February 23rd, 2010, 09:01
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Quote:My thoughts:
Mainly good stuff here as well. NAP extension is great, Krill is just making sure there is no duplication and DIM are going for HBR/Archery is interesting.
So east was a typo. We also have no plans for gold/sheep anytime soon.
Only problem is that they think we want Carthage in the alliance, we will clarify it in the next message.
Krill making sure there is no duplication is good, also note that DIM changed their tech path from Monarchy first to HBR/Archery. I'm assuming Krill talked them around, since going for the Oracle has him heavily invested in religious techs. I'm thinking their negotiating skills might not be the strongest in the game, or they don't have a strong tactical view of their empires future, something to file away for the future.
Gold/Sheep isn't likely til we get to city 4/5 I'd think if not later (I'd like to not leave it much later with potentially 2 other civs in the area). So they shouldn't be concerned about that, maybe say something like "We won't be settling the gold/sheep site until our fourth city, if you claim the marble site as your third city you should have no trouble dealing with our minor cultural advantage (the wheat will be your second ring v our third ring.)"
I'd be careful about how we suggest keeping Carthage out of this deal, emails have a nasty habit of coming back to haunt you. I'd maybe say we'd prefer to talk with Krill and the other members of the tech alliance before we mention it to team Nice Shot. Maybe mention not wanting to tell them of a deal they *may* be excluded from.
February 23rd, 2010, 16:20
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Ok after a brief chat with Ad Hoc, I've rejigged the micro for the next 10 turns. We can get the settler out on t54, a savings of 4 turns. It sacrifices a little city growth in the capital (4 turns at 3 instead of 4) but otherwise seems solid, again we have time to get the city farmed ASAP. If we move with this plan (which I think we should) I suggest finishing the road on the wheat prior to founding the city (it's the same turn, just I'd rather have the road down before hitting found city) as it gets us trade routes on the first turn which earns us a shiny gold coin. Every little bit counts
The first change to the micro is turn 48 where workers A and C road rather than mine, then head over to chop near Aquilonia instead of completing a mine for Nemedia. Worker B remains behind to improve tiles for Nemedia/get trade routes to DIM (as before).
Also a new turn has rolled round and there are a heap of points, most of which are due to land points. Also as I write, only Morgan and Exploit remain to get second cities. I wonder if either of them is roleplaying a OCC
February 23rd, 2010, 16:47
(This post was last modified: February 23rd, 2010, 16:49 by Sockboy.)
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Turn 046 played.
Nothing much happened this turn, other than us getting our first chariot!!!
As he sails off to the SW for a date with destiny.... I mean Krill, he receives word of a couple of old enemies massing near the NE borders  ... Two wild animals a lion and a bear. One at 0.4 health and the other at 0.2. I think these may be the ones who took out Red Sonja and Conan . Can we swing a unit by and pick up a couple of experience points?
I've also dialed down research to the minimum to get Pottery, not sure if that's a good move or  I think we should be saving for the next couple of turns though, I'll work out exactly how much cash we need saved once the turn rolls.
Oh and word for our re-naming crew, need names for the chariot(s) and for the latest warrior.
Oh and Triplepost Threadspam! w00t
February 23rd, 2010, 18:35
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Nice Shot:
Quote:No typo, simply a misunderstanding of basic cardinal directions, hahaha! I promised in the sign-up thread that there would be lots of weed, that's a great example! Actually though, no harm so far, as we have a scouting unit near what we believe to be that lake now. They should be 1S of the lake on T51 or thereabouts, so no real change from what we said previously.
Except for now, what we say makes more sense in meeting team DIM.
Thank you for correcting the mistake,
Mr. Nice Guy
Also had a chat with DIM. Not much there except they will meet their southern neighbor next turn (England) and they think the french warrior is gone thanks to meeting an injured animal.
They also wanted Carthage and England in the alliance. They mentioned that after the initial round is complete, everyone goes their own way since there is no way 8 teams are sticking together. I'm still not sure since we would want to organize trades afterwords and only our neighbors have the advanced techs required. For now though, it doesn't matter since the landgrab isn't close to finishing.
February 23rd, 2010, 20:12
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Possible reply:
Quote:Greetings DIM
We accept a NAP until T80. We were going to suggest a NAP extension as well but you beat us to it.
I assume that you have cancelled our math for monarchy trade? One question that we have is are we going to go and give everyone everything or are we just organising trades between the members individually?
Re Carthage: We would be happy to wait until your team meets up with them. However we do not yet know if they are going to be part of the alliance or not. We don't have contact with the rest of the alliance so we don't not know if/when they will be allowed in but we just wanted to inform you that we want to invite them should they be allowed in.
Carthage has mentioned they will have a unit S of the lake by about T51. Hopefully you can get a unit down there sometime soon (although you have to contact England first)
We do not currently have an ETA for the gold/sheep city. However, it will not be our 3rd city and will probably not be our 4th city so if you can plant your city sometime soon there should not be many problems.
Cheers for the directions to Krill, we will let you know when we reach contact.
Enough Talking!
WarriorKnight of A4
Also probably just a thanks to Carthage and mentioning that we passed the info to DIM.
February 24th, 2010, 01:33
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Turn moved on so went in and moved chariot, so for all you wonder spammers
haven't moved workers or warriors yet so if some one can do that and finish the turn
February 24th, 2010, 04:23
(This post was last modified: February 24th, 2010, 04:27 by Sockboy.)
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Quote:haven't moved workers or warriors yet so if some one can do that and finish the turn
Done. I dialed research down to 0, should only need one turn of savings to get 26g (12g in treasury + 14g this one). I think that will carry us through to the end of writing (9t @ -3gpt), although again we may need to dial it down on the final turn. So give or take a beaker or two we should get there by end of t56, which times pretty well with the founding of the third city I think. Oh we also get chariot number two in Nemedia next turn thanks to a chop  Overflow should go into a granary there I think. Are we sending him due North?
Stone is great news! And it's in our third city site(we're not moving it now are we  )  Surely the Hanging Gardens is back on the agenda now  I hope we can trade Writing for Hunting + Masonry with DIM. That'll be the best way to get the stone online for a head start on THG.
February 24th, 2010, 05:09
(This post was last modified: February 24th, 2010, 07:40 by WarriorKnight.)
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Sockboy Wrote:Stone
  :2dance:  ::hat: 
Seriously, with the marble that DIM are going to send us, this is just  .
HG is definitely in the cards now (as is the 3rd city spot) assuming we go math.
Chariot should go W/SW next.
February 24th, 2010, 13:36
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Message to DIM looks good WK, but if you could maybe ask if they're ready to go with our Masonry + Hunting for Writing deal once we get Alphabet (hopefully on t62) I haven't seen anything suggesting they've picked up masonry yet, and I'm not sure how big a priority they've put on it. Maybe suggest we'll take Masonry (and not Polytheism as they earlier offered) since they are no longer heading for Monarchy.
So far I have DIM down for Agriculture, AH, BW, Mining and they started with Hunting and Mysticism. I'd predict that Masonry will take them something like 8 turns to research (they've got bot pre-reqs), so if they want it by t62 then they need to get cracking on it. Hopefully they plan on taking it prior to Archery and not the other way round.
I've had a quick look at getting HG and with stone it's easily manageable 8 turns after Mathematics (with 4 chops and a two pop whip for the Hammam). I suspect we can probably improve this by a turn or two, an extra chop shaves a turn off I think. We should also look at getting a couple of cities settled just prior to building the HG too (Nemedia and city 3 can whip a settler each whilst we're chopping the HG). If we don't have to research Masonry ourselves we should be the only one's capable of building it that quickly. It might be to our benefit *NOT* to find India straight away so we don't have to trade Mathematics the turn we finish it.
February 24th, 2010, 17:35
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OK, sent this to DIM:
Quote:Greetings DIM
We accept your NAP until T80. We too were going to suggest a NAP extension but you have beaten us to it.
We now assume that you have cancelled our math for monarchy trade? Are we still going through with our writing for hunting and masonry/meditation/polytheism trade? We would be happy to take masonry since you don't seem to be researching the religious techs anymore.
We do have a question regarding the process of the alliance trades. Are we going to trade everything with everyone or are we just organising trades between the members individually?
Re Carthage:
We are concerned that they may be too late to the table with anything to offer and will not be accepted into the forming alliance.
What are your thoughts regarding wanting Carthage in the tech alliance?
Are you aware or have you mentioned to the other alliance members of including their participation?
We would like the opportunity if it arises to invite Carthage should they be included in the emerging alliance, and it goes without saying we would be more than happy to wait until your glorious empire has made initial contact with them.
Carthage have mentioned they will have a unit S of the lake by about T51. Hopefully you can get a unit down there sometime soon also.
We do not currently have an ETA for the gold/sheep city. However, we anticipate it will not be our 3rd or 4th city, so if you can plant your city sometime soon there should not be many border problems.
Your directions to Krill have been greatly received, and you do mean SW and not SE right? (Just kidding J) We will keep you updated as we meet the others.
Enough Talking!
Team A4
Just a few small changes from Pegasus and Sockboy. Also sent this to Carthage:
Quote:Greetings Carthage
Just a quick message. We thank you for providing us with the turn that your scout will be S of the lake and will keep you informed when DIM sends us their scout's position.
Enough Talking!
WarriorKnight of A4
Nothing much said there, which is why it is already sent.
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