Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Bacchus and India's many gods

Concur, thanks for brining some light into the darkness that is this game.smile
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Rowain and Ichabod have both lost around 70 milpower in the action so far, actually more, as both their armies were also healing up. Latest development is that America razed I Believe in You, which suggests that Ichabod has a very large presence locally making it impossible to keep the city. Rowain is in DoF with me, so he can't really use his military for anything much except pressing on. Ichabod must be racking up WW in large numbers.

Making 53 gold per turn feels nice, especially as I have kept Machinery a turn from completion, so I can instabuy an Archer army on the spot and upgrade at least some of it. I am waiting for some workers to come to 1 turn to completion in queues to pop into feudalism. Massive chops ahoy (with Maneuver multiplier).
DL: PB12 | Playing: PB13
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Rowain lost a hundred military strength :gasp:

Ichabod completed a Royal Navy Dockyard and seems to be running the Admiral great points policy, making 4.3 per turn. I imagine he is shooting to get three great people for the Enlightenment inspiration, which is quite right, I was hoping to nail those with a merchant, a writer and the admiral, as Ichabod seemed to have no harbors. Also worrying is his greater capability to defend navally, hopefully he hasn't figured out what my Cunning Plan is. Still, the sea is very large, difficult to place your fleet just right to intercept. Or maybe he will use his massive science advantage to rush frigates and conquer Ploiesti, that would be quite annoying.

Overall it seems that our joint efforts with Rowain to turn this game around have come to nought. Which always was the more likely outcome. Still, I can soldier on for a little while.
DL: PB12 | Playing: PB13
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I rise to Ichabod's challenge by putting a maneuver-boosted chop into a Harbor project. It will complete in 5 turns, at which point I will patron the admiral, probably with gold. Besides the Enlightenment inspiration, it will give me a Quadrireme. I also have nothing else to build in Ploiesti, really, so it's a decent use of production.

Everywhere else, builders are completing and taking advantage of the newly instituted 5-charge policy. I made a mistake and researched Civil Service too early, should have waited to Feudalism to drop, so I can immediately switch out of the worker policy. Incoming are a ton of chops into nearly completed chariots to boost the production of a variety of things and give me faith. Bobrka will complete a temple for the Divine Right inspiration and a 6-policy government (Limes, Conscription, variable [ProfArmy/Feudal Contract/Bastions], Caravanserais, +100 HS adjacency). Capital builds encampment for no real reason (Military Training inspiration, ability to train knights if required). Titusville -- crossbows. Hattusa -- maybe a Library as distraction.
DL: PB12 | Playing: PB13
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Blazing through turns today -- just played 105. No changes on the military strength side, albeit America now has less mil.strength than I do. A bunch of workers have been completed and moved to chop shit. Harbor project down to 3 turns, should yield around 23 points, which would make the patronage pretty cheap. Also lets me make 64 gold per turn.
DL: PB12 | Playing: PB13
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106 -- I decided to spend some gold to ensure that I get the great merchant: I was 6 points and 3 turns away vs Ichabod's 18 points and 4 turns, but he must have around 300 faith stockpiled. Now, it would actually be a good thing for him to spend that faith on the GP as opposed to missionaries, but my expectation is that after my GM purchase he will be only more keen to spend it on the admiral, as he absolutely must get him to get the enlightenment inspiration. For me, the merchant triggered the Mercantilism and Enlightenment inspirations, which ensures a pretty strong mid-term position on the civics tree.
DL: PB12 | Playing: PB13
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I have no idea why others aren't reporting, the game is actually interesting now...
DL: PB12 | Playing: PB13
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Ichabod has 330 gold stockpiled and makes 46 a turn. That's a ridiculous number -- I am making only 50, have a smaller army, and I have Church Property with 7 cities converted. Part of the reason is that I am not running caravanserais, but that's going to change soon now that I am setting up my fifth trade route. The only way Ichabod can be making this much, is through running a ton of projects, which kind of makes sense, his GP game is severely lagging. My own harbor project completes next turn, not sure whether I will patron the admiral yet.

I completed my second temple and am getting Divine Right next turn. It will let me run much valued Conscription, and provide a crazy 150% multiplier on defensive buildings, so lots of walls will be going up. The turn after I will complete military training, and a turn or two after that -- Mercenaries, and adopt Professional Army. Both stirrups and machinery are 1 turn from completion, which is probably where they will stay until I need them. I could use four knights to take over Brussels, in fairness.
DL: PB12 | Playing: PB13
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BTW, it seems adopting a 6-slot government on T108, as I am about to, snatches the record from Sibgaboy, who nailed it at T109 in PBEM4. I think the rate should move to late 90s over time. Inspirations make it somewhat map-dependant, obviously an islands map is strongly favourable to Caravel construction. I was of course greatly helped by the awesome geography and the plenitude of jungle which let me hit the Civil Service inspiration. OTOH, I'm playing as India and had no cultural and just one science CS to boost my early development, three CS overall, one of which was Industrial.
DL: PB12 | Playing: PB13
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Thanks for the continued reports.

Really liked the large story update!
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