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July 3rd, 2017, 14:14
(This post was last modified: July 3rd, 2017, 14:14 by JR4.)
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(July 3rd, 2017, 14:10)JR4 Wrote: Muqa is actually growing too fast right now. It`s set to grow already next turn! If we work the tiles listed in the micro plan we`ll have to eat a turn of unhappiness. It`s obviously not too bad, as the whales will come online the turn after. An option could be working another plains forest in order to time the growth with the netting of the whales, but it would lose us a coin and some food. Muqa needs more happiness.
Thanks for catching that! I think the thing to do is to put a turn into a Settler at Muqa next turn (when Chubei should be size 2 and back to borrowing the corn, and the plains hill mine should be finished so Muqa can work that, I think?) - because for whatever arcane reason in civ's code, unhappy citizens don't eat food when the city is building a settler or worker. (I don't think that's changed in RtR, though I haven't tested it.) Then Muqa can resume its axe the following turn when whales are hooked and the city is happy again.
July 3rd, 2017, 16:48
(This post was last modified: July 3rd, 2017, 16:54 by JR4.)
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(July 3rd, 2017, 14:44)RefSteel Wrote: Thanks for catching that! I think the thing to do is to put a turn into a Settler at Muqa next turn (when Chubei should be size 2 and back to borrowing the corn, and the plains hill mine should be finished so Muqa can work that, I think?) - because for whatever arcane reason in civ's code, unhappy citizens don't eat food when the city is building a settler or worker. (I don't think that's changed in RtR, though I haven't tested it.) Then Muqa can resume its axe the following turn when whales are hooked and the city is happy again.
If that`s the way it works then surely it`s a very good idea! I can try it out tomorrow before I play the turn. A settler is a solid build anyway as we need to build our next cities soon.
EDIT: Yes, the plains hill mine will finish next turn.
As I see it our next 3 cities should be an island city, the pigs/corn site and the city south of Toregene, in some order. The jungle city will need a ton of worker turns (which we really can`t spare right now), but is the most important one from a strategic perspective. I can`t believe that we keep pushing the very good pig/corn site down the priority list as it`s a very good city in its own right, but doubling our trade routes sounds like a good vitamin shot for our economy. Right now I`m thinking 1)Island city, 2)Pig/Corn and 3)Jungle. It`s risky to leave that jungled area alone for too long, though..
July 4th, 2017, 05:16
(This post was last modified: July 4th, 2017, 05:26 by JR4.)
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July 4th, 2017, 05:23
(This post was last modified: July 4th, 2017, 05:28 by JR4.)
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No need to whip the spear at Toregene this turn. That can wait until the barb is closer at Borte can work another of the shared tiles, if it's even needed at all. Remember, barbs move after all the end-of-turn processing is complete, so it won't be too late to whip if we have to even when the barb is right next to the city.
On settling: Before we can get an island city, we need to produce a galley from Muqa. I see a couple of options for that right now, but they're both intricate and slow. Each double-whips the Galley on T71, but puts something ahead of it in the queue immediately afterward so as to delay the galley (and more importantly, its overflow) by a turn. The Galley therefore hits the sea T73 in each case. In one version, we would double-whip the Settler T74, getting some overflow but not a lot. The other version one-turns Workboat out right after the Galley, double-whips the Settler T76, and one-turns a Worker with the overflow from that.
There are faster ways of doing it of course, with e.g. chops or even bigger whips, each costly in their own way.
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Being this nearly first in all three top categories is kind of incredible. Of course the GNP has something to do with teching Writing with two "or" prereqs at 100%, and we won't hold onto all three leads indefinitely, but even so....
And yeah, I apologize for the mess I made of the above-posted microplan, between the food miscalculation at Muqa and the spear miscount at Borte. I was a bit sloppy about recording when things would complete. I'll try to double-check more closely next time I post one of these. (Hopefully tomorrow sometime, but we'll see....)
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I agree, let`s just hold off the whip for now. Toregene is producing a lot of income for our Empire. We want it to work all its strong tiles.
Waiting another 10 - 12 turns on founding our next city sounds a bit slow. Hmmm, maybe we should prioritize the corn/pigs city site after all? It`s easy to set up, and can work the oasis early on for commerce, so it won`t be a big burden on the economy. I find it hard to choose between the two.
Also, do we need a spear at Chubei when the peace treaty with dtay is coming to an end? It can probably invest 5 hammers in a spear itself, as Muqa has a lot of other things to build right now.
July 4th, 2017, 06:13
(This post was last modified: July 4th, 2017, 06:14 by JR4.)
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(July 4th, 2017, 06:07)RefSteel Wrote: Being this nearly first in all three top categories is kind of incredible. Of course the GNP has something to do with teching Writing with two "or" prereqs at 100%, and we won't hold onto all three leads indefinitely, but even so....
And yeah, I apologize for the mess I made of the above-posted microplan, between the food miscalculation at Muqa and the spear miscount at Borte. I was a bit sloppy about recording when things would complete. I'll try to double-check more closely next time I post one of these. (Hopefully tomorrow sometime, but we'll see....)
Oh, the micro plans have been immensely helpful. I surely wouldn`t be doing so well in the demos if I was planning all by myself!
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