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Wow this war does cost you something. Making +2 gpt at 0%science is not really saving money for a MC-push  .
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Rowain Wrote:Wow this war does cost you something. Making +2 gpt at 0%science is not really saving money for a MC-push .
Yeah, Emp + Torriodal is weird. I'm pretty familiar with 3-cities-and-then-attack, and to make that little gold on normal anc MP settings you'd need like 30 units in your stack.
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Talking with Darrell on gchat, and trying to understand city specialization:
*LN -
*KT -
*HH -
*BB - Units
*Yaz Cap -
*T-shirt contest - Units
Needed: GP farm, wonder city...remainder on commerce (work commerce tiles, what is production path? granary->forge->library->market?) making buildings via slaving? Since cottages make workers and settlers slowly, workers and settlers from the wonder city?
EDIT: I'm pretty happy with two pure military cities. For the wonder city, I know darrell wants to chop out HG. I think we should then slow-build 'Mids (or forge->mids) and then try for every wonder we have a resource doubler for. Only exception to me is GLibrary, which should be rushed with our first HE (2nd GPerson)
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Need to see the Sumerian capital a bit more but it has potential in both directions (silver, hills)
I think we need to scout more before picking a GP city, right now nothing stands out.
LN, KT and HH are all good commerce cities. I'm thinking Granary -> Library (partial) -> Forge (whipped) -> Library (finish) -> Marketplace. The Marketplace will be more valuable at our slider level but we don't have the tech for a little while.
We could always convert one of our unit pumps to a wonder pump, and convert one of our higher food commerce cities to a unit pump via whipping.
Darrell
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We are in negotiations with Byzantium on their Chariot. We would prefer it move, or we get a NAP. If not we'll have to kill it:
Quote: RB: Hey, Bobchillingworth here
I mentioned the NAP to my teammates, but no response
probably sleeping
the oafs
I left the Normandy in place for the time being
Sent at 5:42 PM on Thursday
RB: I would prefer to avoid war over where a chariot heals, so if it's really desperate that I run it someplace let me know.
me: okay
We need some kind of formal agreement I think since it can cause havoc if we don't kill it
turn timer is at 15 hours
we will probably play around 10 EST, give or take
so that gives you guys five hours to make a call
RB: You... can move units after you end turn, right?
me: yes
RB: ah good.
me: as long as the turn has not rolled over
If you move it NE you can leave it there as long as you like
or with a short term NAP you can leave it right were it is
They have "permission" from Yaz to abandon Sumeria.
Darrell
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OK, well done for the war etc etc.
Logged in. Need more workers pronto, need to cottage capital's flood plains pronto and then grow our cities now they have granaries.
Hanging gardens OK, not in favour of pyramids.
Main priority is cottaging, workers and resettle copper+pigs city.
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When thinking about barbs, I was noodling about the great wall. With stone and Ind, it's only 60 hammers. Spy points not that great but not the end of the world.
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I value Great Wall about as much as 1 chariot. Because 1 chariot defends versus barbs almost as well (ok, maybe not archer pillagers) and is actually useful if we're attacked.
Chars are what, 30 hammers on Normal? So are Great Spy points worth ~30 hammers.
Also, soooo and I disagree:
Quote:me: my sense is that in a high hammer city we dont make barracks or stable in we should always be making a wonder
because it keeps others from sandbagging, and can be a nice gold source
Paul: isn't that the strategy that mh/kodii took when they were an industrious civ in RBPBEM1?
when we started the game we agreed the main benefit from exp/ind was for big expansion, whipping in half price granaries, workers and forges
Question: How do gold refunds work now? IMHO building wealth isn't that bad (at least in CTONs where I do it often....tech pace is fast, so extra units don't help (and we have 2 unit pumps anyways) and in a production city we only need 2 infra builds) even at 1:1. But if refunds are for total beakers, isn't that 2.5 gold refunded for every hammer invested? Ok, maybe we don't want to land wonders, but why not get the gold?
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sooooo Wrote:Main priority is cottaging, workers and resettle copper+pigs city.
Yup! Also, mining the Silver  .
Darrell
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sunrise089 Wrote:I value Great Wall about as much as 1 chariot. Because 1 chariot defends versus barbs almost as well (ok, maybe not archer pillagers) and is actually useful if we're attacked.
Chars are what, 30 hammers on Normal? So are Great Spy points worth ~30 hammers.
While I appreciate and agree with your basic premise, we're about to have an empire that spans 10 tiles N-S and 14 or so tiles E-W. Surely 1 chariot (no matter how talented  ) can cover all that?
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