Is that character a variant? (I just love getting asked that in channel.) - Charis

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[Spoilers] CH tries to be more than a warm body

I mean, that's why we're all here, right? To try to make a large game, even if it isn't on the scale of PB18? Then again, should Barry count for that total? What about the lurker civ? (and for that matter, is there a lurker civ in PB27?)
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Don't think this game is going to have a lurker civ, no. Novice's observer mode thingamabob is hoped to be used instead.

Good luck with the game! I'm sure you'll do well:
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(August 12th, 2015, 20:46)Fenn Wrote: Don't think this game is going to have a lurker civ, no. Novice's observer mode thingamabob is hoped to be used instead.

Good luck with the game! I'm sure you'll do well:
Good to see you here--if you haven't gone global yet I'd appreciate you returning the favor and ded-lurking me smile

If I don't have anyone reading stuff I don't feel as much motivation to write stuff--for instance I should be writing up stuff on RtR 3, as well as my current roll (and why I'm considering rerolling it), but there's so many people doing things :/
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Sure, I'd be glad to ded-lurk you. I'm very slightly spoiled on a couple other people's threads, but I don't think I could remember anything spoilery if I tried. But I should probably refrain from commenting on other players' psychology for now.

I would be interested in hearing your thoughts on your roll (Tokugawa of Carthage).
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Tokugawa is a weird leader to evaluate, since Aggressive and Protective are two of the most-changed traits from BTS. You still have the three-promotion Gunpowder units and are hard to kill, but then you have all the new economic traits: lower city maintenance, cheap Granaries, and cheap Barracks (which replace Monuments). Overall, it's pretty strong, but would probably require me to go more aggressive than I like.

Carthage is more interesting. The Cothon is really good (since if you're going to build Harbors everywhere it's basically a free Great Lighthouse), but it needs coastal cities to be taken advantage of. Numidian Cavalry I'm less impressed with, since C1 feels like a small bonus, but having easy C3 (or two specialized promotions) is good as well. It also requires an early investment into HR to do well, which I'm less likely to do on principle--should I be heading there before Currency, for example?

Under normal circumstances I'd rather reroll this and try for something a little more builder-focused. However, that hasn't been the most successful strategy so far, so maybe I should try something different--worst case I lose quickly and have served my "warm body" role well enough smile

Any thoughts Fenn?
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I'd pair Carthage with Expansive if I was playing it, since it's not a given that you build Harbors everywhere particularly when you don't know how watery the map is; the value of Harbors also changes depending on whether the map is continental, or composed of many smallish islands. Numidians are a good unit but nothing standout; not something to really base your strategy around like CKNs or Cataphracts.

Toku does allow for some daring city plants; found a city, chop out cheap Granary/Barracks, and defend with supercharged Archers that probably aren't worth dislodging, and you've got a good city that can quickly start contributing. AGG's lower city maintenance would help later on in the game when you've conquered several neighbours, though this is a smaller map than PB18, with Cylindrical-level maintenance so it's maybe not a huge deal.

So it's got good economy early and good military late, and Cothons may help too if you can have lots of coastal cities. Somebody who gambled with a late-game focused leader and won may have the advantage on you going into the lategame though, especially if it's hard to get at them. My preference, if I was playing, would be to reroll, but you should think about what civs/leaders would be up for grabs if you did.
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Yeah, I'd keep Toku by himself, but Carthage seems really lackluster.

I will reroll my civ/leader.
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(August 14th, 2015, 12:54)BRickAstley Wrote: Here are the second set of picks for players who have chosen to reroll. If you're in the top part of the list with blue on the right side you're locked in so nothing left to do.

If you're in the bottom half, you have a new combo to pick from there. You can either keep that new combo, or you can choose to reroll again, If you choose to reroll, that third set that you roll will be what you will have for the game, no more rerolling at that point.

[Image: SecondPicks.jpg]
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So we've got Washington (EXP/CHM) of Inca. I like this one quite a bit better. Inca is great as always, and Washington is pretty interesting for effectively raising the city size limit, both early and later on when Factories and Coal plants arrive. I'd reckon he's dependent on drawing a high-food start that lets you grow your cities to those higher limits, and especially a capital with three food resources (or two irrigated grains at least). Ideally, Terraces and cheap Workers make it easier to improve new cities while allowing the capital to grow tall quickly.

I'd suggest keeping this pick based on drawing Inca-without-Creative alone (poor Barteq though!).
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(August 14th, 2015, 18:05)Fenn Wrote: So we've got Washington (EXP/CHM) of Inca. I like this one quite a bit better. Inca is great as always, and Washington is pretty interesting for effectively raising the city size limit, both early and later on when Factories and Coal plants arrive. I'd reckon he's dependent on drawing a high-food start that lets you grow your cities to those higher limits, and especially a capital with three food resources (or two irrigated grains at least). Ideally, Terraces and cheap Workers make it easier to improve new cities while allowing the capital to grow tall quickly.

I'd suggest keeping this pick based on drawing Inca-without-Creative alone (poor Barteq though!).
Yeah, I like this--Charismatic seems pretty fun to experiment with too, with both cheap Quays and the crazy Colosseums (not only does it have the extra Medieval/Cav/Cannon XP, it's +2 happy now). Since RB maps tend to be food-rich, we'll even be able to grow huge early, even before Calendar. Inca's also a good civ (even if Quechas are mostly useless other than HR happy--which we won't need nearly as much).

I don't think we need more discussion: I am keeping my civ/leader.
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