Is that character a variant? (I just love getting asked that in channel.) - Charis

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Mr. Cairo Thread (spoilers)

Pact of the Nilihorn often doesn't get built. As Q says, it's not very powerful for the cost.
fnord
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Yeah, that's why I'm not building it rn. Once my population gets high again and I'm producing more raw hammers I might use it as a overflow sink, as my capital would max out hammer overflow pretty quickly before the Blight.

I just remember it being rushed in one of the very first EitB games I played here.
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Pocketbeetle built it in his epic game as the Kurios. I'm not sure how many times it's been built since.
fnord
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Auro burned my coastal city, which is extra annoying since I was using a Hawk in an island to look out for any of his ships, but missed them. Still, I should have defended it better, especially once he got Mobility 2.

I retrospect I should have avoided building on the coast, with the Lanun in the game, but I thought having access to the sea was more important.

Well, I'm still going to try and get a Tower myself, and I'll replace that city with another 1 tile inland, so it can use the improvements, Ill rush buy the Storehouse and Granary so hopefully it can grow quickly and become useful. I'm going to lose the island city as well, which means no Dyes.

That city was my National Epic city and had just started on a great person, so this is a massive setback. My chances of winning were already low, but now their gone, but I can at least still help defeat Auro, hopefully.
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I know that when this game ends there'll be discussions around balance, so I'll put my thoughts down now while they're fresh.

Wrt Mob1&2, I think the only change that would be required is putting Mob1 behind C1 and Mob2 behind C2. I don't think they need any other changes, the problem with the current situation is that it's too easy to get units with Mob2 from scratch. Requiring some other promotions means (generally) units will need combat experience to get to Mob2, so rather than being a quality every unit has, it's something that elite units have.

I'll have to wait for Auro's perspective, but it seems as though the Lanun are just overpowered, and I guess that's from the Pirate Cove improvement since. But I will reserve judgement until I here from Auro.

Finally, since I'm here, just what exactly has Bing been doing all game? I just went through his territory with a Hunter+Hawk and he has so few units it's ridiculous. Has he just not built units and is only relying on those that come through the gates? Xist has a stack of at least 25 Mages (I saw it after Auro's attack so it was probably more) and he lost a bunch of cities once already. Where is Bing's stack of 20+ Mobius Witches? Certainly I was expecting a large stack of Pyre Zombies, I know they're not as useful now with all the magic and fast-movers, but still.

Anyway, Auro has withdrawn some units from his attack on Xist, presumably to give the Treants time to die and to defend against us. It might be wise to pull back, slowing down Xist's death is a good result by itself, and I don't want to lose all my units if that's already been accomplished.
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So after having spent the last few turns running units (Commando Chargers) through Bing's territory, I think it's safe to assume that Auro will kill Bing within the next couple of turns, at which point Coldrain will die and the game will be over.

Mine and Coldrain's combined stack would be able to hurt Auro's stack, but pretty soon he'll be attacking from both directions and once Coldrain is dead it'll just be my units and that will be that. I can't move my units to help defend Coldrain's territory because then I'll die. I don't really have any strong desire to see/play out any final battle, I imagine it will take a lot of time to play out the turn or two it will take and I don't have any motivation to keep playing after seeing Bing's position and complete lack of units.

So, if any lurkers are keeping track of these things: I'm officially conceding.
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Noted (though I'm not doing the best job of keeping track of this game).

Lanun are traditionally broken if there's a lot of water on the map.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Buboes spawned next to me, because of course he did. I surrounded him with Bears in the hope he triggers his Rage ability on them instead of actual units. I think to kill him I'll have to just hit him with Chargers until he's dead, since Magic is useless.

I did get to strike at Auro, for probably the first and last time, using a Charger to burn one of his recent conquests that was defended by a single Sword. Hopefully I'll get some more chances, but I doubt it.
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Yersinia, who spawned right next to Buboes, is now dead. Buboes should die next turn. I've bamboozled both of them by surrounding them with random Bears and Summons each turn so they haven't actually done any real damage. Once Buboes is down I'll move on Auro, since it looks like he's pulled back some of his units that were facing my stack. I hope that Coldrain will be able to hold back Auro a little bit, letting me do some damage.
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Well, so much for Coldrain holding Auro off a little. I now need to decide whether to send my force to help Coldrain defend his land, or try and push through Auro's forces facing me. Obviously it's futile either way, but it would be nice if I could go and wipe out a bunch of Auro's main stack. Idk how much success I could have. The alternative is to try and push through the stuff facing me and let me Commandos run into Auro's territory. But if his cities are well defended that won't work anyway.

I moved my stack towards Auro's forces facing me, but I might turn around and head into Coldrain's Territory next turn. Auro doesn't appear to have much facing me, so I should be ok to leave a small force defending and move most of my Mages and Chargers to help Coldrain.
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