13 curries, 7 muskets, 10 cats, 3 maces, 4 pikes and 2 chariots.
The sign is slightly out of date: Inca drafted a musket in KB, so this turn 4 LBs and 2 muskets. Next turn, those 2 LBs will arrive as well as a drafted musket from Kiwi Town.
First blood went to Inca: I forgot that the road under their units in the upper picture would complete this turn and I lost our sentry chariot, Black, to their axeman. Let's hope this is my only

move during the campaign.
Inca has been whipping and drafting away mercilessly: Kiwi Town is now size 3 (was size 7), and Wild Wild Wings (5) and Ben & Jerrys (6) have also been drafted.
With peace breaking out amongst the other civs, I don't think we've much of a chance to take out Inca. I'm confident we'll take KB, but I think that might well be our lot
Away from the frontlines, I've lined up a settler after the CH in Sticky Fingers (for spicy corn), and a Hindu monastery behind the temple in Paint It Brown, so that we can produce some missionaries. Most of our extra happy is temporary resource loans, so I'm focusing on hammers rather than growth in most cities. Lumbermills started in a few cities.
Underlying expenses increased to 176, and we also switched back to BUR.