Host: Caledorn
Sponsor: BRickAstley
Starting Era: Industrial Era
Players: 7 Player game
Game Version: BtS 3.19, No Mod
Map: Custom-built, skewed towards balance. ~160 tiles a player, a reasonable water presence.
World Size: Standard
World Wrap: Toroidal
Game Speed: Normal
Difficulty: Prince
Industrial Era Start differences from Ancient Start:
Cities: Are size 3 when founded, start with a granary, market, aqueduct, forge, (lighthouse, and harbor if coastal).
Settlers: Are about 3 times as expensive as ancient start games.
Starting Units: 3 settlers, 2 workers, 2 explorers, 2 rifles, 1 machine gun (Changed from a rifle to limit early all-in rushes).
Tech: Steam Power, Scientific Method, and Steel researchable, all previous techs acquired. Picture:
Builds Available: See Pictures:
(Theater is available, not sure why it is grayed out there.)
Civics Available: All except Police State, State Property, Environmentalism:
Religions: On the 5th turn, each player will automatically found one religion. If you haven't founded a city by then.... Well you have bigger problems probably. (This is also partly why there's a strict 7 player slots, so the religions are spread evenly)
House Rules:
Banned: Nukes, Blockades, Active Spy Missions
No: Huts, Events, Vassal States, Tech Trading, Unit/City Trades, Diplomatic victory
Double Moves and Diplomacy:
Diplomacy: "Pitboss-AI-diplo"
You can make any offers for any item the trade window allows you to make, excepting cities.
Any trades offered to another player are treated as valid trade offers.
You my not communicate using: chat box in diplomacy window, unit names, city names, outside communication, in game chat, anything else in this vein.
You may not gift units to or trade cities with another player.
Double moves: "Don't be a jerk."
Peace time or when you're not planning to start war: play as soon as you are able, no need to worry.
During war preparation turn (at least 1 turn before) and during war, double moves are not allowed. When you declare on your opponent (and then end turn), he must complete a turn before you can play another one.
When going to settle a city, and you see that another player has sent out a settler in the general vicinity as well, you must attempt to alternate turns, to avoid double moving someone to claim a city site.
If there is a situation not covered above, where a player gains a clear and 'underhanded' advantage over another player in an area of contention due to a double move, that situation can be appealed to the game admin, who can determine if the game needs to be reloaded or is fine to carry on at his discretion.
If there is a problem with play windows making it impossible to observe a turn split, or a tangled web of wars that need to be straightened out for turns to be practically played, please PM the game admin for assistance resolving the situation.
Players (& dedlurkers):
Pindicator (mackoti): Boudica (Agg/Chm) of Russia
Boldly Going Nowhere (spacetyrantxenu): Asoka (Spi/Org) of Aztec
Scooter (Sullla): Montezuma (Agg/Spi) of Germany
Cheater Hater & Donovan Zoi (greenline): Peter (Exp/Phi) of India
Dreylin (Elum, OT4E): Gandhi (Phi/Spi) of the Khmer
ReallyEvilMuffin: Julius Caesar (Imp/Org) of Japan
Gaspar&NobleHelium (Old Harry): Darius (Fin/Org) of the Dutch
(March 12th, 2016, 12:21)pindicator Wrote: Sure! It would be fun to be able to have you on board!
Thanks.I dont know if i have you on gmail list, mine is rbmackoti at gmail
I think we realy want a Spi leader,but there are just 4 of them , i hope other dont want them as bad or we get lucky when the dice is rolled.My personal preferece would be Montezuma, but i will be happy with gandhy as well,of course every of them needing a differnt strategy to play.
I agree that SPI is going to be the best option. I haven't given this too much thought as I've had a full couple of days lately, but some other considerations I was having:
* Do we value IMP with the increased cost in settlers? Potentially getting over 100h off for a settler seems pretty huge in the early game.
* The big prize for this time period in games is always Communism & building The Kremlin, which makes me wonder if bulbing Scientific Method and then researching Communism is the best opening line. (Great Artists will bulb Communism right after Scientific Method is researched, but that's a bit of an all-in for Communism.) SPI could bulb easily enough with Pacifism after religions are assigned, but PHI is also a great option.
I think Gandhi is my favorite leader here but I wouldn't mind Monte since we'd get to play with the German UU and UB. Aside from Gandhi being the best for a bulbing strat would be the free Barays: +1 food free for ever city. I think you're right about SPI being popular, so we should figure out which three non-SPI civs we'd be okay playing with in case we lose out on the coin flip.
Very good question. I asked the tech thread since the only way I can think of is opening the world builder file in a text editor, but that would take a number of line changes.
Quote:1. Gandhi (Phi/Spi) of the Khmer , Settler is 322h.
2. Montezuma (Agg/Spi) of Germany , Settler is 322h.
3. Brennus (Chm/Spi) of the Vikings , Settler is 322h.
4. Asoka (Spi/Org) of Aztec , Settler is 322h.
5. Boudica (Agg/Chm) of Russia , Settler is 322h.
6. Lincoln (Chm/Phi) of the Mongols , Settler is 322h.
7. Genghis Khan (Imp/Agg) of the USA , Settler is 332h.
I hadn't thought much of Commando units, but those are also going to be a bigger factor in here than most games. (I haven't played a pitboss game yet where they really were a factor!) So that's why I have Boudica and Lincoln after the SPI leaders.
I think your choises are very good, perhaps brenus instead of montezuma because i am 100% sure someone will put monty first so we just loose our second option, and asoka third as i doubt anyone will put him in first 3 and i think this way we garantee our self one of them.And viking are good even we dont get the bersekers anymore or we still to machine gunners?
So even i think your list is better to realy get a spiritula leader , even i am sure for gandhy will have a roll dice i propose this:
Ghandi
brenus
asoka
boadica
lincoln
genghis
and joa
No point putting Monty there if we dont put it first and try for a dice roll.