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We got ourselves a new furry friend (sign in the NW). The bear has to be 1, 2 or 3N of the gold.
We could still move onto the hill this turn to look where it is, but then it sees us as well and comes charging.
If we stay, we could
- go NE-NE, which is risky wrt the bear.
- E-SE, same
- just W?
If we move on the hill it will see us and be N or 2N of the cow next turn. Either way we could then outrun it (S of pig, or gold). So that seems smarter, doesn't it?
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decided to move the scout 1S after all. The bear is 3N of the gold, so moving on the gold hill next turn most likely.
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Sounds good, I couldn't really decide what to do. Your line is fine.
March 9th, 2021, 05:12
(This post was last modified: March 9th, 2021, 05:16 by Miguelito.)
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The bear behaved. Good boy.
Lewwyn keeps being generous:
I can see 2 quick red dots, or the yellow one and somehow get culture. Yellow could also be on the gems. I'd say the 2 red dots are better, in particular if it includes the second city.
Do you, on this map, consider future levees as relevant for the dotmap? I know the civforum guys, who play more late era games, do, but to me it always seemed a bit silly. Health should not be a concern with Exp.
NE-NE next, unless we see the bear and NE-N is safe
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Nah, I wouldn't focus much on the levees, at least not for the starting cities. Snowballing and efficiency is what matters. Besides, a combination of the capital and the northern pig can "levee" most of that northern river by themselves.
I like red dot(s) at first glance. With the land so ultra-rich it favours tighter city placement too, so we want to squeeze them in and overlap a lot. With no "dead" or suboptimal tiles in a city's fat cross they'd be left idle for way too long otherwise.
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I wish Krill was playing this, he would've sent GKC some private messages to get him to play sooner. Already held up the game multiple turns.
To be fair the game has been running smoother than I expected for 25 players. I'm only irked because it's a repeat offender.
March 10th, 2021, 08:15
(This post was last modified: March 10th, 2021, 08:15 by Miguelito.)
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Reason is telling me that if we run a game with a 24 hrs timer everybody is entitled to make use of it. My heart says PYFT.
IF it helps, the civforum PB 88 (52 players) has a 48 hrs timer and from early on people were very regularly missing turns.
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looks like NW-NE to me.
I have to admit that I don't really understand how a workboat first start works, but delaying the start of the worker so much seems dubious to me. Maybe they're researching poly/med and the worker would be unemployed anyways?
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Scout move sounds fine.
Fishing opening on size 2 I can understand, but size 3 is suspicious. If we had started with mining/fishing I think wb --> size 2 worker (whip) would've been strong, but I never actually tested it as neither of our civs got that tech combination.
March 12th, 2021, 13:00
(This post was last modified: March 12th, 2021, 18:38 by Miguelito.)
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I saw that you already had a look, but for reference:
Where do we go from here?
It seems unlikely that in the immediate north we'll find anything second city worthy, and there is that bear.
We could
- push further north trying to meet someone, with a significant risk of losing the scout and having to found the second city with just the warrior (red dot should be no problem though).
- rund circles around the bear to uncover the northern coast
- go back and scout the SW, with the same risk as with 1.
It looks a bit like we have our private pod, which is connected to other lands by two or three isthmi covered in jungle (not clear on the shoreline in the west, but it seemed like a peninsula most likely). Would that mean that right behind there is our future neighbour sitting? That would put the capitals at 14-16 tiles distance, which does not seem too little. I'm very roughly counting about 120 tiles uncovered already, which would be more than our fair share.
Hm I guess 1. makes sense then.
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