Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Alignment unknown

Good or Evil, that is the question.
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Newbies adventures in the FFH lore are about to start. At least I've Ellimist to guide me in case I do something foolish. I'm not yet sure, if I'll be Perpentach or Cardith Lorda. I've strong preference for Lorda just because I used him for testing the setup. In general I think Perpentach would be stronger, but with Lorda I would be serious contender for summoning either Hyborem or Basium. Either one of these would have some nice benefits in this setup. I also planned to use Order religion at some point in case I go for Basium route to be the good one among evils, but Elohim fills a similar role here so I'm not totally sure I want to do. Order might still not be worth it when compared to alternatives.
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So Perpentach it is. I wonder when will my luck change in these events. Well hopefully bad luck here means better one in the game.

I don't think Order is viable for Perpentach and not so sure about Basium or Hyborem either. Hyborem is probably already lost to Bob and if Kurios go for Basium I'm also out of the race there. So I guess leveraging Balseraphs normal strengths is the way to go.

For advanced start I was planning to start with just 1 city with Kurios, but I think with Perpentach I definately should plant 2 cities. Being Creative at this point is very useful. I get immediate border pop for free for both of my cities. That means that I might not be able to take a worker tech on top of these. Had to run couple of tests.
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hmm. After bit of a testing not sure anymore, if 2 cities is the best. It might make sense, if there are wine resources around, since Crafting is quite a bit cheaper than Calendar. Therefore I could take that as the worker tech. Also with 2 cities I'll be techwise crawling early, when I would need urgently those worker techs. In advanced start cities are very cheap though.
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For those who don't know I think in our setup these are typical costs of various things in advanced start. I hope I'm using similar settings as Mist. For some reason 402 points translates to 341 coins and expenses are presented in coins.
1st city 65 coins
2nd city 97 coins
3rd city 130 coins

So theoretically one could place 3 cities. Settlers cost 145 hammers so these prices are a quite a bargain at least for 1st 2 cities. Expansive leaders make a difference though. However this is not all that useful, if you don't have anything to drive your economy.

1st population point costs 21 coins. That is also good value since it fills up the food box halfway. I'm almost certainly using this. Popping 2nd ring was about ~10 gold for Kurios and 3rd ring is 40 gold. Latter probably will only make sense for Kurios and not much even for them. In most cases I would use 10 coins for 2nd city unless I'm Creative as is the case here.

Buildings are exactly worth their hammer value. Not appealing to buy any of them.

Units are also worth their hammer value i.e. Worker 50 and scout+warrior 16. Worker is almost must and scout to collect close by huts and probably also warrior.

Visibilty costs 9 coins per tile - Not worth it.

Improvements cost 20 gold. It is probably worth it to buy 1-2 of these.

Techs are costing the same as their beaker value. e.g. Calendar 160 and Crafting 119 that are main candidates for me to buy. Otherwise the start will be techwise very slow. Naturally desicion depends on the starting area.
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[Image: ffh21_plako_start0000.JPG]

You provisional starting screenshot. I consider it done, but stuff might change pending third party lurker feedback, if noone raises any objections, we'll go live in 24 hours.
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Couple of 1st impressions:
* We want a city near Remnants of Patria - Possibly one claiming all those calendar resources
* Hammers are scarce - not many hills/forests and many of hills have a windmill preplaced
* No rivers
* Calendar resources have obstacles above them
* Concerning the tech to pick I'm still thinking between Crafting and Calendar
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I've been thinking about positioning of the cities. I think conservative settling 1NE from Patria and 2E from Standing Stones is my current preference. Other alternative is to position them far apart near Patria and Dragon Bones so that there is room for a city between them.

Assuming I choose cities close to each other I'm now thinking following purchases:
City -65 (Patria - capital)
City -97 (Bones)
Crafting -119
Worker*1 - 50 (Bones)
Scout*3 48
Raise population to 2 in Patria 20.

Scouts would start looking for huts+lairs to pop and find others. It might good idea to keep the lair near capital as personal training camp and not position scout/warrior above it althugh having incense there might make it nescessary to get rid of the lair early. I think it is too dangerous to pop it, before there are few warriors securing my capital. I would start with warrior both from Patria and Bones. Patria could build actually 2-3 of them utilising Patria and Windmill.

Tech path could be Mining -> Calendar and then if feasible maybe take a shot at summoning Hyborem or alternatively start preparing for Apocalypse events and Horsemen/neighbors arriving.
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T0

Our glorious empire:

[Image: civ4screenshot0310.jpg]

What did I do:
* Planted 2 cities gave them both 1 extra population point
* Bought Crafting
* Improved Wheat and Corn tiles
* Bought 2*Scouts

Now I'm going to build 4 warriors and then Workers for both of my cities.

Demographics that alongside with HidingKneel's Score of 32 should give us pretty good idea what he did. Not gonna do the work for you though wink

[Image: civ4screenshot0311.jpg]
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Health will be serious problem unless I get lucky with Expansive. Jubilee will be unhealthy at size 4 and Coombe view at size 3. Happy cap won't be a problem for a long time. Remnants and Dragon Bones take care of that.

edit. I think I should have worked Dragon Bones instead of windmill since Commerce seems more important than production/growth at this point.
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