Covenant Shoals Wrote:The rich silt from the twin estuaries making its steady way out toward the mouth of the bay gathers here in the shallows under the influence of outflow and tides to form a maze of unpredictable shoals, supporting immense kelp forests older and more tangled than any living forest of the surface world. Traversing the water's surface between the thick tangles of kelp and avoiding the hidden hazards of the shoals demands slow, careful navigation, but any ship that could wind its way in and prepare its defenses with up-to-date knowledge of the daily-shifting obstacles beneath and at the surface of the waves would be extremely difficult for enemy ships to safely pursue. So ancient are these kelp beds, their submarine soil constantly renewed as the rivers carry nutrients out from the shore, that legends are told of the place from before the ice came and the seas froze: Legend tells that long ago, a pact was made here between the peoples of the ocean and the shore, declaring a peace between them and establishing trade and commerce at the surface of the sea, where the realms of air and water meet. Whether the compact yet holds is as uncertain as the origin of the legend itself, but there is a small community of merfolk that lives among the kelp and shoals that is willing to barter their undersea goods with fisherfolk from the shorelands, and if trade should continue and increase, their numbers - and the value of the goods they can provide - will surely grow. Should the community be entirely destroyed by raiders from the surface though, no one who knows merfolk ways imagines that any more will resume such trade again at the site of betrayal from above that scourged their predecessors from the sea.
Your start:
The Covenant Shoals are a cottaged coast tile with an Ancient Forest. The tile yield with Fishing is 2/1/3 before city improvements, and improves if worked like any other cottage. If pillaged after the cottage develops, it gets smaller (like any other cottage) - if the cottage is pillaged completely away, it's still an Ancient Forest coast tile with 50% defensive bonus and +1f, +1h yield over standard coast.
And your first set of options:
Beeri Bawl (Industrious/Financial) of the Luchuirp, with Masonry OR Mining
OR
Varn Gosam (Spiritual/Creative/Adaptive) of the Malakim, with Mysticism
OR
Charadon (Aggressive/Charismatic/Barbarian) of the Doviello, with no additional tech
(Or you can throw all three back for a different set of three.)
TY Ref alot.
Looking at screenshot means, this game is a very poor comerce start.Well i supose there is a simetry and everyone gets his special resource in water, but that is no help with any civ I got.
I supose i could move to get the Cotton(worst resources of all for research pourpouses), but this makes for a very interisting and hard start . I have no wheel civ so i cant get fishing start.
I got 2 very good options like civ third one beeing so bad.
Lurcuip i already played and is the stronger from this 2 :
-one of the best WS
-best to build an economy(well lanum and elves could compete, butare abit harder to set)
-Hero is very easy avaible
If i realy want to win I should get this civ,but
Warn Gosam and Ilios made me to start playing this game and even is a litle weaker then luiruip i am considerig playing them or just try my luck to get Lanum...( ha ha ha) if strata re simetrical and someone got lanum.... for sure wll gave up on thatt
Turn 8
Tells us a very interisting story : I was the only one which got his setler on the coast. A litle handicap for Mack? forcing me to move and lose one turn? All others got teyr cities inside as they setled firs turn an have 21 tiles
.
I know as well Auror got a 6 food tile as he grow 1 turn earlier then any of us. Riverside corn or grasland pig.I have my teory but i will wait 6-7 turn i which i will know if other people got comerce from winnes for example and in 10 i will know if they got mining resorces or calendar resources for comerce and hapinnes(they cant have from fishes and water tiles as they are not near water).
For example if instead that cotton(which is by the way the weakest comerce / happines tile) i would had got a wine there i woul had moved to the hill plains. 4 comerce is 40% more what i will get for a while.
About scoting i discoered very litle as i kept my units home because i didnt wanted to lose y special unit as its apgreat very cheap to first tier of religious units.
Thanks for describing your thinking on your start and unit choices!
(May 16th, 2024, 10:44)mackoti Wrote: A litle handicap for Mack?
I know this is meant as half joke and half as fulfilling the time-honored tradition of complaining about the map, but I'll still explicitly say: I assigned the starts to the players via random die roll after finalizing the starts and their positions on the map (and then did my best to ignore who was where for the limited balancing I did for the rest of the map after starts were rolled and posted). (The set of civ choices that went with each start was also chosen via random roll, before finding out which player would get each start.) If the map favors or handicaps one start position or another, I don't know which, and I certainly didn't do it intentionally: In the unlikely event that someone else does beat you somehow, it would be a hollow victory if the map was "cheating" for them.
That said, I hope you keep up the complaining when you see things you don't like - and the reporting either way! The more I hear about what went wrong and right with each map design, the more I can learn for the next time!
From demographiscs is very clear someone got Gold or wine+gems. For mapmakers in future, you cant comapare some goods( gems, wine) which someone gets with second city(well i dont have wine even for second city) with getting them at your capitol considering how important is capitol here to second cities(you get God king, you can grow your capitol faster) and you can get mine resources or wine very faster(here have + 4 comerce from wine turn 16 already, which s 30% what a civilization produce), comparing wit my case were i will get gems improved turn 32 if there are not a pair of lizard or some poisons goblins ready to interupt.
Yeah witm me working a scientis and having EC i cant keep with them on science, simply there are no tiles.... to work and when those dudes will get an academy....
I liked how Ref mocked me about complaining, this is not a complaining is just how the things are in this case and from what I read in demos i relay thisk i should have a riverside wine as well to be on same foot with others.
Well I just can hope they dont have such a good second city as mine.
No mockery was intended - I apologize for phrasing it in a way that sounded like it was. I genuinely appreciate comments about the map (including complaints, which after all may be legitimate and justified) exactly because it helps me learn to do better with future maps!
When you say you hope others don't have as good a second city as yours, does that mean you've planted it (or picked out a spot for it) already? And how good is it exactly?
Well, there some relevant images for , I was hoping m second city site would be better then others, is not the case as you can see from demos. What i learn from those:
attachment=26633]
-there are 48 people in the world but there is someone with 6 - 3 population so there are people with just 7 pop. I have exactly the midle 8.
-someone got an excelent food situatie-39 is prety crazy, and seeing I am last is clear more and more that putting me near water created a huge handicap for me,
I gamblet for G sci or a GP and I got Gsci so i got an academy in my capitol.
How to play from here is very hard for me to detrmine as i didnt met any neighbours(well i didnt left too much my borders, and i seen power droping so people got they scouts, warious eaten).