[SIZE="3"]Turn 0-3:[/SIZE]
It was starting to look like I wasn't going to update this thread, wasn't it? But I don't have any intention of keeping this a deserted place. The problem is that this new game started in a though time regarding time for updates. I had some problems that delayed my Khazad game reports and I needed to do the turn 50 related updates there. But for now on, this thread will be properly updated.
This is the actual screenshot of my starting position. Mardoc made some changes in the map after posting that screenshot up there. Notice how the lizardmen lair is gone.
two important things to notice. First, the Ring of Carcer with a lot of Bridgets, outlined in red. While I'm going to be a good guy (:neenernee) and delete all but one of them, it's very nice to have an Immortal hero right at your backdoor with the only civ that can actually get it in a multiplayer game. The second thing, outlined in blue, is that Ellimist, the Doviello player, has the same score as everybody else. That means he popped a tech from a hut in the first turn, since the Doviello doesn't get a starting tech. Lucky guy

!
I moved the Settler to the plains hill. If the terrain north of the settler is decent enough, I'd settle in the PH. If not, I could go back to the starting point in the same turn. This is what the Settler revealed with his huge line of sight.
Good enough and Santa Monica was settled. Settling it revealed a closer source of Marble. Hello great library - quick philosophical libraries, + a civ that likely will beeline writing (in the way to Feudalism) = Great Library! Why Santa Monica? Guess! It's easy enough to discover. Winner gets a cookie!
Production started on a worker and teching agriculture.
Warrior went to explore East. It seems that a small patch of land before the coast, so not much exploring to do. He'll dicover what's there and will go back to defend the capital. The scout head south, wanting to go west after that.
Turn 0 demographics show that no one is teching something with a prerequisite while working a commerce tile. Since the Lanun
ARE beelining Fishing, they aren't working a tile with commerce. Interesting.
The game settings have some interesting things. Living world, blessing of Amatheon (which explains the Cotton bonanza near my capital). It's nice to see some green (to know what I mean, report to the Khazad spoiler thread in FFH PBEM VI).
Scout found a hut on turn 1. Got some gold out of it. 33 gold to be more exact. Not as lucky as Mist, which also popped a tech!
Scout kept exploring and he found a very nice place for a second city. Settling on the cotton is not a problem, since an aristocracy farm is better then a cotton plantation. It's close to the capital, good food, average production, lots of commerce potential -> almost perfect

! Unfortunately, the wine under the Odio's Prision cannot be used at all - cannot improve, cannot settle on top of

.
If you take a closer look at the above screenshot, you'll see that bob got a hut tech and Ellimist got another hut tech! Damn, this guy is surely being compensated for the fact that he's playing the Doviello! We popped a hut with the capital borders that expanded in the end of turn. Got a map... Well, we are playing the vamps after all...
More good city sites revealed by the warrior. Fast expansion will be key to the sucess in this game.
Turn 3 exploration revealed something very, very strange. Say hello to some ice floodplains! Seriously, I cannot get a normal map in these games! At least it seems to be a 3 food tile... I wonder if I can imporve it... I'll have to make a test. There's also a barrow. Should I explore it next turn? It's distant enough from my capital...
Turn 3 demographics make me worried:
15 GNP? Seriously? My first thought was "bob popped fishing from a hut". That would be almost a game winning move, unfortunately. But, it doesn't make sense. 15 GNP, let's study it. Take 2 from culture, we have 13. If Bob got fishing, his next tech won't have prerequisite bonus. 8 commerce from palace, 1 from city center -> he'd need to be working a 4 commerce tile, without the financial bonus, which is not possible. So, someone must be working a 2 commerce tile with a prerequisite bonus tech -> 13 GNP without the culture, which is 8 commerce from the palace, 1 from the city center, 2 from a tile and 2 from the prerequisite. Now that I think of it, it's probably bob, since speeding fishing is very important for the Lanun.
The startegy plan will have to wait for a later post. I just have time for this short report.