Turn 67
Games And Recreation is completed. I use the free policy swap to switch from the builder policy to the settler policy (Ilkum->Colonization). As planned, Aachen has already produced a new builder, so I start the production of a settler here. I start researching Military Training, mainly because it's the shortest civic to tech (9 turns) so that I can switch back to the builder policy once I get a settler out of Aachen. The free envoy from this civic doesn't hurt, either.
I decide to switch the citizen working the rice tile (5f) to the coffee tile (2f1g1culture) since Aachen's growth is reduced to 50% due to housing limit (6/7). I'll get back to working the rice once Aachen drops down to size 5 after it produces the settler.
Mainz pops its border to get the 2nd copper hill in my borders, so I shuffle its citizen so that it works both copper hills and the farmed floodplains:
![[Image: eI1tTMB.jpg]](http://imgur.com/eI1tTMB.jpg)
It slows the growth down a bit, but I want to get the monument up asap here since it's pretty expensive to buy tiles! The gold from both copper hills boost my income, too.
Recall that I have two builders near Aachen (one who's already spent a charge to chop a marsh, and the one that's just produced). I sent the new one to the west. The 2-charge builders continues its slow march to the hills:
![[Image: hrTo08e.jpg]](http://imgur.com/hrTo08e.jpg)
Near Mainz, the 3-charge builder moves to the farmed floodplains on its way to the copper hill.
In Cologne, I decide to purchase the desert hill (80 gold) to bring a hill inside Cologne's 3-ring radius. Since Cologne is heavily starved in production, I switch a citizen from a marsh (3f) to this desert hill (1p). The newly produced worker from Aachen is going to improve this hill asap.
Turn 68
Quiet turn here. I switch Frankfurt's only citizen from the forested hill tile (2f2p1faith) to the bananas jungle (3f1p) this turn since it drops growth from 2 turns to 1 turn here. Other than that, the builders continue on their paths.
Archduke produces a settler as far as I can tell from the drop in his empire score. I also notice that Sullla's military score has been going up lately and he has surpassed me last turn. I see that he has 2 horses connected, so he might be producing some horse units. Something to keep in mind for me. Producing one or two anti-cavalry units might be wise.
Turn 69
The 2-charge builder near Aachen mines the first south hill. Aachen's production goes up to 15.8/turn. That makes it 3 hills mined so far -> I get the boost for apprenticeship as a result and it drops down to 3 turns to research now. The new builder reaches Cologne, but it will take it about 3 turns to move onto the desert hill. The builder near Mainz moves onto the copper (southern) hill to mine it next turn.
Frankfurt grows to size 2. It goes back to working the forested hill next to the natural wonder (2f2p1faith) and picks the horse (2f2p) with the new citizen. The granary is due in 2 turns, so it should be able to continue grow pretty soon.
Sullla has produced the first general of the game. My great scientist is due in 10 turns.
Turn 70
The builder near Aachen moves to the last unmined hill. It will be mined next turn. Once apprenticeship is completed, Aachen production will go up by 4 (4 mined hills) or a bit more with the amenity bonus, which is about about a 25% increase in production here.
The builder on the copper hill mines it. This boosts the Wheel tech. Mainz will complete its monument next turn.
The other builder continues its slow movement to the desert hill.
![[Image: 3tc538H.jpg]](http://imgur.com/3tc538H.jpg)
Here's the overall view. In light of Sullla's increase in military, I'll finish the half-produced archer in Mainz after its monument. Also, I have almost completed Masonry - and it might be useful to have it completed to be able to build city walls if needed. Though as far as I can tell, Archduke's (Sullla's northern neighbor) military score is significantly lower than mine, so Sullla might target him if he decides to attack. Still, it won't be prudent to get a spearman. I'll start moving the warrior near my border with Sullla to see if he's amassing any military near me.
Overall, Hansas are going to be here soon. I think I'll stop with a single settler out of Aachen since I've been delaying infrastructure there for so long. I also have plenty of good tiles to work there so I should stop cutting its pop down and let it grow from now on once the settler is out. I'll get the granary and monument out next, and move onto the districts. Though the earlier I can get the Hansa and Commercial Hub up, the easier it will be to build other things, so the order of the infrastructure plan might change a bit.
Games And Recreation is completed. I use the free policy swap to switch from the builder policy to the settler policy (Ilkum->Colonization). As planned, Aachen has already produced a new builder, so I start the production of a settler here. I start researching Military Training, mainly because it's the shortest civic to tech (9 turns) so that I can switch back to the builder policy once I get a settler out of Aachen. The free envoy from this civic doesn't hurt, either.
I decide to switch the citizen working the rice tile (5f) to the coffee tile (2f1g1culture) since Aachen's growth is reduced to 50% due to housing limit (6/7). I'll get back to working the rice once Aachen drops down to size 5 after it produces the settler.
Mainz pops its border to get the 2nd copper hill in my borders, so I shuffle its citizen so that it works both copper hills and the farmed floodplains:
![[Image: eI1tTMB.jpg]](http://imgur.com/eI1tTMB.jpg)
It slows the growth down a bit, but I want to get the monument up asap here since it's pretty expensive to buy tiles! The gold from both copper hills boost my income, too.
Recall that I have two builders near Aachen (one who's already spent a charge to chop a marsh, and the one that's just produced). I sent the new one to the west. The 2-charge builders continues its slow march to the hills:
![[Image: hrTo08e.jpg]](http://imgur.com/hrTo08e.jpg)
Near Mainz, the 3-charge builder moves to the farmed floodplains on its way to the copper hill.
In Cologne, I decide to purchase the desert hill (80 gold) to bring a hill inside Cologne's 3-ring radius. Since Cologne is heavily starved in production, I switch a citizen from a marsh (3f) to this desert hill (1p). The newly produced worker from Aachen is going to improve this hill asap.
Turn 68
Quiet turn here. I switch Frankfurt's only citizen from the forested hill tile (2f2p1faith) to the bananas jungle (3f1p) this turn since it drops growth from 2 turns to 1 turn here. Other than that, the builders continue on their paths.
Archduke produces a settler as far as I can tell from the drop in his empire score. I also notice that Sullla's military score has been going up lately and he has surpassed me last turn. I see that he has 2 horses connected, so he might be producing some horse units. Something to keep in mind for me. Producing one or two anti-cavalry units might be wise.
Turn 69
The 2-charge builder near Aachen mines the first south hill. Aachen's production goes up to 15.8/turn. That makes it 3 hills mined so far -> I get the boost for apprenticeship as a result and it drops down to 3 turns to research now. The new builder reaches Cologne, but it will take it about 3 turns to move onto the desert hill. The builder near Mainz moves onto the copper (southern) hill to mine it next turn.
Frankfurt grows to size 2. It goes back to working the forested hill next to the natural wonder (2f2p1faith) and picks the horse (2f2p) with the new citizen. The granary is due in 2 turns, so it should be able to continue grow pretty soon.
Sullla has produced the first general of the game. My great scientist is due in 10 turns.
Turn 70
The builder near Aachen moves to the last unmined hill. It will be mined next turn. Once apprenticeship is completed, Aachen production will go up by 4 (4 mined hills) or a bit more with the amenity bonus, which is about about a 25% increase in production here.
The builder on the copper hill mines it. This boosts the Wheel tech. Mainz will complete its monument next turn.
The other builder continues its slow movement to the desert hill.
![[Image: 3tc538H.jpg]](http://imgur.com/3tc538H.jpg)
Here's the overall view. In light of Sullla's increase in military, I'll finish the half-produced archer in Mainz after its monument. Also, I have almost completed Masonry - and it might be useful to have it completed to be able to build city walls if needed. Though as far as I can tell, Archduke's (Sullla's northern neighbor) military score is significantly lower than mine, so Sullla might target him if he decides to attack. Still, it won't be prudent to get a spearman. I'll start moving the warrior near my border with Sullla to see if he's amassing any military near me.
Overall, Hansas are going to be here soon. I think I'll stop with a single settler out of Aachen since I've been delaying infrastructure there for so long. I also have plenty of good tiles to work there so I should stop cutting its pop down and let it grow from now on once the settler is out. I'll get the granary and monument out next, and move onto the districts. Though the earlier I can get the Hansa and Commercial Hub up, the easier it will be to build other things, so the order of the infrastructure plan might change a bit.

![[Image: 4cQLqLE.jpg]](http://imgur.com/4cQLqLE.jpg)
![[Image: mrCltkj.jpg]](http://imgur.com/mrCltkj.jpg)
![[Image: OkK6RKv.jpg]](http://imgur.com/OkK6RKv.jpg)
![[Image: OuUkX4j.jpg]](http://imgur.com/OuUkX4j.jpg)