Well I got the save today and boy was it a doozy:
First let's look at the land:
The big patch of blue to the north was revealed by a hut bearing maps (a bit like a Greek bearing gifts that hut).
I settled in place, a watered corn, cows, fish and silk were a-ok. And add a plains hill for the hammer bonus and we're sucking diesel.
South we see pigs and bananas mired in jungle.
Now for some settings:
Aggressive AI is a wash and probably a default Bob setting (I think).
Wildlands give extra animals so expectations of tigers and guerillas out of the jungle are high. No axe is a bit of a bummer (for someone anyways) but liveable.
Now onto a special note:
My warrior has strong and heavy! (hopefully this is not an accident but design of the game) Could a lurker ask?
And finally demographics:
We won't worry about these til next turn but just to say everybody has started warrior scout.
OK now some thoughts about the other players:
Mackoti
Is playing:
Despite his emo get-up, Flauros plays like a warmonger. He has the financial muscle to get to Feud quickly to unleash his vampires on the world. I will have to be careful if he is near me and look to my back. The organised also helps with the builder side of the game, allowing him to cover his civic choices a bit better to follow a certain path. It also allows command posts to be spammed, helping the war side too.
Mackoti is a good aggressive player who does not back down and will always push his all in a fight. I was told by Acalostas that we were this close to going to war over Limerick due to Mack, so expect fireworks if we are close and dispute anything.
Thoth
Is playing:
![[Image: Jonas.jpg]](http://kael.civfanatics.net/images/Leaders/Jonas.jpg)
Not really a strong choice for a builder type victory Spi/Exp don't lend themselves to ToM, Altar or culture too much. On the other hand he is an Orc, they don't do peaceful. Another warmonger that I have to handle with care.
Thoth is a good player what I remember most is him showing the power of the Malakim, but then getting crushed (eventually at that) after a bit of diplomacy bad luck in PBEM 3. I haven't followed him in any games other than that, but he is good and worth looking at.
OK these two are not out and out focused on the "builder" aspect of the game, though Flauros has civics help from organised. But they are IMO the two best of us so they must be considering something.
The next 3 are as yet unknown to me as I am no2 in the turn order.
AN Other
Is playing:
![[Image: Capria.jpg]](http://kael.civfanatics.net/images/Leaders/Capria.jpg)
Spi/Ind lends itself to building wonders and changing civics lots. I'm going to go out on a limb and say Capria, if she is thinking that way, will focus on the Altar over the Tower, though she has decent mana from a Tower perspective. The Bannor are an out and out religious civ, focusing on the Order to get the goodies for their war push later on in the game with crusade, demagogs and other goodies. Early they are somewhat weak and could be prone to a rush.
Someone Else
Is playing:
![[Image: Einion.jpg]](http://kael.civfanatics.net/images/Leaders/Einion.jpg)
Father Jack himself. A strong defensive civ, Philo allows a choice between Prophets for Altar or Bards for Culture. Sanctuary gives a thirty turn fuck off to any wannabe conquerors and can be parlayed wisely into the time needed for a peaceful victory. However no second trait does hurt and gives no opportunity to rush things along, or go warmongering (too much) if needed.
My Plans:
Tower victory if let alone. Skellington spam if not.
Frankly I've no set plans as of yet over how to play this one. But I will be looking out for war opportunities if and when they come along. Anything that hurts my enemy will help me.
My settling strategy will be as normal, pick up strong sites, back fill, etc. But I will also be looking for Mana nodes and will be plopping them as soon as possible.
But before I rush to KotE, I will be researching Calendar (already on)>AH>Fishing>Festivals to get my worker working, and my money pumping. I will also go as far as BW and get Exploration out of the way too.
After that it will be Edu>CoL to finish my financing options, a rush to Sorcery (with all 4 mana techs so not a straight rush) and finally for religion I will chose between AV or CoE for my religion. AV for the ring of fire priests and some nice units, or CoE for the hidden units and Gibbon. I will decide as needed.
These plans are still subject to much change, so if I go off and get stirrups it will be in response to crisitunities presented.
Oh and on a final note next turn my capital will be renamed Kirkville in honour of the 2nd best captain in the (fictional) history of Starfleet.
Travelling on a mote of dust, suspended in a sunbeam.