Yeah, I’m going to kill everyone in a conquest victory. No peace for baby oil, so says Falamar. Cry “Havoc!” and let slip the Poodles of War. But I’ll get to that in a little bit! First I want to break with tradition and begin not with a description of my own civ, but my opponents. Now, by this point I think everyone is familiar with most of the FFH Civs, so I won’t go into much depth about them- you can find plenty of detailed descriptions of their UU and UB and unique mechanics elsewhere. Instead I'll share a few words about why I think their particular leaders have remained solidly in the dregs pile for eight PBEMs running, followed by a brief analysis of each of my esteemed opponents themselves.
Going by turn order, first up is
Ichabod playing
Alexis (Agg / Philo) of the sinister Calabim!
It’s fairly easy to see why Alexis has yet to be chosen- the alternative leaders for her civ are simply so much better. Flauros is the top dog of course, due to the incredible synergy from both of his traits with the vamps, but I think that even Decius is on-face obviously superior, with vamps & specters benefiting so much from Raiders. In comparison Alexis has Aggressive, always a solid trait, but then is stuck with Philo, which is a poor trait for her for a couple reasons. First, the Calabim don’t get elder councils, so she’s missing half her discounts from it. Second, Philo encourages you to work a lot of specialists- but the critical Feeding mechanic compels you to then eat them, mitigating much of the benefit. She’s not a bad leader by any means, but she’s best used in an unrestricted leaders game, leading someone like the Sheaim or Grigori.
So, what is she good at? Well, Calabim being the utter powerhouse that they are, she’s still perfectly deadly simply wielding vamps, even though Aggressive doesn’t matter as much for super-exp units, and having to pay full price on Manors sucks. But Alexis does shine with one unit which the other two leaders often ignore or under-utilitize- the Moroi. With Decius or Flauros they’re essentially just normal axes with an ability which makes them significantly better in a pinch, at the cost of likely losing the unit (eventually). Great for urgent empire defenses, not so great for carrying out an offensive due to the hammer investment required (as well as the tech diversion away from the critical artistofarms -> trade path needed to deploy them timely). But under Alexis they’re outright deadly as attacking units. Buring blood + free combat I + shock or cover with the exp from apprenticeship makes them seriously dangerous units, and Alexis can afford to stray from the vampire tech path for a bit due to Philo-fueled bulbs helping her catch up. Actually, she almost doesn’t need to ever even get to vampires, since Aggressive Moroi + ritualists form a deadly combo well into the late mid-game, especially if you can get Iron from the Mines or elsewhere.
Danger rating: Early game: **** Mid-game: ***** Late-game: ****
In all, I think she’s the most dangerous leader present in this game by a very wide margin.
As for the player,
[strike]Ichibound[/strike] [strike]Ichabund[/strike] [strike]Itchybrand[/strike] [strike]Echidnabond[/strike] Ichabod:
Not much to say here, I haven’t played with him before but I think that he knows his stuff. Will likely be one of the most dangerous opponents in this game, and probably starting favorite to win.
Next is
Ellimist playing
Charadon (Agg / Barb) of the wild Doviello!
Haha, does anyone really need an explanation for why Charadon utterly blows? He’s almost universally considered to be the weakest leader in the game. His most glaring flaw is that he barely even has one trait. Aggressive is good & well, but Barbarian is a very situational trait and Charadon is rarely in the situation where he needs, or even wants, it. Barbarian means that he can rush away without having to worry about getting his capital sacked by barbs. Except… that’s not much of a benefit. First of all, he’s playing against humans, so the real risk of losing your undefended capital doesn’t come from roving Orks but rather other players who don’t give a crap about your trait. Second, warriors (or in this case Beastmen) are already cheap, and with aggressive he really only needs one or at most two to be safe from most roving early barbarians anyway. In return he’s addled with a permanent -10% research penalty, the inability to pop lairs or capture barbarian cities, and no easy source for grinding exp. Sure he can fix those last couple of issues by declaring on them, but then he’s burdened with the research malus and doesn’t even have any sort of compensation for it.
His civ doesn’t help at all either, of course. The Doviello upgrade mechanics and no-prereq building UU are nice, but they’re just absolutely dead in the water when it comes to tech and the Doviello list of toys drops off rather alarmingly after the late-early / early-mid game, and doesn’t come back until well past the point where this match should be over. It doesn’t help that Battlemasters, the Doviello Champion replacement, are randomly and appallingly substantially
worse than the units they replace.
So what option is left for our poor zombie barbarian beast-man Santa? Charadon simply lives and, more often than not, dies by the rush. You have the briefest glimmer of an advantage over your opponents in the early game, and you’d better exploit the hell out of it if you want to have even a prayer of lasting once your competitors get their econs going. With double land from an early conquest and an emphasis on religious units, the Doviello can remain competitive with the other players. He’s pretty doomed otherwise though, unless Mardoc gives him disgustingly fertile territory or something, and then screws over everyone else.
Danger rating: Early game: ***** Mid-game: *** Late-game: **
Starting next to him is the worst- if he can’t kill you outright, he’ll do his damnedest to at least cripple you. Once defenses are up to resist a T1 / T2 melee + worldspell wolves rush though he’s a lot less threatening.
As for the player,
Ellimist:
Again, another player which I know almost nothing about. Looks like this is going to be his first FFH PBEM game at RB, but I assume he has experience with the mod at least from SP. Did a quick post search, and all of his relating to FFH are either as a dedilurker for a thread I can’t read due to my own dedilurker status, or a single one he made in my PBEM V thread telling me that it was a good read. So he’s an unknown, but at least he has good taste
Our next contender is
Sareln playing
Arturus (Org / Ind / Ing) of the sturdy Khazad!
Probably the second-worst leader of the five after Charadon, Arturus is like Alexis in that he’s overshadowed by his civ’s alternative leader, but different in that he’s not even a good leader on his own. He’s simply inferior in almost every way to Kandros. The Khazad need lots of gold for their vaults; Kandros has that covered with Financial, Arturus gestures feebly at his cheaper civics and courthouses to universal cries of derision. The Khazad rely heavily on armies of power but slow-moving melee-line units; Kandros gives then a critical boost via Aggressive; Arturus murmurs something about “Command Posts” before ungracefully keeling over from terminal impotency.
His traits hardly even make any sense for his civ. Organized helps with rapid expansion, but that runs afoul of the (very) restrictive Khazad vaults mechanic. You could ignore the vaults of course, but then why are you even playing as them? Industrious helps him build all of those fantastic wonders which the Khazad get almost no use out of. Ride of the Nine Kings? Sure, you’ll have the most elite Boar Riders in town. Catacomb Librallus? Yeah, that’ll really help you pump out those adepts you can never upgrade. He gets the Mines and maybe the Bone Palace more quickly, and that’s about it.
What is he good at? Strangely, he’s a fantastic leader for the Tower of Mastery or the Altar, with him getting the maximum possible construction bonuses for either of them with Industrious, full Vaults, and maxed Dwarven Smithies, but good luck getting the nodes for the former or prophets for the latter. In the end, I think he’s best played by giving him up as a lost cause and simply trying to get to Basium as quickly as possible so that you can play a real leader. His presence was why I’m so confident that the angels will be making an appearance here- I know that I’d rush for them if I was Arturus, anyway. Oh, and he’s difficult to rush due to his palace giving an innate city defense bonus, so I guess there’s that too at least.
Danger rating: Early game: ** Mid-game: *** Late game: ***
He’s not particularly impressive in the early game. Early & later mid-game he can pull off a rather nasty but slow assault with Copper or Iron melee-line units and treb siege support, backed by enchantment adepts. Easily countered by Assassins, though. Has a couple neat toys in the end-game (Dwarven Shadows! Dwarven Druids! Hornguard!), but good luck getting to that point.
As for the player,
Sareln:
My buddy! I guess it’s not secret that I get along petty well with Sareln. He’s mostly honest and pretty good at FFH in general, although he tends to emphasize commerce to the occasional detriment of things like expanding or building workers. It’s mandatory at this point to note that he has
terrible luck, having been rushed in no fewer than three games at RB now, plus another attempted rush in a private game he’s a part of with me. I dearly hope that he gets rushed here, too =)
The final player is
Mist, in charge of
Amelanchier (Rai / Def / Dex) of the smug Ljosfar!
I’m actually not quite certain why Amelanchier hasn’t been picked yet. I think he was my third choice leader for FFH PBEM I and my second for FFH PBEM V. I suppose that this is yet another case of a leader simply being overshadowed by their fellow civ-mates. Thessa helps make up for the Ljo’s inability to use siege engines by getting Air II mages more quickly, and Expansive pairs well with the Ljo’s forest-boosted production. Arendal is probably the overall best Ljo leader, with Spiritual allowing quick access to ritualists and other goodies, and creative saving you some precious early hammers and allowing greater freedom with city placements. In comparison with the two lovely ladies of the Ljo, Amelanchier sort of feels like he’s missing a third (well, technically fourth) trait. He actually has okay synergy with Defender, since he can use the discount to produce Dextrous archers more quickly, but it’s still the weakest trait in the game by a long margin. Raiders is excellent, but the Ljo aren’t really built to exploit it as well as most of the other civs with a Raiders leader.
What can he do? The Ljo would honestly be a good civ even with a completely trait-less leader, so he can still benefit from the always-welcome Elven economy. As the nominal war leader for the Ljo, Alemanchier can pull off a decent early rush with archers, his hero, and possibly some Priests of the Leaves if he’s got a great commerce start. Later he has the option of Frydwell stacks, which do well with exploiting Raiders. Taking heavily-defended later game cities is a serious obstacle for him though, due to having few quick or handy options for collateral damage. He’s very difficult to rush, at least.
Danger rating: Early game: **** Mid-game: *** Late game: ***
Early game has the risk of an archery rush, nothing to sneer at. Mid-game bring stacks of his HA UU and Priests of the Leaves, but also requires him to either take a diversion to the Veil or an even longer one to the Empyrean or slowly build up some mages if he wants to get decent odds vs. entrenched city defenders. Late game sees some neat toys like Flurries and Iron-wielding LB, but many of those are expensive units from expensive techs.
As for the player,
Mist:
Mist has certainly seemed confident in his abilities in past games, but he has also made some questionable decisions. His rush against the Luchiurp in FFH PBEM II did nothing but take them both out of contention, an outcome he was constantly warned about but apparently failed to seriously consider. I think he knows his stuff though when it comes down to it, so he’s just as dangerous as the rest.