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Spoilers! Time For A Change. ( superdeath spoilers )

Glad you are having fun! Enjoying your turn reports.  goodjob
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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(March 22nd, 2020, 09:18)CFCJesterFool Wrote: Glad you are having fun! Enjoying your turn reports.  goodjob

Thanks for commenting! Keeps me going jive
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(March 22nd, 2020, 16:37)superdeath Wrote: Feel free to stop by and critique all my decisions Cornflakes tongue

Haven’t had a chance to go through your thread in detail, but for starters: don’t leave a single warrior on defense in an important city  neenerneener also cramming Jeffrey Dahmer on our border put an immediate -5 relations penalty for our close borders spark tension! A city plant like that just asks for punishment and mutual dragging down. I can’t remember for sure but I don’t even think it claimed any new resources. Better to plant one or two tiles further back for a stable border. 

And from a defensive perspective Jeffrey didn’t add any long-term value. I made my initial thrust there in our early skirmish but that was really just to keep you occupied and force you to whip some defenders (you declared war trying to get a 10 turn enforced peace ... my reasoning was that if you wanted peace then obviously it was in my interest to give you war). My main attack was going to be knights forking your flatland Stone City after drawing all defenders into Jeffrey. You got lucky that Elkad presented a softer target by throwing a couple stacks at Donovan and Wetbandit.
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I really wanted another city around there, and couldnt bare to not have it on a hill. I was already planning on planting that when you captured that barb city which i wish was razed and resettled tbh. Kinda glad it hasnt been resettled by JR4. Oh, and yeah... that morale knight taking out my MIDS city probably cost me a... much easier time catching upto the leaders in tech. Rep + salon specialist really helped. Well done yet again on that raze lol.


I figured i would have had enough pikes/whipping power to keep you from keeping any of my cities even at the height of your power. But would have been a way different game had wetbandit not regained all of his land.


Hope to hear more about how i sucked in the early days tho! lol
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Had to make some hard decisions this turn. JR4's stack is nearly healed up and he planted his border city this turn. Being that DZ has already said "screw it, MC wins!" i dont trust JR4 farther than i can throw him. Would be fairly easy for him to run over my current stack as i have nearly no collateral. Id make sure he doesnt beat me on the score board b4 MC's victory... but maybe JR4 doesnt know that? Does he have graphs on me? Curious who actually still does now that i think of it, my EP generation is far above everyone elses... combined ? maybe? Idk, i have near full map coverage so i can see most sneak attacks coming. Only JR4 currently can hit me with anything im scared of. MC has hunkered down in his cities with both of his navies so i guess he is scared by my 4:1 production ratio vs him?

So, onto my plan to win this game. First and foremost... I need to make sure DZ isnt going to be just throwing units after units at me. Thats going to be annoying but i can out produce him by alot especially because he has to have a SHIT load of unhappy faces in his cities from all the whipping/drafting. So, DZ is down to "roughly" 20-25 hitters that can hit my units sitting in Cornflakes' capital. He has 2 artillery in range as well, and this is if he uses all of his workers he has left to railroad and slam everything in his cities he has defending ( that can attack ) at my 8MG strong +other wounded units Cornflakes city. I... dont see him doing that, but he has surprised me before.

So, DZ is more or less taken care of. Next, Wetbandit. Im fairly sure he is the only one that i can trust to not backstab me even if he has the opportunity AT LEAST until MC is dead in the water. Im scared of Wetbandits tech rate when he focuses on it, but his production could use some work. I also dont really have to worry about anything navy wise with him ( or anyone but MC for now ) Im hopeful that his mega stack of "haha fuck you collateral" walks in and starts taking cities off of either DZ or MC soon. MC once i hit artillery and get transports. Which brings me to...

Mr.Cairo. How do i beat this guy? Transports, a shit load of marines, and battleship support. I have two main options here. I can "try" and make him not notice a stack of say, 7-8 transports fully loaded in a nearby JR4 city to slam into his capital which is underdefended atm. If he doesnt notice and hits end turn the capital would burn, which would give us all another 20t+ last i checked before another city could replace it on the culture victory line. Other option is to brute force across the sea and fork his capital/Vanillaisis with transports/battleships while a mainly tank based stack lands either right next to his other main legendary city, OR starts knocking on his border city. MC may have the highest power, but his production is on par with DZ right now. His army also is largely cavalry which are great... but not going to chip tanks nearly as easily as they would like to.


While i would have loved to just rush to Artillery with all the research builds in the world.. JR4 is the new wildcard. I need as much fresh tanks/units as i can get while saving gold/hoping that an engineer can bulb something good. ... i need to look up what he would bulb after work.

So, after work: Look up bulb techs, post all the screenshots i have, go over CG-infantry vs marines with promos... OH i also will be swapping to vassalage ( and possibly theocracy if i think i need it ) to get the extra movement on the boats to get those juicy sneak attacks.

PLEASE JR4  DONT BE TEMPTED. KTHX.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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popcorn
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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[Image: nVsn8Bp.jpg]

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was 4th in power... last turn? Now 2nd. 

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Painstakingly counted most/all of the hitters that DZ could use against that city.





Army makeup/count: Multiple images because some people have large multi layered shit.

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All of DZ's infantry that "scare" me are on the border with MC/Wetbandit right now. Anyone's army that isnt mine right now, could basically roll thru DZ. You are all welcome.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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[Image: I5SEAbT.jpg]
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Tanks because tanks. Marines kill MG's/artillery so... why not?

Graphs:
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Power graph really shows how badly DZ is going to get screwed right now. JR4 might become the next threat to win if he gets all of DZ unmolested.. But i have my own goal of forcing MC to not win via culture this game..

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nice thing about having alot of production? Didnt slow me down to build EP buildings in basically every city lol  


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For lurkers that want to form their own plan.

For lurkers that want to spoil themselves with my plan:
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Stack a decent stack of destroyers/battleships on the X closest to my shore. along with 6-10 transports depending on timing. Fill them full of marines/maybe tanks. Go from X to X and then smack MC's capital which currently has 3 non-warrior defenders.

I think this is a decently solid plan as MC has been playing some real... quick turns lately. If he doesnt spot the build up spot or when they move into the open sea ( where they will be the most vulnerable ) i think i can sneak them into both of JR4's cities and then raze his capital.

Plan is to finish teching artillery, swap to vassalage pump out some transports with 6 movement and then proceed to have a ton of fun!


Dont read the above spoiler if you want to be surprised!
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Finishing artillery this turn, and then swapping to vassalage..


Mr.Cairo

[Image: K8eg2I0.jpg]
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

Mh popcorn  popcorn

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