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[SPOILERS] Nyles Standish goes full retard

Greetings, lurkers. pimp

I've been playing various civilization games (Civ3, Alpha Centauri/Alien Crossfire, Civ 4) on and off for probably 10 years or so, and this is my first time playing in a game with anywhere near this many human players. I've been reading some of the older Pitboss threads to get some idea of what I'm up against. This is the current signup list:

*Commodore
*Krill
*AdreinIer
*R.E.M.
*Dtay
*Borsche
*Gavagai
*Ichabod + RETEP THE GAME ENDER
*Serdoa
*Molach
*Automated Teller
*HAK(and Mindy!)
*Grimace
*CheaterHater
*Elkad
*TheWannabe
*NylesStandish
*von Adlercreutz + taotao
*Barteq
*Plako
*Tasunke
*Yuri
*Donovan Zoi
OldFinHarryTours <--- probably won't play

I totally got this. lol

This is obviously my spoiler thread. If you're not supposed to be here GTFO nono
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[Image: jHLk5QD.jpg]

My first roll is Frederick of Korea. There are some things I like about this combo: organized is good late game, philosophical's cheap universities synergize with the Seowon, Hwacha seems good with +50% vs melee, cheap lighthouses and courthouses. Extra science from Seowons + bulbs from great scientists could help win a space race if I could get that far, but I don't know how likely that is given the number of skilled, experienced opponents I have.

The traits that I wanted were aggressive, financial, and charismatic. In the short term that means double promoted melee with aggressive + barracks and a more useful alternative to monuments with cheap culture-producing barracks, long term -25% maintenance and double promoted gunpowder units. Financial's commerce bonus is good all game and gives your towns 25% more commerce on non-river tiles and 20% more on river tiles before late game bonuses to town commerce, then +12.5% on non river and +11.1% on river tiles in the endgame. Charismatic seems much stronger now, the extra happiness making it easier to work a high percentage of available land in the early game with tight city spacing and with extra experience from cheap colosseums + barracks experience you get double promoted units.

Since 7 financial civs got rolled in the first round, and I expect that most of those will keep their 1st roll, I don't think my odds of getting it on a reroll are very good. Chances aren't good for aggressive either, a little better for charismatic. There's also a lot of industrious civs and I want to avoid that trait.

I'm leaning towards keeping this pick but could easily change my mind or be persuaded otherwise. Not a final decision by any means.
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I pass on Frederick of Korea. Final answer. Bring on round 2.
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(August 14th, 2015, 12:54)BRickAstley Wrote: Here are the second set of picks for players who have chosen to reroll. If you're in the top part of the list with blue on the right side you're locked in so nothing left to do.

If you're in the bottom half, you have a new combo to pick from there. You can either keep that new combo, or you can choose to reroll again, If you choose to reroll, that third set that you roll will be what you will have for the game, no more rerolling at that point.

[Image: SecondPicks.jpg]
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I don't have any problems with Isabella, but I'm not sure about the Aztecs.

Jaguar Warrior is a gimped swordsman that's cheaper and requires no iron. I went into worldbuilder to figure out the odds, and an unupgraded swordsman attacking a fortified unupgraded axeman in a city with 20% cultural defenses gets 26.8% odds, and a jaguar gets 11.1%. Against an unupgraded, fortified archer on flatlands in a city with 20% cultural defenses, the green swordsman gets 64.8% while the jaguar gets 28.8%. Jaguar is garbage unless I can rush my opponents before they hook up metal (unlikely since I have to research mining, bronze working and iron working before making jaguars) or build a significant amount of archers, and enough jaguars to be sure the rush would succeed would cripple my early expansion. Jaguar's woodmsan I allows my units that can't get odds on anything to sit in the forests and choke my enemies like a turtle neck. Once my opponents get out axes and swords, axes are clearly the way to go over jaguars unless I want to go for a woodsman III unit.

Sacrificial altar is really good. Halving the whip unhappiness timer would be even better if I didn't have to wait for code of laws to do it. I'll also have to deal with nerfed offensive capabilities until I an build macemen.
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Passing on Isabella of Aztecs.
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I got Ragnar Lodbrok!

[Image: PP13QSX.gif]

And Babylon, which means a UU that's not worse at the thing it does than the regular unit!

jive
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Here is the starting BFC sandbox for you to look at and start planning, if you choose to do so. This accurately represents what the starting BFC will look like when you load into the game. The file has any strategic resources stripped out (since you would not know those on turn 0).

We reserve the right to make any changes to the BFC, but this is at least very close to what it will look like in game, so should be dependable for planning purposes.

No screenshot for the thread too because that's just time consuming right now for me to go take a picture of each one too. neenerneener

Link to the starting sandbox: https://dl.dropboxusercontent.com/u/4491...wordWBSave
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Starting BFC, assuming I settle in place, which I almost certainly will.

I think worker first beats workboat first here.
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Hello, based on recommendation of the lurkers, your ivory has been upgraded to be first ring, moved to the tile 1NE of your settler.
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