Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[spoilers] AT makes a funny thread title

Here's a question:

Superdeath can trade me copper and horse and I presume he's hooked those up so his capital can access them, since I'm sure he has a barracks in the cap.

He doesn't have marble to trade.

Which makes me wonder - did he not get marble in his cap? Or did he move off a 3 hammer tile?

or is something else going on here?
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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This is interesting micro.

I can whip a terrace in FreshAir on turn 80 by working the hill when I grow (or, i suppose, a citizen). That gets me 15 hammers on turn 79 and I whip turn 80.

OR, I can put 1 hammer into an archer this turn and whip it next turn, at size 2.

That gives me 7 hammers of overflow into the terrace, which gets to 15 hammers on turn 79, and it grows to 2 again on... turn 80.

Yes, I can get an archer and terrace at exactly the same turn as I can get a terrace.

I lose some stored food, but I would lose it anyway if I whipped the archer after the terrace. Not that I expect Mr Cairo to attack me by sea anytime soon.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Could we get an overview of your land with resource bubbles on?
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Overview pic

Your wish is my command

[Image: pb47t74overview.JPG]

This has all my land, plus where I plan on settling.

Silver (in the upper right) I think is definitely mine.   I'll fight mr cairo if he tries to settle it wink
Purple (in the jungle) is mine if I can settle it.   I won't challenge Mr Cairo if he settles it, at least not right now.

What isn't shown easily is the island south of Ruff.  That has clam and is a target for me at some point, but I need a galley, a workboat, a settler, an archer and probably a worker for chopping.  

An interesting question is what to do about that fur.    It's definitely Mr Cairo's, but I suspect it's food poor. I almost have to settle it if I run out of other spots, but I presume he will get to it eventually.  

Lux resources:
Gold
Whale
Silk (x3)
Sugar (x2)
Spice
Ivory (x2, possibly)

Food Resources:
Fish (x2)
Clam (x2)
Crab (x2)
Wheat
Corn
Cow (x2)
Grass Oasis smile

Strategic resources:
Copper
Horse (maybe x3)
Stone
Marble

One thing to note is that fish out in the ocean is not workable by any land. There isn't an island out there that I can't reach till astro or anything. At least, if you mouse over it, it doesn't show a yield.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Turn 75

Opponents:
- Superdeath moved one of his axes from the sugar to next to ruffs cap.  That seems premature - I presume that Superdeath has Keshiks, but he hasn't been able to make more than 1, I don't think, unless he's a lot further on than I think he is.
- Lost Krill's graphs for this turn.  Should have them back next turn.

Demos
[Image: pb47t75demos.JPG]

This turn
- axe killed a barb warrior flawlessly.  Now 3 xp.   Almost unlocking the heroic epic!!

City Update
[Image: pb47t75cartalk.JPG]
CarTalk - it says Great lighthouse in 6, but it's really 4, with one more chop and a turn of working a plain forest instead of a cottage.  goes to barracks and a spear.  

[Image: pb47t75waitwait.JPG]
WaitWait - growing to the missionary.  I think maybe the barracks and then a spear.  I'm honestly unhappy with what I'm doing with WaitWait.  I am pretty sure I need to think a lot about what I'm doing.
I can do pretty much anything with WaitWait - I just have to figure out what that is.  I think it will take a few forest chops.  the one SE of the city is definitely going away.

 
[Image: pb47t75deliciousdish.JPG]
DeliciousDish - spear->settler.   Will pop whip that at some point.  Then an archer, I think and a catapult when I can.  Needs a lighthouse, as well.
This is long term, a commerce city.  Short term, it has to support military defense.  

[Image: pb47t75onpoint.JPG]
OnPoint - whip chariot fairly soon.  Start building Moai.   Will probably build some chariots as moai builds.

[Image: pb47t75allthings.JPG]
AllThings - continue to grow and build pyramids.  Says 20 turns, more like 10 with growth and chops.  After that, a barracks and catapults.


[Image: pb47t75onlyagame.JPG]
OnlyAGame - continue to build workboat, archer, lighthouse.  Probably another workboat for the island.  Not sure where the settler comes from - probably WaitWait.

[Image: pb47t75freshair.JPG]
FreshAir - whipped in an archer, growing back to size 2 where I'll whip the terrace.  Have to figure out how to get a worker there.  Might just wait till I know if there's iron there.  
I'll need another workboat for the crab for silver.  Need to spend some time figuring out when that city goes down.

Tech

[Image: pb47t75tech.JPG]

4 turns to math.  Then on to construction.  After that, I'm not sure.  I think Iron Working, though I want to get Poly and monotheism.  I do need to get iron working to clear jungle for the rice in Purple.


Review of goals for turn 75:

Expand at least 3 more cities - Red, gold, Island - done!
Tech to AH, Masonry, Priesthood, Sailing, writing, hopefully part or most of math.  Archery, depending on SD.  Done!  4 turns to math, plus I have archery.
Get some fail gold from oracle. - failed miserably.
Get started on the great Lighthouse in Red.  - nearly done, but in CarTalk.  Instead, Allthings is cranking through pyramids
Get at least one barracks up and running - did not get done.  Seemed not necessary.  Might be getting there.
at least double my worker count.  - done! it was 3 on turn 50, it's now 6.  Still seems a little light.
get 2 luxes hooked up (gold and whale) - done!!

that's a pretty successful 25 turn bit.


Turn 100 goals

3-5 more cities - Purple, silver, blue, green, southern island.  This is somewhat dependent on how long ruff holds out and how much of a threat superdeath is.
Finish 3 wonders - Lighthouse, Pyramids, Shrine.
Get at least part way through Moai in OnPoint.
At least 2 more workers, probably 3.
Have at least 4 catapults and 2 or 3 barracks.
Math, Construction, Iron working.
Enough strength to stay peaceful

Mainly, this set of turns is setting me up so that I'm not chum for superdeath.  After pyramids, I might do a stint in police state to get the catapults out better.  I don't expect to attack anyone for awhile yet - I don't know if that target is superdeath or mr cairo.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Turn 76

Is boring, really.  Made a farm for WaitWait.   Mr Cairo's power went up by a lot (probably an axe)

[Image: pb47t76power.JPG]

So I'm still 5th in power.    But it's pretty much still Superdeath, then Krill, then Mr Cairo, GKC and me, then Ruff.  

[Image: pb47t76demos.JPG]

Doing some digging into this - I am guessing the Mr Cairo is 2nd in GNP, with 14 culture from wonders, 3 from totem poles, 2 from the palace and 1 from religion.

I can't really tell for sure, but I'd guess that I have the highest research rate at this point, even taking into account higher expenses.  

One thing I can do when I plant purple is to give Ruff horses for enough turns for him to make a couple of chariots.  that won't save him, but it will help him.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Turn 77

2 turns to math.  2 turns to Great Lighthouse. 8 turns to Pyramids.

How tight is my research?  I was able to lose 2 commerce by moving a citizen from a cottage to a plains hill in CarTalk to get the lighthouse 1 turn earlier with no overflow.   I can't lose another commerce though, without math going to 3 turns.

Made a spear and went back to 4th in soldiers.  Lost Krill's graphs again.

[Image: pb47t77demos.JPG]
[Image: pb47t77power.JPG]

Superdeath's power continues to rise

T73 - 100K
T74 - 113K
T75 - 114K
T76 - 120K
T77 - 125K

At a guess, I'd say that was T74 HBR, T75 pop, T76 Archery, T77 pop (new city) + Ger?. He should start kicking out Keshiks soon.

Whip a chariot in OnPoint next turn, mainly to get overflow for Moai.  

City Counts:

AT - 7
Krill - 5
Superdeath - 5
Mr Cairo - 4
GeneralKilCavalry - 3
Ruff_Hi - 1

Settler from DeliciousDish in 6, though a chop will come before then.   


Question - do you need Animal Husbandry to make chariots?  You need horse, but if, say, I trade horse to Ruff and he doesn't have AH, can he make chariots?
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Hmm. Ruff has walls and, i presume, a barracks, so he can make 1 promo archers. Keshiks are immune to 1st strikes, but ruff will still have CG1 archers, on a hill, behind walls, with 25% forts.

I guess I'm thinking Superdeath is going to need at least 1 keshik per archer, plus all the axes. It's going to be awhile before he gets in.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

I think I won't play games with giving Ruff horses. A couple of chariots isn't going to do a lot for Ruff - allow him to kill an axe or two, but keshik's will eventually kill him no matter what.

And Superdeath is volatile enough that he might just send a stack of keshik's at me in retaliation.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Turn 78

1 turn to GreatLighthouse.  I am unsure how ties are handled, but I am guessing I get it next turn.  This is a big deal for me, not quite as good as getting currency, but pretty damn good in any case.


[Image: pb47t78demos.JPG]
I'm obviously tracking Superdeath's power.  it went up another 5K, which I assume is another ger and a pop point.

Lost Mr Cairo's graphs now:

[Image: pb47t78power.JPG]


My espionage is on him and krill for now - I'll put it back on Superdeath soon.

This is interesting:

[Image: pb47t78ForeignAdvisor.JPG]

How can I trade with GeneralKilCavalry when I don't have open borders with Mr Cairo or Krill?  I don't see how that's possible. 

[Image: pb47t78southisland.JPG]

this is the south island.  It looks like there's a peak there, so we'll see how good an island it is.

[Image: pb47t78purpleplans.JPG]
Plans for the purple ivory spot are a little complicated, because of how close superdeath is to the city.

I'll whip it next turn, then move the settler plus axe/spear so I can put all three on the ivory the turn after.  Workers come in and road the desert that hooks it up and then will go and chop forests.

There's a chop in DeliciousDish which will get an archer which will join the axe/spear.  There's also a chariot from OnPoint which will join the garrison.   I expect those to sneak in so Mr Cairo can't see them.  

First comes walls, then terrace.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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