TURN 123
just picked up Monotheism, this turn picking up Archery. Then Hereditary Rule and Feudalism. I really need a Great Person to then upgrade to Hereditary Rule, Vassalage, and Organised Religion, and adopt a religion, but this only just now occurred to me. So the Great Person and civics switch is 16 turns away....
![[Image: dlrDcTa.png]](https://i.imgur.com/dlrDcTa.png)
Xist is being a bit rude here! Though I guess there's no better place to park them. I wonder why the 4 chariots? Maybe this pic explains why I'm not absolute last in score.
I also hope to overtake SD next turn in score. But both my neighbours are totally going to be able to crush me with cuirs... unless I keep managing to NOT WHIP. I ended up never whipping any markets, currently most towns are making markets still. And this is why I didn't bother to get Rule of Law yet - no spare hammers for the Courthouses.
I will feel so much better when I have some longbows and pikes inside castles. I still have two good city spots to settle, I have plenty of land and 1 lategame trait (FIN) and the Dikes for super-late-game... I just want to not get invaded, while also not falling too far behind on tech.
The problem is I'm the weaker neighbour for both my neighbour, as MJMD neighbours Tarkeel and SD neighbours Civac. And those neighbour-neighbours might both go after Xist as the weakest target.