Is that character a variant? (I just love getting asked that in channel.) - Charis

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Trying to not be a Casual-AT. [Spoilers]

ok, that was bad. My apologies.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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That pun took me a second, but then I was like

[Image: NnGGHE0muVqpO.gif]
Suffer Game Sicko
Dodo Tier Player
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Danke, pindicator. I am part way through a casual trait analysis, just to help me figure out which trait's will allow me to slack off most in this game wink

fairly sure i don't want spiritual, which really requires much planning and civic's changes. Org might be nice.


For any subs:



My civs password is AT

We are Gilgamesh of Ottomans, as seen below:




handsome fellow, no?
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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I'm not planning on doing a lot of planning for this, but I think an analysis of traits to figure out which are the most casual and which are the least is important. As long as said analysis is, in itself, casual. So, no spreadsheets!!


Imperialistic Casual rating: Not chill. Gets settlers out faster, which means more management earlier. Also, gets more great generals, which means more thought about what to do with them. You also need to pay attention to your settling to ensure you don't crash your economy.
Expansive Casual rating: Chill-ish. Gets workers cheap, which means you can build fewer, because you get them faster. Also, expansive bonuses means that you don't need to hook up all your health resources as fast, or try to deal for other resources. On the other hand, cheap workboats encourage more scouting.
Spiritual Casual rating: Not chill. Spiritual requires teching and wonder building to get more civics and civic changes every 5 turns to get the most out of it. This requires, you know, PLANNING, which is anathema to a game like this. What a terrible trait.
Organized casual Rating: Chill. Organized is an awesome casual trait. A large part of it is completely automatic - you just spend less. And there is no need to plan to get courthouses and lighthouses - they are basically automatic builds everywhere they can be built. Trait plays on auto pilot.
Industrious Casual rating: Pretty chill. it SOUNDS like a not-chill trait, but all it does is help with stuff you want anyway. Cheap forges make building everything else easier, though, and while a 12 teamer might not get many wonders, it does make all the national wonders easier to build. And getting stonehenge is nice, if you can do it. Failgold economy feels like work to me, though. I'm kinda torn about this one.
Protective Casual rating: Chill. Protective is a pretty lazy trait. Everything builds granaries anyway and no one builds walls unless you really need to. And the bonuses to archery units is nice, but you wont attack anyone with it.
Aggressive casual rating: Very unchill. Way too much work with aggressive, though some of the effects are nice. in RtR, aggressive is a hodgepodge of stuff.
Charismatic Casual rating: Chill. Charismatic encourage tall cities, not wide, which means less work and not having to manage happiness is excellent.
Philosophical Casual Rating: Not chill. SUrprisingly, you'd sort of assume that Philosophy would be chill, but getting the most out of it requires work and planning. you want a ton of GP, which means you have to manage multipe GP farms, and you have to plan out bulb strategies.
Creative Casual rating: Chill. Makes city placement easier, defense easier and gives cheap buildings.
Financial Casual rating: Chill as hell. I mean, what's so hard about building cottages? They are the fastest improvement. You no longer even have to worry about optimizing coastal.

So, 7 traits are chill, 4 are not. Frankly, I'm surprised - I would have assumed more traits were hard work.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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PB32 - MONSTER HUNTERS

In PB32, here be monsters. You've just graduated from Monster Hunter school, with wide-eyed dreams of becoming like your hero, that guy who says "Clever girl." in Jurassic Park, and you've just gotten your first assignment from Monster Hunters Incorporated: make camp at on this crazy torus world and capture as many monsters as you can! (and also build a Civilization to stand the test of time, and all that jazz).

You can capture a monster by expanding your culture over it, simple as that. On turns 5, 50, 75, 100, 125, 150, 200, and 300, you're asked to post an overview shot of your civ so that we can count how many monsters you control. This info will be posted on the TopMonsterHunter.com, for all your competitors to see. And look, here's your first monster now:




Your combo is: AutomatedTeller - Gilgamesh (Cre/Pro) of Maya

You have up to 2 rerolls, and you may lock half a combo.
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So, the monster is indicated by the black tag on it? btw - i love the idea of freshwater whales wink Makes me think my cap shouldbe called sea world....

We are playiung 2.0.7.6, right? I can't keep track of Krill-Mod - is this the one where creative has 2 cpt, but no cheap libraries?

I'm inclined to pass if that's the case, especially since pb 27 and pbem73, I'm playing a pro civ. But that's definitely a chill pairing, and any change is likely to be less chill..
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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no, this has +1 culture and 1/2 price libraries, so this is good. Plus, of course, Maya has +2 happy colloseums, which creative gets for 1/2 price. This is a very chill combination - 1/2 price on four good buildings (granary, lib, observatory, special colloseum), five if you count getting enough theaters for shakespeare and a heavy whip/draft city. Plus cheap walls. Because those are awesome.

That said, a draft city is not necessarily chill - there's some planning to go into that.

Maya also means that I don't have to settle for copper to fend out ravenous chariots and protective means I don't need copper to fend off ravenous axes. Overall, this is a hard combo to lose - except for the fact that I've played so much protective lately. It's very casual.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

wait - is that a fort on the sheep? man, that's a really interesting start. 4 4 food tiles, all of which need a different tech. Only 2 grassland river, one of which I almost have to put a farm on to get irrigation to my wheat. 7 (SEVEN) hills. I can't improve my best tile till sailing. Only 5 tiles that are really suitable for cottages. 2 JUNGLE tiles, which is weird in itself.

This doesn't feel casual wink It feels like the sort of start you'd give Krill if the goal was to screw with him wink I kind of like it, though I'll be pissed if others get riverside corn....
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

ok, let's really look at this choice:

Gilgamesh:

Creative/protective gives discounts on 1 great building (granary), 3 good buildings (lib, obs and special colloseum) and 1 useful one (theater - border wars and globe). Plus one that is situationally useful - walls. It also gives fast border pops and strong defensive units, plus a useful bonus to gunpowder units for later war. It kind of peters out after early game, though observatories are useful. I think a pretty strong combination, overall, plus neither of them require a lot of effort to get value from. (thus, a high chill factor)

Maya:

Ballcourt - excellent UB that I get half price.
Holkan - meh UU, though combined with protective archers, I can farmers gambit without really having to worry about copper, so a plus there. I won't scare anyone with this combo, but they'll hesitate to attack.

Mysticism/mining - not a great set of techs. This start is tough without any food techs, as well, since you pretty much need to hook up 2 foods, at least. Might be able to get away with fishing as a 2nd food tech and treat the whale as an oasis. I can pick up a religion, assuming no one goes for one first.

Really, this start wants a start with at least one of the food techs, or maybe the wheel.

man, I just don't know.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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Holy crap. Maya is literally the only civ in this mod that starts without a food tech or the wheel. In Base BtS, India, Maya and Korea start with Mining/mysticism, but india now has mysticism/the wheel and korea has agri/mining.

Well, if I switch, I have about a 25% chance of landing a civ that I get a 1/2 price building on, though one of those is inca. man, this is vastly more work that I was planning on doing in this game, and it hasn't even started!!!

I might not HAVE to change - if I can get BW after a food tech, or, I suppose, go BW first, I can chop into a settler or a 2nd worker and get a 2nd settler out the door relatively early. I probably have to chop 1N and 1S of the city anyway (assuming I SIP), just to allow faster movement.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply



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