Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS!] Pericles of Babylon. Kyan, Twinkletoes, Whosit.

India killed the axeman via a chariot that we didn't have vis on previously so we'll just move on.

Good news: we now have a heroic epic capable unit.

Spaceman got the credit and is now on 10/10 xp.

In other news, we lost a chariot at odds of under 1%. Our only chariot. And we have to give horses back soon. Such is life smile
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Yay, go spaceman!
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Strike700 Wrote:Could you dial them up with a Gold per turn deal to pay for your maintenace? Unless I'm mistaken they should be able to set their research slider back to open up gold no?

I don't think its shady, they had to have a contingency plan in place in case you never moved into the city at all. If they don't ask you if your axeman is still going to be in place at the end of turn they are kind of placing the defense of that city on some pretty shaky ground to start with. A NAP is a long ways from a MDP.

Your second paragraph was my personal opinion, but i wanted to avoid being naughty. That's not really my style smile

As for the first bit, simply, i don't trust them not to break it asap. Either way, the point is moot now.
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It looks like things aren't going according to plan at Numbers. Sorry, looks like I should have checked in over the last couple of turns. Aside from losing a unit (Sulla, was that the Chariot?), I see that one of the Forests was already chopped. What happened there? That's going to disrupt the plan significantly, though it's still more than salvageable. We'll just have to chop another forest . . . .

Please remember to hit "Cancel" each turn you have the Workers chopping. We need six forests to go into the Great Library all at once. I do check the forums, so if any anomaly appears and there's still time on the clock, you can post something here and I'll respond if I can.

Otherwise, things look pretty good, though Genesis will probably have to work an unimproved Grassland tile to avoid starving when it grows.
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Hey mate, fear not!

Sorry i should have kept you informed. I was forced to chop one forest early or otherwise we wouldn't have had the library in time lol

Sullla our chariot died unfortunately, aye duh

We killed both the attack barbs but on the very next turn, another two arrived.I've diverted the worker from Leviticus up north to assist in chopping another forest so we're still on course for T99.

As for Genesis, aye good spot, i'll ensure to get another farm up asap.
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Kyan Wrote:Sorry i should have kept you informed. I was forced to chop one forest early or otherwise we wouldn't have had the library in time lol

Actually, we could have whipped the Library to completion before we acquired Literature. I believe I mentioned that somewhere, but I must not have been very clear on it. My apologies.

I probably don't have to tell you this, but we'll want to divert a few more troops to Numbers, since the Barbs seem to be targeting it heavily, and we're going to have all of our lovely, squishy Workers out there.

I'll need to take another look at Genesis, see if the tiles can be shuffled around for something more optimal. Working a Farm simply to stagnate is still sub-par. All we're getting out of that new Citizen is +1 commerce: Not very useful. However, the Garden will let us grow a bit more.

We'll be better off once we have our Rice back and when we've connected the corn, since grains give +2 health with Granaries.
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Logged in, did some stuff, looked at stuff.

Did stuff: Moved Spaceman 1NW out of Numbers onto the bare plains hill. Why? If that Barb Warrior moves 1SW next turn, our Workers are vulnerable. This way, we can be certain of killing the pest off. The Horse Archer can take out the Barb Axe in the Northeast next turn if it moves into the open. Numbers itself isn't in danger.

Also: Dispatched our Woody II warrior to the south, with a handy sign giving directions. No reason at all he should be sitting on his rear in a city when our south is still fogged! Get a lookin'! We may want another city down there.

Looked at stuff:

In general, we need more workers, but that's also because they are all farting around Numbers to get ready for the G. Library rather than improving our cities. Yeah, yeah, I know, but I can complain. nono I'm going to think about what needs priority once we're done with that.

Exodus: Realized my signs were STUPID. Mine the grassland hill rather than workshop a grassland (more hammers, duh). Workshop a riverside plains rather than a dry one just so we get more money (rather than Watermill, for now, so we can stagnate at pop-8.

Forge: You have a sign that says "WHIP." I presume you mean next turn, when it will be possible to whip for 3-pop. I humbly suggest waiting until Turn 100, when we can get Maximum Overflow from the whip (58 hammers invested, for a whopping 28 overflow that will be modified by the Forge). In other words: 35 hammers. Personally, I'd like to see that go into a Worker.

With the overflow, plus we work the Pigs, Copper, Marble, Plains/Hill/Forest, we get a Worker out in 2 turns, which can then improve the tiles we need to while we reconfigure to work the flood-plains, grassland cottages while regrowing. That seems ideal to me. And the Worker will not leave the district of Exodus until all marked improvements are made!

Genesis: Likewise, if we wait 'till T100 for Genesis, we can 2-pop whip the Forge for 27 base overflow (we could 3-pop whip now for 21, but not quite as good, plus the city grows slow). Garden definitely needs to follow, for health reasons.

Forges should always (except for emergency situations) be whipped for max overflow because their overflow gets multiplied.

At least, that is my philosophy. shhh

What to do with Genesis? Unfortunately food poor. We really should decide whether to focus on hammers or commerce. If we are planning to be big techers, I would say Commerce so that it's a strong financial capital when we switch to Bureau (which I presume we will).

For that, I would recommend cottaging the remaining river-side grassland tiles, and maybe even replacing the plains hills with Windmills--this makes them as good producers as grassland hills (1 food, 3 hammers), but we'll get 2 commerce out of them, as well.

I can see us growing to size 10 with this, 12 if we windmill the grassland hills to make them food-neutral as well. Honestly, this is what I would recommend since the city has such low food, anyway. (Duh, of course, grow larger by working dry grassland cottages as necessary.)

Leviticus: It's becoming a bit too large to be a good Worker pump, as more of its food surplus is being eaten up. It still needs that hill mine so it can actually build stuff. As soon as it grows on Turn 100 (an auspicious date, it seems), I would recommend whipping the Bowman and building a Worker (since the new citizen would work an otherwise unimproved tile). That gives us about 25 overflow if I count right, plus 5 "hammers" per turn from city center and excess food. Hmm. 7-turn Worker, but I'd still recommend that until we get more tiles improved, since we don't really benefit from working blank tiles, anyway.

Joshua: This will be another commerce site, correct? Not much to say, since it's still very under-developed. I'd mine a hill or two to give it some hammers to work with and get basic infrastructure built.

We'll need another big hammer town, I think, preferably on our eastern border somewhere.

And, yes, I know we have at total of, what, 7 Workers for a current total of 5 cities, but making that 9 won't hurt, since even some of our oldest, established cities are not fully improved.

And, of course, more military. smile

I make such reasonable demands, don't I?

Right now, the only other production site I can think of is north of Exodus, but hopefully we'll find a spot for something to our south east. North east would probably be pushing too hard on the Spectres (Byzantium).
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I know you don't post here too much now, Kyan, but you are playing the turns, right? I've been too busy this weekend to log in.
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Hey matey, yeah sorry i've been short of time.

I play all the turns- don't worry about that. If i ever think i'll struggle i'll ask you or TT or worst case i can ask for a pause.

I'll do a big update within the hour.
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[SIZE="4"]Turn 100 Overview:[/SIZE]


Cities:

[Image: T100-Genesisv20000.jpg]

Genesis. Just whipped a forge with overflow into a much needed Garden. Genesis will then grow back up whilst building military. We are currently in anarchy (after taking these screenies) so this will be even more immense next turn.

[Image: t100-exodus0000.jpg]

Exodus. Our military pump. Again i just whipped a forge into a worker. After that, this city will re-grow whilst spitting out military. I'm guessing, Whosit, you'd definitely favour the heroic thingy in here for double military?
You have 1 worker en route and the one that it will soon build to play with. This city is your playground- have fun wink
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