Computer Player Spending Priorities
Looking at the racial tech spending table in Starmap.exe at 368E2 (thanks kyrub), I noticed the data before this at 367FC was probably tech related and eventually realised this was the computer playerâs planetary and tech spending priorities. The possible spending priorities are based on racial objective when not at war then fixed when at war, so 7 combinations. First what does the guide say is expected.
Planetary/Tech spending (expected)
Base planetary spending ship/def/ind/eco 5% each, tech 20%.
Optional planetary spending 60% in 15x4% allotments allocated randomly weighted according to racial objective when not at war (guide actually quotes 60%=15x5%?)
Ensure at least minimum ECO needed to be clean, do not over-allocate ECO if full or any in IND if max (for current pop).
Re-allocate spending every 3-18 turns (3d6), never changing before period expired.
Tech spending allocated randomly weighted according to racial objective when not at war, with 100% in chosen field.
In expected table below for Planetary priority, figures mean that for a Diplomat at peace there is a 5/15 chance of each optional 5% net production being allocated to Tech, 4/15 chance each 5% to Ind etc. Tech priority figures mean that for a Diplomat at peace there is a 5/16 chance of choosing Force Fields as the field for 100% research, 4/16 for Weapons etc.
Planetary/Tech spending (actual)
Optional planetary spending is actually in 13 allotments â could be 4% or 5% each and I do not know what actual base allocation is.
Tech spending is 75% in one field (chosen here presumably) and 5% in each other field.
In actual table below for Planetary priority, figures mean for a Diplomat at peace there is a 5/13 chance of each optional allotment (4% or 5%) being allocated to Tech etc. Tech priority figures mean that for a Diplomat at peace there is a 4/16 chance of choosing Force Fields as the field for 75% research (rest at 5%), etc.
Planetary Priorities (expected)
tech ind def ship eco 5 4 3 2 1 Diplomat
ship tech ind def eco 5 4 3 2 1 Militarist
tech def ship ind eco 5 4 3 2 1 Expansionist
tech ind def eco ship 5 4 3 2 1 Technologist
ind tech def eco ship 5 4 3 2 1 Industrialist
eco tech ind def ship 5 4 3 2 1 Ecologist
ship tech ind def eco 5 4 3 2 1 At War â any objective
Tech Priorities (expected)
forc weap prop plan cons comp 5 4 3 2 1 1 Diplomat
weap forc prop comp cons plan 5 4 3 2 1 1 Militarist
forc weap plan prop cons comp 5 4 3 2 1 1 Expansionist
comp forc weap cons plan prop 3 3 3 3 2 2 Technologist
cons forc weap prop plan comp 5 4 3 2 1 1 Industrialist
plan forc weap cons comp prop 5 4 3 2 1 1 Ecologist
weap forc prop cons comp plan 5 4 3 2 1 1 At War â any objective
Planetary Priorities (actual) â what has changed
tech ind def ship eco 5 4 2 1 1 Diplomat (1 off def/ship)
tech ship ind def eco 5 4 2 1 1 Militarist (1 on tech, 1 off ship/ind/def)
tech def ship ind eco 5 4 2 1 1 Expansionist (1 off ship/ind)
tech ind def eco ship 6 3 2 1 1 Technologist (1 on tech, 1 off ind/def/eco)
tech ind def eco ship 5 4 2 1 1 Industrialist (1 on tech, 1 off ind/def/eco)
tech eco ind def ship 5 4 2 1 1 Ecologist (1 on tech, 1 off eco/ind/def)
tech ship ind def eco 6 4 1 1 1 At War â any objective (2 on tech, 2 off ind, 1 off ship/def)
Tech Priorities (actual) â what has changed
forc weap prop plan cons comp 4 3 3 2 2 2 Diplomat (1 off forc/weap, 1 on cons/comp)
weap forc comp plan prop cons 5 4 3 2 1 1 Militarist (2 off prop, 1 on comp/plan)
plan weap forc prop cons comp 5 4 3 2 1 1 Expansionist (2 off forc, 2 on plan)
comp forc weap cons plan prop 4 3 3 2 2 2 Technologist (1 on comp, 1 off cons)
cons forc weap prop plan comp 5 4 3 2 1 1 Industrialist (exact match!)
prop forc weap cons plan comp 5 4 3 2 1 1 Ecologist (4 off plan, 4 on prop)
weap forc cons comp plan prop 5 4 2 2 2 1 At War â any objective (2 off prop, 1 on comp/plan)
Observations
Planetary spending priorities are close to expected but have been tweaked. Tech has increased priority, particularly when at war. Diplomat is now identical to Industrialist for planetary spending priorities.
Tech-wise Diplomat is more balanced, like Technologist but in different fields. Expansionist is helped by promoting Planetology at expense of Force Fields but does AI realise to prefer controlled environment for this objective over other choices?
Propulsion is nerfed for Militarist and when at war to boost Computers & Planetology â more slow AI ships!
Ecologist sees the biggest change with heavy nerf on Planetology to heavily boost Propulsion. This does not make sense to me. Did the original settings not work effectively or is this a bug? Thematically the Ecologist who prefers to spend more on ECO should be chasing Ecology techs (and preferring terraforming, soil etc. over controlled environments). Maybe they wanted some objective to favour Propulsion.
Paradoxically this means the AI Klackonâs favourite objective (Ecologist 33%) sees them favouring Propulsion despite many reports of poor AI expansion with the bugs!
Anyone want to offer any other views on this.
Looking at the racial tech spending table in Starmap.exe at 368E2 (thanks kyrub), I noticed the data before this at 367FC was probably tech related and eventually realised this was the computer playerâs planetary and tech spending priorities. The possible spending priorities are based on racial objective when not at war then fixed when at war, so 7 combinations. First what does the guide say is expected.
Planetary/Tech spending (expected)
Base planetary spending ship/def/ind/eco 5% each, tech 20%.
Optional planetary spending 60% in 15x4% allotments allocated randomly weighted according to racial objective when not at war (guide actually quotes 60%=15x5%?)
Ensure at least minimum ECO needed to be clean, do not over-allocate ECO if full or any in IND if max (for current pop).
Re-allocate spending every 3-18 turns (3d6), never changing before period expired.
Tech spending allocated randomly weighted according to racial objective when not at war, with 100% in chosen field.
In expected table below for Planetary priority, figures mean that for a Diplomat at peace there is a 5/15 chance of each optional 5% net production being allocated to Tech, 4/15 chance each 5% to Ind etc. Tech priority figures mean that for a Diplomat at peace there is a 5/16 chance of choosing Force Fields as the field for 100% research, 4/16 for Weapons etc.
Planetary/Tech spending (actual)
Optional planetary spending is actually in 13 allotments â could be 4% or 5% each and I do not know what actual base allocation is.
Tech spending is 75% in one field (chosen here presumably) and 5% in each other field.
In actual table below for Planetary priority, figures mean for a Diplomat at peace there is a 5/13 chance of each optional allotment (4% or 5%) being allocated to Tech etc. Tech priority figures mean that for a Diplomat at peace there is a 4/16 chance of choosing Force Fields as the field for 75% research (rest at 5%), etc.
Planetary Priorities (expected)
tech ind def ship eco 5 4 3 2 1 Diplomat
ship tech ind def eco 5 4 3 2 1 Militarist
tech def ship ind eco 5 4 3 2 1 Expansionist
tech ind def eco ship 5 4 3 2 1 Technologist
ind tech def eco ship 5 4 3 2 1 Industrialist
eco tech ind def ship 5 4 3 2 1 Ecologist
ship tech ind def eco 5 4 3 2 1 At War â any objective
Tech Priorities (expected)
forc weap prop plan cons comp 5 4 3 2 1 1 Diplomat
weap forc prop comp cons plan 5 4 3 2 1 1 Militarist
forc weap plan prop cons comp 5 4 3 2 1 1 Expansionist
comp forc weap cons plan prop 3 3 3 3 2 2 Technologist
cons forc weap prop plan comp 5 4 3 2 1 1 Industrialist
plan forc weap cons comp prop 5 4 3 2 1 1 Ecologist
weap forc prop cons comp plan 5 4 3 2 1 1 At War â any objective
Planetary Priorities (actual) â what has changed
tech ind def ship eco 5 4 2 1 1 Diplomat (1 off def/ship)
tech ship ind def eco 5 4 2 1 1 Militarist (1 on tech, 1 off ship/ind/def)
tech def ship ind eco 5 4 2 1 1 Expansionist (1 off ship/ind)
tech ind def eco ship 6 3 2 1 1 Technologist (1 on tech, 1 off ind/def/eco)
tech ind def eco ship 5 4 2 1 1 Industrialist (1 on tech, 1 off ind/def/eco)
tech eco ind def ship 5 4 2 1 1 Ecologist (1 on tech, 1 off eco/ind/def)
tech ship ind def eco 6 4 1 1 1 At War â any objective (2 on tech, 2 off ind, 1 off ship/def)
Tech Priorities (actual) â what has changed
forc weap prop plan cons comp 4 3 3 2 2 2 Diplomat (1 off forc/weap, 1 on cons/comp)
weap forc comp plan prop cons 5 4 3 2 1 1 Militarist (2 off prop, 1 on comp/plan)
plan weap forc prop cons comp 5 4 3 2 1 1 Expansionist (2 off forc, 2 on plan)
comp forc weap cons plan prop 4 3 3 2 2 2 Technologist (1 on comp, 1 off cons)
cons forc weap prop plan comp 5 4 3 2 1 1 Industrialist (exact match!)
prop forc weap cons plan comp 5 4 3 2 1 1 Ecologist (4 off plan, 4 on prop)
weap forc cons comp plan prop 5 4 2 2 2 1 At War â any objective (2 off prop, 1 on comp/plan)
Observations
Planetary spending priorities are close to expected but have been tweaked. Tech has increased priority, particularly when at war. Diplomat is now identical to Industrialist for planetary spending priorities.
Tech-wise Diplomat is more balanced, like Technologist but in different fields. Expansionist is helped by promoting Planetology at expense of Force Fields but does AI realise to prefer controlled environment for this objective over other choices?
Propulsion is nerfed for Militarist and when at war to boost Computers & Planetology â more slow AI ships!
Ecologist sees the biggest change with heavy nerf on Planetology to heavily boost Propulsion. This does not make sense to me. Did the original settings not work effectively or is this a bug? Thematically the Ecologist who prefers to spend more on ECO should be chasing Ecology techs (and preferring terraforming, soil etc. over controlled environments). Maybe they wanted some objective to favour Propulsion.
Paradoxically this means the AI Klackonâs favourite objective (Ecologist 33%) sees them favouring Propulsion despite many reports of poor AI expansion with the bugs!
Anyone want to offer any other views on this.
