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this fennbandit thread is a font of knowledge [sorry]

Gesundheit

GermanJoey/Brick - Victoria (Fin/Imp) of Mali (Mining/TheWheel)
Tsargon - Willem (Fin/Cre) of Greece (Hunting/Fishing)
Borsche - Julius Caesar (Org/Imp) of Vikings (Hunting/Fishing)
Haram - Qin Shi Huang (Ind/Pro) of Sumeria (Mysticism/Agri)
Scipio - Cyrus (Cha/Imp) of Khmer (Hunting/Mining)
wetbandit/Fenn - Wang Kon (Fin/Pro) of England (Fishing/Mining)
Dreylin/Grimace - The Burger King (Imp/Pro) of Rome (Fishing/Mining)
TBS - Bismarck (Ind/Exp) of Japan (Fishing/TheWheel)
Jowy - Hannibal (FIN/CHA) of India (Mysticism/Mining)
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Settings:

Fenn, do you have any preferences? My preferences in ()

Diplomacy (Real trades/Arcane signalling/Messaging system) (ambivalent)
City trades (yes/no) (NO)
See starts before picking (yes/no) (YES)
Tech cost scaling (yes/no) (ambivalent)
Current ToW/with Seven's changes/Other (ambivalent)

Only have strong preferences for no city trades and yes to seeing starts.
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My thoughts:
Diplomacy - no preference
City trades - No
See starts before picking - Yes
Tech cost scaling - Yeah sure
Current ToW/with Seven's changes/Other - no preference

I'm easy with whatever gets decided overall. But no city trades would cut down on the rules-lawyering.
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Totally agree. Posted in the thread.

Is there any particular combo or trait you want to play in TOW?
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The new Productive sounds fun to play around with - it changes the tile improvements you want to build in cities, and probably makes raw production more useful early on in those cities with plains hills to work. Plus the Worker/Work Boat bonus is handy.

We could always go FIN/PRO for maximum tile yield boni, but perhaps that would pull us in two different directions too much. India would be another thing to consider, the only nerf they have is that the Fast Worker is more expensive.
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I agree, productive was fun, especially as India. I did play an AGR/PRO ToW game with India in which the FW advantage more than made up for the extra 10 hammers. I don't think it makes sense to play India without PRO and India itself has the option to get an early religion.

I don't think that Fin and Pro necessarily pull you in different directions, at least until SP workshops, but ORG is probably a better late-game type trait to pair with PRO. A sea-heavy map will benefit FIN regardless of workshops as the (blanking on building name) +1 sea commerce building hugely helps FIN.

I'm interested with anything except possibly the "new" AGR, can't wrap my head around that trait yet. I feel like EXP would be strictly better food wise in allowing you to build granaries faster and earlier. I have no idea when the break even point would be when AGR theoretically exceeded EXP, if at all.
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Wait, so Seven added an Org/Pro leader?
If only you and me and dead people know hex, then only deaf people know hex.

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No, I just dream and constantly talk about it and maybe said leader will appear. Edit: And I always forget that that particular pair doesn't exist.
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I'm with you on AGR, that seems a bit one-dimensional to my amateur eye. I guess it's cool that it lets you grow your cities a little larger than you could otherwise, or work fewer food tiles to support a food-poor size 8 city, but...eh. Having nothing but the bonus food doesn't appeal to me. Something like double speed Grocers (and Supermarkets lol) might have fit?

If we don't or can't pick India, a naval-focused civ (not necessarily one with a ship UU) would be my second option of cool-things-to-try; optionally pairing it with FIN to get the full benefit out of Wharves, since they're a 80h building without any doublers. Maybe PRO would help with that, ha. If the map ends up having lots of islands, Wharves could be a questionable build: it's not easy (to me at least) to get all the infrastructure you want in a non-Moai city on a little spit of land without adding another 80 hammers to muster up.

WRT Fin/Pro, even once you do get SP, it wouldn't be such a bad thing to have two improvements to choose from on flat terrain; you already want cities to be specialized. It is a shame ORG/PRO doesn't exist, cheap Factories combined with high hammer yields would be mental. Could always take IND/PRO if we want to go that route.

As for things I don't want, I'd prefer not to pick EXP/PRO as I'm already fumbling a similar combo in PB28...and that's all I'm going to say about that game here. smile
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(September 22nd, 2015, 22:20)Fenn Wrote: As for things I don't want, I'd prefer not to pick EXP/PRO as I'm already fumbling a similar combo in PB28...and that's all I'm going to say about that game here. smile

Fun reading for later!

As to this game, I've been quiet here because of some family in town. I generally like to (or am limited by) take one "early" focused trait to speed the early turns. IMP/PRO/EXP here. Pro is good with me, even Ind/Pro because it's fun if we get China. Could we oracle machinery since MC is cheap in this mod too?

As for civ, I'm guessing naval focused means portugal, the dutch or the vikings? We'll see what the map gives us in terms of the starting techs we want.
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