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T37:
I finished my first Axeman and moved it down to my commerce city placement, to check out the area. My worker at Academia started on a cottage and after that will start on a road SW to commerce city. My northern worker will chop the forest on a hill. In a best case scenario I can put the chop and a whip into the barracks both being multiplied by my Agg bonus. After that the worker will work on a mine and a road there.
I also see that Dark Savant will move with his scout further east. So any enemy he finds there will assume that he is his direct neighbor. I also put one turn into a granary in Academia and will start on a settler next turn.
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T38:
Well this will be interesting. Dark Savant gives us a nice show fight and we are in front seats, or will he.
His scout is at 0.9. He can take at least another promotion, which would be Hill Defense in this situation. This would result in 200% bonus which would put him at 2.7. There's another hidden bonus vs animals, which I don't know the numbers of the top of my head. But even then the fight would be pretty even. I expect Dark Savant to move away from the bear.
You can also see that I changed to a settler and assigned the pig back to Academia. In Lyceum the worker will chop the forest in 3 turns. At that point I will also whip one pop for a pretty nice hammer overflow and in addition Lyceum will grow back the one pop pretty fast.
My exploration in the south-east continued. As you can see there seems to be some kind of peninsula. I marked the tiles that I can see as water or land under the edge. I'm very much interested if the lower tile marked with a question mark is land or water. I should be able to determine this from the hill I want to move, too. I hope it is land because this would seperate the south-east from the east very nicely.
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Chop and whip the barack? Is not worth you might lose hammers because of that.And any way the overflow will be divided back this aint civ6
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Ah thanks for the info. To be honest I always assumed it worked and never took the time to verify it. Thanks a lot.
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In that case I will probably leave the chop for the granary and won't whip. I think I did test a configuration in which I was able to finish the barracks with my two pops alone in 4 turns, or so. I think I will do that while Academia needs the pig. That way Lyceum can grow its borders sooner.
May 7th, 2018, 14:11
(This post was last modified: May 7th, 2018, 14:12 by Charriu.)
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T39:
Interesting stuff. So the question mark tile was indeed a water tile. All the other tiles under the edge are also water, so no land connection between the east and south-east. Notice also that east of the wheat is also water. you can also see a city border under the edge, but looking at the color this seems to be a barbarian city. And last but not least somebody founded Buddhism, our first religion in the game.
On the topic of city management. I stopped the worker from chopping the last turn of the wood. He will build a road next turn and will finish this when the city finishs the barracks. I reconfigured Lyceum to maximum hammer which results in a barracks in 3 turns. Unfortunatly the city is stagnating for three turns this way. But even if I let it grow, the best tile for that would be the flood plain. So growth would be slow. I think Lyceum can grow much faster as soon as Academia does no longer need it's northern pig.
Oh and there was no sign of the bear or Dark Savant's scout. What happened to those two will be a mystery for the next turns.
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For those curious. I will do another round of dot map as soon as I discover Animal Husbandry and I explored a little bit more into the east.
May 8th, 2018, 02:04
(This post was last modified: May 8th, 2018, 02:05 by Charriu.)
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T40:
Nothing that interesting happened managing my cities and movements, except that somebody build Stonehenge. The most important thing that happened this turn is that I accumulated enough espionage on Dark Savant to see his graphs. I looked at all of them. I'm pretty even with him on most like GNP or Production, sometimes I'm a bit better like with Food. But most importantly I'm in front of him with the military, so no rush from him so far.
Oh and seeing this I'm sure his scout is still alive.
May 8th, 2018, 02:16
(This post was last modified: May 8th, 2018, 02:18 by Charriu.)
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I've been thinking about something and would like your opinions. I just noticed a little flaw in my original dotmap. It's about the clam north of commerce city in the fresh water lake. If I want to improve it I need a fishing boat. But for a fishing boat to enter this fresh water lake I need access to it. The only way to access it is to settle a city or build a fort on the flood plains, plains or forest 1W, 1NW or 1N of the clam. So I see these three options:
1. Settle a city on either of these three tiles and maybe overthink my dotmap.
2. Don't bother with a city and build a fort later on the plains to let a fishin boat in. I can than build something else on the plains.
3. Don't bother with improving the clam. Notice that this is not the only available clam, so I would only loose the additional food.
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Any seafood body of water allows work boat building, so any on the lake can make a workboat.
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