosophical since it's a mid-game trait that provides little passive bonuses. There it stays in the "Good Tier" for now.
Nice to see the posts. Even though we won with NewPhi, I would completely agree with your placement of it in "good but not great". We made a conscious effort early on given the nature of the field and the map to "eat the seed corn" and leverage everything we had to gain fast short-term advantages over long-term potential, capping off in the fastest knights the forum has yet seen. Phi was great for that...but I am not at all convinced we were better off than if we had been Charlie, Qin, Wang Kon, or Mao. It was the trait we picked for fun. It's very good, but it's 100% a second trait to add on to one of the powerhouse expansion traits.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

(February 9th, 2016, 13:37)mackoti Wrote: 90% agree with you, I only will put ORG near imp.

Fair enough, I've had good experience with ORG, but for a lot of other player, ORG is too slow and they fall behind too much before the trait can shine. Hence Organized "only" makes top tier.

Commodore Wrote:Nice to see the posts. Even though we won with NewPhi, I would completely agree with your placement of it in "good but not great". We made a conscious effort early on given the nature of the field and the map to "eat the seed corn" and leverage everything we had to gain fast short-term advantages over long-term potential, capping off in the fastest knights the forum has yet seen. Phi was great for that...but I am not at all convinced we were better off than if we had been Charlie, Qin, Wang Kon, or Mao. It was the trait we picked for fun. It's very good, but it's 100% a second trait to add on to one of the powerhouse expansion traits.

Well I think you guys were also PRO/Inca in that game. The Inca civ is the only thing in the mod I considered truly overpowered. So it's hard for me to say "Commodore won PB25 with Philosophical therefore Phi is a good trait". However, Phi is definitely better than I used to give it credit for.

Speaking of civs, Dreylin was saying to ban PRO/Inca and AGG/Zulu, I agree with the Inca part but not the Zulu part. AGG/Zulu actually have a history of being underwhelming. I think we are going to be using the 3.0.0.5 version of the mod that reduced the starting tech costs, which meant uniques are more important and starting techs being less important.

Off the top of my head, I think it would be nice to get either Inca, Carthage, Rome, Egypt, or one of the civs with a unique courthouse building.

Meanwhile still need a naming scheme...
Reply

Well, well if you had just IMP i can tell you will enter in serious problems as well.I think in 22 you was ORG as well...and I was pro in 20 which actualy was the main trait so if i would play with a single trait that would be ORG for sure becasue you know having org is like having a shrine for each you dont have need a religion and use a prophet,and more than that cheap CH on game were whip is nerf and same cheap lighouse i think beats all the IMP bonuses.You realy see them when you don play ORG .From my point of view is the stronger leader in RTR IMP/ORG.
Reply

PB32 - MONSTER HUNTERS

In PB32, here be monsters. You've just graduated from Monster Hunter school, with wide-eyed dreams of becoming like your hero, that guy who says "Clever girl." in Jurassic Park, and you've just gotten your first assignment from Monster Hunters Incorporated: make camp at on this crazy torus world and capture as many monsters as you can! (and also build a Civilization to stand the test of time, and all that jazz).

You can capture a monster by expanding your culture over it, simple as that. On turns 5, 50, 75, 100, 125, 150, 200, and 300, you're asked to post an overview shot of your civ so that we can count how many monsters you control. This info will be posted on the TopMonsterHunter.com, for all your competitors to see. And look, here's your first monster now:




Your combo is: Gawdzak - Cyrus (Cha/Imp) of Persia

You have up to 2 rerolls, and you may lock half a combo.
Reply

Thanks Joey, couple of first thoughts:

I need Hunting,Agriculture and Hunting to hook up all my food. Persia gets Agriculture/Hunting which is two of the most expensive starting techs in 2.7.0.6 (I think?).

I'm thinking definitely keep Persia.

Cyrus (IMP/CHA), I'm not too sure about. IMP is great as previously stated, but CHA is almost a blank trait. The problem I see myself having is kinda the same problem I had in PB20, I will get a good early game, but will struggle technologically mid/late game.

The problem will be worse here, because I would effective be playing (null/null) traits after turn 100, not exactly ideal.

Still undecided, are we going to get a list what everyone got? and Joey are we going to get a sim?
Reply

Thought about it a little more this afternoon, and I just can't get excited about this leader.

One big thing is that I've played both traits before in a different game (CHA in PB20, IMP in PB22).

So unless we are getting a list of what other people's combos are, I will lock Persia and reroll Cyrus.
Reply

I was very curious whether you'd pick Cyrus the Virus or not!

Anyways, your new leader is: Louis Xiv (Cre/Ind).
Reply



Forum Jump: