Logged in, did some stuff, looked at stuff.
Did stuff: Moved Spaceman 1NW out of Numbers onto the bare plains hill. Why? If that Barb Warrior moves 1SW next turn, our Workers are vulnerable. This way, we can be certain of killing the pest off. The Horse Archer can take out the Barb Axe in the Northeast next turn if it moves into the open. Numbers itself isn't in danger.
Also: Dispatched our Woody II warrior to the south, with a handy sign giving directions. No reason at all he should be sitting on his rear in a city when our south is still fogged! Get a lookin'! We may want another city down there.
Looked at stuff:
In general, we need more workers, but that's also because they are all farting around Numbers to get ready for the G. Library rather than improving our cities. Yeah, yeah, I know, but I can complain.

I'm going to think about what needs priority once we're done with that.
Exodus: Realized my signs were STUPID. Mine the grassland hill rather than workshop a grassland (more hammers, duh). Workshop a riverside plains rather than a dry one just so we get more money (rather than Watermill, for now, so we can stagnate at pop-8.
Forge: You have a sign that says "WHIP." I presume you mean next turn, when it will be possible to whip for 3-pop. I humbly suggest waiting until Turn 100, when we can get Maximum Overflow from the whip (58 hammers invested, for a whopping 28 overflow that
will be modified by the Forge). In other words: 35 hammers. Personally, I'd like to see that go into a Worker.
With the overflow, plus we work the Pigs, Copper, Marble, Plains/Hill/Forest, we get a Worker out in 2 turns, which can then improve the tiles we need to while we reconfigure to work the flood-plains, grassland cottages while regrowing. That seems ideal to me. And the Worker will
not leave the district of Exodus until all marked improvements are made!
Genesis: Likewise, if we wait 'till T100 for Genesis, we can 2-pop whip the Forge for 27 base overflow (we could 3-pop whip now for 21, but not quite as good, plus the city grows slow). Garden definitely needs to follow, for health reasons.
Forges should always (except for emergency situations) be whipped for max overflow because their overflow gets multiplied.
At least, that is my philosophy.
What to do with Genesis? Unfortunately food poor. We really should decide whether to focus on hammers or commerce. If we are planning to be big techers, I would say Commerce so that it's a strong financial capital when we switch to Bureau (which I presume we will).
For that, I would recommend cottaging the remaining river-side grassland tiles, and maybe even replacing the plains hills with Windmills--this makes them as good producers as grassland hills (1 food, 3 hammers), but we'll get 2 commerce out of them, as well.
I can see us growing to size 10 with this, 12 if we windmill the grassland hills to make them food-neutral as well. Honestly, this is what I would recommend since the city has such low food, anyway. (Duh, of course, grow larger by working dry grassland cottages as necessary.)
Leviticus: It's becoming a bit too large to be a good Worker pump, as more of its food surplus is being eaten up. It still needs that hill mine so it can actually build stuff. As soon as it grows on Turn 100 (an auspicious date, it seems), I would recommend whipping the Bowman and building a Worker (since the new citizen would work an otherwise unimproved tile). That gives us about 25 overflow if I count right, plus 5 "hammers" per turn from city center and excess food. Hmm. 7-turn Worker, but I'd still recommend that until we get more tiles improved, since we don't really benefit from working blank tiles, anyway.
Joshua: This will be another commerce site, correct? Not much to say, since it's still very under-developed. I'd mine a hill or two to give it some hammers to work with and get basic infrastructure built.
We'll need another big hammer town, I think, preferably on our eastern border somewhere.
And, yes, I know we have at total of, what, 7 Workers for a current total of 5 cities, but making that 9 won't hurt, since even some of our
oldest, established cities are not fully improved.
And, of course, more military.
I make such reasonable demands, don't I?
Right now, the only other production site I can think of is north of Exodus, but hopefully we'll find a spot for something to our south east. North east would probably be pushing too hard on the Spectres (Byzantium).