Our region of the galaxy is engulfed in war and chaos. Quite a bit of it caused by us, actually.

But we have enemies who think they can plant colonies in the middle of our empire, or even dare to attack our planets. These attempts must be dealt with forcefully.

And once our current tech projects complete, we can shift more fully onto the offensive.
But first we need to focus on some defense at Sol and Guradas, plus some clean up at Crypto (new Silicoid colony planted in our back lines, Sullla has our older Hyper-X missile boats already on the way). And even though our existing fleet is getting a bit long in the tooth, I am going to attempt to glass the Silicoid colony at Gienah in the center of the galaxy to restrict their range from reaching most of our empire. I would love to take it away from them, but as a radiated world we can not land there.
2470 - Looking about our empire, our worlds are nicely developed for maximum population and industy for our current tech.

Sullla has left things in very good shape economically. The eastern portion of our empire is devoting its production to driving research forward, except for mineral ultra-rich Exis which is stocking up our reserve funds. The western and newer portion of the empire is still focusing on development and protection, again with the exception of mineral-rich Cygni which like Exis is funding the reserves.
Research has construction, propulsion, and weapons in the percentages. If we are lucky these will pop quickly and we can think about new ship designs. But we will see if the RNG is feeling kind.
On the immediate threat list:
- The rocks have 7 of their Polaris class ships coming to Sol next turn. We are adding missile bases, and should be able to block this attack.
- There is a Whale class ship approaching Guradas in a few turns, plus some pop transports that are an amazing 12 turns away from arriving -- the rocks are seriously lacking in engine upgrades, a nice break for us. Their transports are still crawling along at warp 1. One of our huge gunships is returning from blocking a Silicoid colony ship at Selia to provide protection for Guradas while the planet works on factories and then defenses.
I give orders for our fleet at Phantos -- 2 of our huge gunships and our stacks of medium and small fusion bombers -- to move to Gienah. Our engines allow us to make the move in one turn, so we will have time to return before any Silicoid response can reach the planet.
OK, I think that is everything for this (very busy!) turn. Time to advance the clock.
2471 - Our fleet arrives at Gienah. The rocks have 3 of their Polaris ships and a Shark, plus the 15 missile bases. Their ships retreat, and we proceed to the planet at best speed. Our huge gunships do some minor spitball damage (about 25 points) to the planet's bases each round. Our small bomber stack takes a couple volleys of missiles before it can reach range, but once it does a single drop of bombs eliminates all the missile bases. Boom!
Next up is the Silicoid fleet arriving at Sol. The only weapon they have with any ability to damage our bases is the fusion bomb on the Polaris design, and that only barely. They take a look at our defenses and retreat immediately.
We wipe out the Silicoid colony at Gienah:
This pleases the Bulrathi, who tell us the loathsome Silicoids are a common enemy. Our act of destruction also finds favor with the Alkari, who show up proposing a full alliance.
I think for a while, then decide to accept. Hopefully this was not a huge error. But the birds are honorable and this should lock up their support in the council, which might be useful. They can use our worlds to extend their range, but there is nothing but radiated planets left to be claimed which we do not have the tech for anyway.
Our relations after some "enemy of my enemy" diplomacy:
We still have incoming Silicoid ships at Guradas, but they are still a few turns aways. Sol shifts spending off missile bases back to research. Our fleet heads back to Phantos from Gienah, in case of any incursions.
The rocks have another colony ship on the way (very slowly) to Selia, the radiated world Sullla chased them away from a few turns ago. We will need to do so again.
A bit further north, the formerly Mrrshan world of Simius has been glassed by the Meklar:
Size 10 minimal with a big machine fleet in orbit? The kitties are sending ships, but...yeah, good luck with that.
2472 - Impulse Drives research completes for warp 5. We get the full set of possible options:
I select the stargates, as they will advance the tree and provide a unique (though very expensive) option. Increasing range is a possibility, but range 7 is pretty good and the rocks have better which we might be able to acquire. And while more speed is always useful, we just completed an engine tech and there are likely to be more such in future rungs.
Simius has now been claimed by the Alkari, but whether they can hold on to this spud is questionable. We may get dragged into war with the kitties by way of the alliance, though; that probably was a mistake.

Hopefully this will not cost us in the council.
Our old hyper-x missile boats arrive at Crypto and bomb out the Silicoid colony there:
The map looks much better with that nasty Silicoid yellow limited to the far west.
2473 - IIT6 completes. I selct Armored Exoskeleton to advance the tree, and provide a much-needed boost to our ground-pounders.
Some Meklar ships are flying around (very rapidly) in the upper-west near the formerly-Mrrshan-now-Alkari world of Simius, and the Alkari world of Quayal nearby. Large and huge designs.
Guradas is continuing to work on factories, with a Silicoid colony ship and one of their Polaris designs due to arrive next turn. One of our huge gunships is waiting to defend. Our computers research on Advanced Space Scanner has made it (barely) into the percentages. At the next rung we would love to see IRC5

but a battle computer upgrade never hurts. We could actually use an ECM upgrade, since we still have only ECM1, but that would be the last choice.
2474 - The silicoid ships hastily retreat from our huge gunship at Guradas.
Hard Beams research completes. We get 3 of 5 possible options:
I choose the Omega-V bomb, as our fusion bombs are rapidly becoming obsolete against anyone with a modern planetary shield. The gropo upgrade would be nice to have but we already have ion rifle for some bonus to our ground troops. Anti-matter torpedoes could be useful, but we need an effective bomb to have a chance of cracking defenses and capturing tech.
Planetology research on terraforming+50 has edged into the percentages. More population and factories everywhere is always good.

Next rung possibilities are Terraforming+60 and Complete Eco Restoration. We are still working with Improved Eco, so we would
much prefer the second option.
The Maklar have fleets incoming to Quayal and Simius -- I expect our friends the birds are in for some serious pain.
2475 - Meklar spies destroy 9 missile bases at Phantos.

I will start rebuilding them.
The Council convenes. We are not in a position for a victory, as the rocks vote for the Meklar due to our ongoing war. We do now have enough votes (16 of 44) to block any potential loss.
44 votes total
Meklar 12 votes for Meklar
Bulrathi 4 votes for us
Alkari 1 vote for us
Mrrshan 3 votes for us
Silicoids 8 votes for Meklars
Meklar 20 of 44, us 8 of 44, we have 16 votes. I abstain, and the game continues.
The Silicoids show up to ask us to break our alliance with the Alkari. I refuse, since the rocks are not our friends anyway and betraying the honorable birds would carry a hefty diplomatic cost. The rocks offer a sizable bribe of 1500 BC to entice us, but I remain firm and turn them down.
The Meklar glassed Quayal -- lots of dead birds.
We have a Silicoid Shark incoming at Guaradas next turn; our huge gunship should be able to handle it. The rocks are also on their way to Selia again with a colony ship, so I dispatch a gunship there to prevent them from taking that radiated ultra-rich planet.
2476 - Unknown spies destroy a missile base at Endoria.
The rock ship hastily retreats from our gunship at Guradas.
Advanced Space Scanners research completes, and we have a nice set of options:
IRC5 is selected.
Our new scanners reveal many planets across the galaxy to us. There are a couple odd ones, such as Cryslon:
Bioweapons use? Not sure why else it would be reduced in max pop? Or is this because the Silicoids do not bother to clean up waste?
Quayal, former Alkari world wiped outby the Meklar:
Also evidence of bioweapons? The Meklar certainly have them, they may be using them.
A newsflash from GNN:
Our poor citizens are suffering terribly.

I boost research efforts at Cygni via reserve funding. This will cost us a fair bit, as Cygni is a pretty solid world. But our reserves are well stocked at the moment, so we should have no problem providing enough extra research to Cygni to beat the plague.
The Silicoids have a colony ship due at Selia next turn, but a gunship will be there to run them off again.
The kitties have a colony ship heading to Crypto, the radiated ultra-rich in our back lines. They do not have Controlled Radiated, though, so maybe this is just exploration?
2477 - Our gunship sends the Silicoid colony ship fleeing at Selia.
The Meklar show up and ask us to break our alliance with the Alkari. I refuse, as the Meklar are not our friends and the honorable birds would be most upset. Maybe this was a mistake? Improved relations with the Meklar could help prevent them from rolling over us. But they are our primary obstacle to dominating the galaxy, so continued conflict with them seems inevitable. Still, the Alkari are very weak. Maybe I should have dumped them to improve relations with the rocks and machines? Not sure.

That Silicoid bribe might have been worth it just for the cash.
The Meklar glassed the Alkari (formerly Mrrshan) world of Simius. The birds are down to just their homeworld now.
More reserve funds are sent to Cygni to battle the plague. 8 million of our people have died.
Cloaking Device research has entered the percentages at 6%. Terraforming+50 is up to 17%. Next rung of force fields has Zyco Shield (anti-missile barrier, 75% effective less missile tech level), Planetary XV, and Deflectors IX. I am not sure how useful the Zyco shield would be -- getting significant missile immunity could be pretty useful. We currently have deflectors 5 so 9 would be a significant improvement. And any planetary shield boost is always helpful, but with Class X shields recently built throughout our empire this is perhaps less urgent than Deflectors IX.
Guradas will finally max factories next turn.

I shift the excess to begin construction of a planetary shield.
2478 - We get a spy penetration against the Silicoids, Computers or Weapons. It is tempting to go for computers since it helps spying, but the rocks are less advanced than we are in computers and have merculite missiles which could be very useful. So I take weapons. Unfortunately, we get the obsolete Hyper-V rockets instead of Merculites (the only two weapons techs the rocks have that we do not already know).
Guaradas maxes factories and shifts fully to defense spending to get a shield up.
3 million more people die at Cygni from the plague. More reserve spending is ordered.
The Silicoids have another colony ship heading to Gienah, due in 3 turns. We can block this easily enough.
2479 - We get another spy penetration on the Silicoids, hitting all fields this time. I think for quite a while, as the rocks do have some nice propulsion tech, but go for wepons -- we really need a missile upgrade, any missile upgrade. So we get the merculites this time.
Suddenly tech is everywhere! Cloaking Device and Terraforming+50 complete. In force fields we get the full set of options:
I go for Deflectors IX, as this is a 4 point upgrade over our existing tech for our ships and for our planets, so almost as useful on defense as the Planetary XV upgrade but this will also help our ships. Planetology next rung offers only Terraforming+60 -- no Complete Eco to be seen.

I decide to not advance the tree this time -- advanced soil so we can convert all our planets to gaias is hugely valuable.
The Mrrshan show up to gloat (prematurely, I hope, given our recent tech breakthroughs):
Well, the timing could have been better, as we have terraforming, more pop, and more factories that could be getting done. But let's see what the cats are bringing our way. Ummmm...nothing? No incoming Mrrshan ships are reported anywhere. How odd.
Well, I order up terraforming throughout the empire, except for Cygni which is still struggling with the plague. Soon we will have bigger worlds, more pop, and more factories.
The Alkari have re-established their colony at Quayal. No idea if they can hold it.
2480 - The new terraforming (except for Cygni) is completed, and our worlds are larger now.

I have set some worlds to building factories, others are still funding research since we do not want to completely stop. The next player may want to adjust ratios among research, pop growth, and new factories. Our total research spending is about half what it usually was before the new tech hit.
Items to be aware of:
- Plague continues at Cygni. More spending from reserves and we should eventually solve it.
- Silicoids have a colony ship due at Gienah again next turn. We have a gunship there to run them off again.
- Silicoid transports (15) are incoming at Guradas, 2 turns. Guradas should finish its planetary shield next turn, and the slider shows it should finish a missile base in time for the arrival. We also have a gunship in orbit and another on its way from Selia to help shoot down transports.
- Keep an eye on Gienah, Selia, and Crypto as the rocks keep making attempts to reclaim them.
Once we get all our worlds re-maxed, it will be time to put some of our new discoveries to use. Our spy reports on everyone are current, so we can plan for possible AI ship designs.
Kitties do have the repulsor; Meklar have the high energy focus (among tons of other things

) None of our current research is in percentages or even particularly close yet, so I don't know if waiting on Omega-V bombs is worth doing before creating new designs.
Good luck!