February 20th, 2016, 10:17
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New turn. No time. Just a screenshot. I won't be able to take turns in the next 30h, so it's on to you for now Mardoc.
February 21st, 2016, 15:04
(This post was last modified: February 21st, 2016, 15:34 by AdrienIer.)
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Nice area. Not easy to dotmap
Edit : and thanks for stepping in last turn
February 22nd, 2016, 04:17
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This area is interesting, but I feel like it's a bit too far to send our first settler there.
February 22nd, 2016, 08:32
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(February 21st, 2016, 15:04)AdrienIer Wrote: Nice area. Not easy to dotmap Agreed! Going to have to be clever and creative when it comes to dotmapping. At least the land is lush, and we're Imperialistic, so worst case we can go for a brute force ICS approach if we can't figure out anything better.
Quote:Edit : and thanks for stepping in last turn
Sure. Next time maybe give me a little more warning?
(February 22nd, 2016, 04:17)AdrienIer Wrote: This area is interesting, but I feel like it's a bit too far to send our first settler there. Agreed on both fronts. Probably should scout SW now just in case that jungle is a false alarm and there is great stuff right behind it.
EitB 25 - Perpentach
Occasional mapmaker
February 22nd, 2016, 09:08
(This post was last modified: February 22nd, 2016, 09:08 by AdrienIer.)
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(February 22nd, 2016, 08:32)Mardoc Wrote: Quote:Edit : and thanks for stepping in last turn
Sure. Next time maybe give me a little more warning?
I'll try. I'll be in Greece from the 25th of April to May the 2nd but I may be able to take my new laptop with me (and install civ in time).
(February 22nd, 2016, 08:32)Mardoc Wrote: (February 22nd, 2016, 04:17)AdrienIer Wrote: This area is interesting, but I feel like it's a bit too far to send our first settler there. Agreed on both fronts. Probably should scout SW now just in case that jungle is a false alarm and there is great stuff right behind it.
Yeah I want to double back, go W-SW this turn and maybe stay in that area. I think it will be a good area but not great for the first few cities due to the jungle.
February 22nd, 2016, 18:01
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The lion had 23% chances of winning, so obviously he won... We won't have much more scouting done by the time the settler comes.
February 22nd, 2016, 18:52
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I think I'm always going to vote for no barbarians now. Considering I've lost my first 2 units to barb animals in the last 2 games I've played... Actually, I think I said the same thing after the last game and then promptly forgot
Suffer Game Sicko
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February 22nd, 2016, 19:51
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(February 22nd, 2016, 18:52)pindicator Wrote: I think I'm always going to vote for no barbarians now. Considering I've lost my first 2 units to barb animals in the last 2 games I've played... Actually, I think I said the same thing after the last game and then promptly forgot 
This isn't really spoilerish, but I was one round of combat off loosing my first warrior in PB31 to a 3% success attack by a lion. We all know that the early combats are swingy yet people still love barbs!  It cost me quite a few turns in 27 hooking gold too loosing a warrior to warrior in a 5% odds battle. Bah!
February 22nd, 2016, 20:00
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Interesting ideas. Would love to see a play at a SE - a casual game is perfect to trial it! I feel the mod has made them a tiny bit more viable. Lategame you have the environmentalism bonuses, and also the SE is easier to bulldoze into a SP playing field for quick hammers when needed. Also though remember that if you set up an academy and have rep scientists running there this can be powerful. For lategame space play it is common to have a Wall Street city as a GP farm that only runs scientists as you get the full benefit of Wall Street independent of the slider.
February 22nd, 2016, 20:44
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