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Apocalpyse Redux - Os-Gabella of the Sheaim

Ok, so here's the start:

[Image: Uberfish.JPG]

This one looks a lot more friendly to play on. Pretty interesting first turn decision on whether to stay in place and get the fish tile and future coastal trade route benefits, or move away from the coast probably 1N to avoid potential amphibious attacks in future, gain more land/river tiles and project more culture inland for cities 2/3

Agri->Calendar looks clearly like the way to go again.
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In favour of settling in place

- +fish, +pigs
- Trade route benefits
- +health from harbour
- +1 hill for god-king mines

In favour of moving 1N

- +2 river tiles
- More land space for farm/cottage development
- Culture push inland might save monument hammers at cities 2-3
- less amphibious assault nightmares, and they're horrible nightmares with Lanun, a civ whose world spell is an instant, uncounterable, autowin button for any naval war that could ever take place, in the game

2N has the drawback of No Deruptus, and settling on the dye simply isn't an option.

It took me forever to make this decision, it's indescribably terrible to have to make a permanent decision with a huge impact on the future course of a game liable to last months on turn 1.

Finally I settled in place. Coastal. Screw it. If that's an island with a mana node nearby, I have a good port location. Just hope the damn pirates aren't my neighbours. I guess I don't have to make this the permanent choice for super commerce city if I don't want to.
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There's a jungle belt 5-6 tiles north, but it looks like there's enough room to expand horizontally and get to bronzeworking in a reasonable time frame. I'll post a map when I get more scouting done.
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SIP also allows you to build a lighthouse that will affect the lake tile.
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FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth



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Ellimist Wrote:SIP also allows you to build a lighthouse that will affect the lake tile.

Yeah. With 3 food specials and FFH farms, I don't expect the ROI on that building to be particularly good though.

(For those who didn't read my PBEM2 thread, I usually evaluate buildings on a ROI basis determining how long it will take them to pay off their hammer investment.)

Horizontal expansion prospects looking pretty good as of turn 3.
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Ever built an Inn?
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I build everything in SP out of habit :neenernee
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Most buildings in FFH feel like Civ5, they're so expensive and crappy that I'd rather build diseased corpses to beat heads with.
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EitB is supposed to fix the issue of overpriced buildings, I should be able to provide some analysis in this game. Speaking of which, I just noticed the lighthouse gives +1 trade route now. So, not so bad once foreign trade routes come into play.

In other news there appear to be enough commerce specials around to support quick horizontal expansion. Tentative economic plan is therefore resource special powered expansion -> aristofarm with a later transition into EitB cottages.
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Some good expansion sites spotted already, including an Incense / Cotton / Pig / Wine + (rice or corn) (!) 5-6 tiles NNE. Creative would be a nice trait to have in this position as it's lacking in plain/hill forests to build monuments with. Given the economic transitions I'm planning to do though, Spiritual is going to be worth quite a lot.

[Image: 1.jpg]

Anyway that site near the warrior is a good candidate for specialized super commerce city, with the main weakness being low production for building Deruptus. Building the Academy there looks like a good option, however as the location has both great short term (specials) and long term (farm/cottage) commerce potential, and the culture projection benefits of the academy are very significant for a non-creative civ.

Scout is 16 tiles west atm with no contact.
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