T50(51) screenshots on page 11
Hooray my own thread.
In case any lurkers are interested how a terrible player like myself plans for a game like this then here you go.
1. Map will essentially be on big, weird shaped continent OR multiple continents which are all reachable via galley (as has already been disclosed).
2. Map will have a relatively even spread of resources. While having a mapmaker is great for balancing, I'd personally have liked the game to be a simple vote on map type (say fractal) and let the AI generate us a map. While it will no doubt be unbalanced, I figure part of the fun would be to do your best in your position.
3. I REALLY wanted huts and random events. While of course some additional luck could be priceless to us weaker players, its also something I really enjoy in the game. Raging barbs is nice, but at least we have some barbs instead of none.
4. What Civ/Leader to pick?
Straight after signing up for this game I wanted to simply play with Restricted leaders and I planned to choose Elizabeth. When unrestricted won I toyed with the idea of role-playing instead with Boudica (incessantly war with a very likely to be picked Rome). While the idea was nice, I don't like Boudica/Celts traits + UU + UB so I scrapped that idea.
Then I mistakenly looked at the UB's in the Civilopedia and thought the Viking Trading Post was a replacement for Harbours not Lighthouses and was planning to run with Elizabeth there for 3 food 3 commerce coast tiles. An unfortunate mistake there and if the previous players had picked their Civs/Leaders quicker I would have been playing the Vikings.
After that I found myself a reasonable fighting pick (Shaka of Sumeria) but warring is really not my strong suit and in the previous 2 RB multiplayer games, players were spaced out a little too much for rushing.
Then I went back the roleplay idea with Isabella, Expansive + Spiritual are decent traits so I figured I could grab Buddhism, spread it around to a few people and try to encourage religious wars! However I felt during a test game that religion spreading would hamper my growth too much to be worth it.
Finally during that test game I noticed the Imperialistic AI's spread super fast and I figured I'd try an Imperialistic leader for this game, to back up rapid expansion I decided to go with Mali too (hey skirmishers will deal with any quecha rush quite well!).
So thats it, I figured on going for Mali and Julius Caesar in that order.
5. Figuring out how the game will go
Well since tech trading is off, Financial was always going to be very popular and Expansive and Creative were also likely to figure. I'm afraid that without tech trading this could turn everyone off early / midgame warring as someone who spends too many hammers on war will inevitably fall behind in tech and pay the price later.
I plan on signing very few NAP's this game to try and leave myself open to opportunistic attacks on others. However this doesn't mean I won't break a NAP if I feel I can quickly overrun someone.
Also since I am not Financial I will HAVE to get more cities down than those Civs in order to compete, Imperialistic choice is the way to go here and if I get Julius it won't cripple my economy too badly, with Mali's Skirmishers I hope to deter any early attacks and deal with Barbs easily.
6. In terms of who I'd try to work with this game, I'd definitely favour a non Financial Civ as a buddy with the reasoning that by working together we could keep them in check or kill them. Either works for me :neenernee
Thats more or less all I can think of. I don't expect things to turn out perfectly, but I hope to get a decent amount of land and be somewhat influential in the outcome of the game
Hooray my own thread.
In case any lurkers are interested how a terrible player like myself plans for a game like this then here you go.
1. Map will essentially be on big, weird shaped continent OR multiple continents which are all reachable via galley (as has already been disclosed).
2. Map will have a relatively even spread of resources. While having a mapmaker is great for balancing, I'd personally have liked the game to be a simple vote on map type (say fractal) and let the AI generate us a map. While it will no doubt be unbalanced, I figure part of the fun would be to do your best in your position.
3. I REALLY wanted huts and random events. While of course some additional luck could be priceless to us weaker players, its also something I really enjoy in the game. Raging barbs is nice, but at least we have some barbs instead of none.
4. What Civ/Leader to pick?
Straight after signing up for this game I wanted to simply play with Restricted leaders and I planned to choose Elizabeth. When unrestricted won I toyed with the idea of role-playing instead with Boudica (incessantly war with a very likely to be picked Rome). While the idea was nice, I don't like Boudica/Celts traits + UU + UB so I scrapped that idea.
Then I mistakenly looked at the UB's in the Civilopedia and thought the Viking Trading Post was a replacement for Harbours not Lighthouses and was planning to run with Elizabeth there for 3 food 3 commerce coast tiles. An unfortunate mistake there and if the previous players had picked their Civs/Leaders quicker I would have been playing the Vikings.
After that I found myself a reasonable fighting pick (Shaka of Sumeria) but warring is really not my strong suit and in the previous 2 RB multiplayer games, players were spaced out a little too much for rushing.
Then I went back the roleplay idea with Isabella, Expansive + Spiritual are decent traits so I figured I could grab Buddhism, spread it around to a few people and try to encourage religious wars! However I felt during a test game that religion spreading would hamper my growth too much to be worth it.
Finally during that test game I noticed the Imperialistic AI's spread super fast and I figured I'd try an Imperialistic leader for this game, to back up rapid expansion I decided to go with Mali too (hey skirmishers will deal with any quecha rush quite well!).
So thats it, I figured on going for Mali and Julius Caesar in that order.
5. Figuring out how the game will go
Well since tech trading is off, Financial was always going to be very popular and Expansive and Creative were also likely to figure. I'm afraid that without tech trading this could turn everyone off early / midgame warring as someone who spends too many hammers on war will inevitably fall behind in tech and pay the price later.
I plan on signing very few NAP's this game to try and leave myself open to opportunistic attacks on others. However this doesn't mean I won't break a NAP if I feel I can quickly overrun someone.
Also since I am not Financial I will HAVE to get more cities down than those Civs in order to compete, Imperialistic choice is the way to go here and if I get Julius it won't cripple my economy too badly, with Mali's Skirmishers I hope to deter any early attacks and deal with Barbs easily.
6. In terms of who I'd try to work with this game, I'd definitely favour a non Financial Civ as a buddy with the reasoning that by working together we could keep them in check or kill them. Either works for me :neenernee
Thats more or less all I can think of. I don't expect things to turn out perfectly, but I hope to get a decent amount of land and be somewhat influential in the outcome of the game
"We are open to all opinions as long as they are the same as ours."

![[Image: jcaesar_mali.jpg]](http://i36.photobucket.com/albums/e42/Dante2585/jcaesar_mali.jpg)

