Ok, while RB was moving house, we've moved onto turn 13.
In all honesty not very much has happened. With two CG3 warriors nobody has been in any real danger or these two turns.
Here's the land I've revealed. Sian's warrior actually moved right up to my borders so I believe I've been much more cautious than some. However, I've met everybody so have the known tech bonus and the revealed second city sites so I'm happy for now.
So far I've built a worker and a warrior and researched BW->Hunting->Fishing (I wanted to hve the ability to slowbuild a WB or city 2). Next technology is the wheel followed by pottery/AH. Probably AH, I'm rather worried about Sians skirmishers and chariots are a better counter than axes/spears. Although I really, really want to get some cottages down so I may take a gamble here.
Here's the land:
The North
A couple of major points from up here, firstly, my second city is almost without doubt going on the plains hill NE of the fish. This grabs copper, fish and cows in the first ring, and an oasis in the second. All very strong tiles this early in the game even with some unrevealed tiles in the fog.
Secondly, Iron on the desert wwest of the incense. Would give greater meaning to the flooplain region, which frankly looks pretty barren to me.
The South
The South has a bit more to discuss:
Sian and Boldy's borders are there. Sians are 3S of the Lion, they are pretty hard to see.
Sian being positioned thusly is important. I would have liked to have founded my second city 1E of the outdated C sign. This would grab the gold in the second ring and speed up my research. However, because Sian can use skirmishers I need access to some better units before founding there. Conseqeuntly, I'm founding the Copper spot (which is a fine site don't get me wrong). This site is very likely my third city.
The stone island which looks more than one tile also intrigues me. Not just for stone (duh) but if I could get the site it would give me a strong Moai city which is very difficult to attack. Ideally I'd found a 4th city one NE of the clams and then the fifth could claim the stone. If I get there fast enough I may be able to claim multiple islands.
Overarching plans
In an ideal world I'd like to get out to four cities or so and then oracle Metal Casting. Forges are strong for happy (gold and silver clearly visible) and because I'm PHI I can run an eng and get a GE. This could be used for the 'mids in a repeat of mine and Catwalks strategy for PBEM29g (I'm sure Sian would find it hilarious if I did this). Alternatively, bulbing metal casting, especially as china (cho-ko-nus) sounds all sports of appealing. So, forges give me greater options. Additionally metal casting opens up the colossus, which would be great for any island strongholds I can gather on this map. The problem is I'm not sure whether I'll have the ability to build the oracle and land the islands, and I don't really like the religious line at all. I'm also not sure whether I'll find time to sandbox so who knows.
Thinking a bit more about it I probably want the islands. The oracle is just gravy.