Turn 74
I will also update T75, but for reasons that will become clear, I’ll first go through T74. This turn opened up with my second subdue animal hunter capturing a giant spider on defence:

I will retareat both the spider and hunter within the closest city to heal. Mutated hunter is healing up after capturing third bear, he will be sent to hunt for a scorpion I saw many turns ago between xist10 and Bing. My golden age ended and I used the last turn to finish BW with a lot of overflow to writing. Aurorarcher is still in his GA and completed the Great Library this turn. His research rate is miles ahead of competition, with me in second place (need to meet Dave to be absolutely sure about this).
Now for the reason why T74 warrants closer reporting:

Barbarian Pyre city sent a kill squad a turn earlier than I thought was possible. My first SoK would have reached Road of Sacrifice next turn, making it almost impossible for the barbarians to take it. But now I have one fortified unpromoted warrior and a combat 1 hunter defending against four C1 warriors. I also sent close by mud golem to the city, as it has a defensive strength of 2. If a barb warrior gets a lucky kill on the hunter, then the city is toast. I had to nervously wait for next turn to see the result…
Turn 75
Drumroll… And the city survives! With a single defender:

The hunter killed two barbarians, but the fortified warrior was taken out straight away, without inflicting casualties. That’s why the mud golem had to defend too and was destroyed. A new mud golem is roading towards the city, currently on the mana node. I promoted the first SoK to combat 1 and marched it to defend the city. Unless I get horribly unlucky, the city and remaining units should be safe (barbarian should get max 4% odds against the SoK). Lesson learned from this: Pay attention to when a barb city completes warriors and make better estimation when a raiding party will set forth. Also small incident of note: a barbarian goblin attacked the hunter at Halfway ruins, granting enough experience for a promotion there.

Writing completed and capital switched tiles to build first library in 1 turn. Heroic epic has produced three SoKs so far, more will follow after the library. Barbarian Pyre city should have two archers defending, so a minimum of four units is needed to capture it, more is better for back up in case of bad attack rolls. Second great engineer was born at the end of the GA, now sits in reserve at capital. I also want to build national epic here at a suitable moment, to get the next great person sooner.

Borders expanded at Church of Deep and fur camp is under construction. Third captured bear is on its way to east, to be used for culture generation for the Pyre city after conquest. Second bear already established at Halfway Ruins. I need more mud golems, especially when one was lost defending Road of Sacrifice (still kicking myself for miscalculating when barbs would be a threat there). Soon gems and furs will be connected, so the plan is to grow high food surplus cities while building libraries (only for commerce cities) or other infrastructure/missionaries/etc. Next round of settlers will be started somewhere within the next 5-8 turns.
Finally some foreign news: Adaptive leaders had their schedule trait change on T72ish. Bing changed IND to EXP, so settler spamming to be expected from him. Aurorarcher swapped PHI to SPI, a curious choice. I would have rated ARC, RAI or CHA much more likely for the Kuriotates than SPI. He’s still in Fellowship of Leaves to which he converted at the beginning of his GA. So is the plan to build a Priest of Leaves army? That doesn’t sound that powerful of a choice? Or is he planning on swapping religion to something else after he has grown enough ancient forest lumber mills to patch up his unit production potential?
Amount of cities per known player:

I will also update T75, but for reasons that will become clear, I’ll first go through T74. This turn opened up with my second subdue animal hunter capturing a giant spider on defence:

I will retareat both the spider and hunter within the closest city to heal. Mutated hunter is healing up after capturing third bear, he will be sent to hunt for a scorpion I saw many turns ago between xist10 and Bing. My golden age ended and I used the last turn to finish BW with a lot of overflow to writing. Aurorarcher is still in his GA and completed the Great Library this turn. His research rate is miles ahead of competition, with me in second place (need to meet Dave to be absolutely sure about this).
Now for the reason why T74 warrants closer reporting:

Barbarian Pyre city sent a kill squad a turn earlier than I thought was possible. My first SoK would have reached Road of Sacrifice next turn, making it almost impossible for the barbarians to take it. But now I have one fortified unpromoted warrior and a combat 1 hunter defending against four C1 warriors. I also sent close by mud golem to the city, as it has a defensive strength of 2. If a barb warrior gets a lucky kill on the hunter, then the city is toast. I had to nervously wait for next turn to see the result…
Turn 75
Drumroll… And the city survives! With a single defender:

The hunter killed two barbarians, but the fortified warrior was taken out straight away, without inflicting casualties. That’s why the mud golem had to defend too and was destroyed. A new mud golem is roading towards the city, currently on the mana node. I promoted the first SoK to combat 1 and marched it to defend the city. Unless I get horribly unlucky, the city and remaining units should be safe (barbarian should get max 4% odds against the SoK). Lesson learned from this: Pay attention to when a barb city completes warriors and make better estimation when a raiding party will set forth. Also small incident of note: a barbarian goblin attacked the hunter at Halfway ruins, granting enough experience for a promotion there.

Writing completed and capital switched tiles to build first library in 1 turn. Heroic epic has produced three SoKs so far, more will follow after the library. Barbarian Pyre city should have two archers defending, so a minimum of four units is needed to capture it, more is better for back up in case of bad attack rolls. Second great engineer was born at the end of the GA, now sits in reserve at capital. I also want to build national epic here at a suitable moment, to get the next great person sooner.

Borders expanded at Church of Deep and fur camp is under construction. Third captured bear is on its way to east, to be used for culture generation for the Pyre city after conquest. Second bear already established at Halfway Ruins. I need more mud golems, especially when one was lost defending Road of Sacrifice (still kicking myself for miscalculating when barbs would be a threat there). Soon gems and furs will be connected, so the plan is to grow high food surplus cities while building libraries (only for commerce cities) or other infrastructure/missionaries/etc. Next round of settlers will be started somewhere within the next 5-8 turns.
Finally some foreign news: Adaptive leaders had their schedule trait change on T72ish. Bing changed IND to EXP, so settler spamming to be expected from him. Aurorarcher swapped PHI to SPI, a curious choice. I would have rated ARC, RAI or CHA much more likely for the Kuriotates than SPI. He’s still in Fellowship of Leaves to which he converted at the beginning of his GA. So is the plan to build a Priest of Leaves army? That doesn’t sound that powerful of a choice? Or is he planning on swapping religion to something else after he has grown enough ancient forest lumber mills to patch up his unit production potential?
Amount of cities per known player:
- 7 cities: xist10 and me
- 6 cities: Brian
- 5 cities: Bing and Aurorarcher (3 mega cities, 2 settlements)








![[Image: aQ6A68m.jpeg]](https://i.imgur.com/aQ6A68m.jpeg)
![[Image: y5cbq88.jpeg]](https://i.imgur.com/y5cbq88.jpeg)
![[Image: eNdQkkN.jpeg]](https://i.imgur.com/eNdQkkN.jpeg)
![[Image: 5mUeY1u.jpeg]](https://i.imgur.com/5mUeY1u.jpeg)
![[Image: dPHHYbv.jpeg]](https://i.imgur.com/dPHHYbv.jpeg)



















![[Image: jvlAbLo.jpeg]](https://i.imgur.com/jvlAbLo.jpeg)
![[Image: x48aZDv.jpeg]](https://imgur.com/x48aZDv.jpeg)
![[Image: 2WStVSJ.jpeg]](https://i.imgur.com/2WStVSJ.jpeg)
![[Image: eZnab1J.jpeg]](https://i.imgur.com/eZnab1J.jpeg)
![[Image: qsDMW7g.jpeg]](https://imgur.com/qsDMW7g.jpeg)





