re: picks
I don't think Inca is overrated at all, the culture on terrace is incredibly relevent. I don't think it's correct to say that it's weaker just because barracks gives culture, since you want a granary ASAP and barracks are pretty lackluster builds early on. The quechua is actually a very good unit, the ability to be able to build warriors even after you connect the metal is actually very useful for cheap MP happiness. I don't think I've had a game where I didn't wish I could have built more warriors. Not the best unique unit out there, but still better than a lot of other unique units.
Mysticism is kind of useless, but compared to Mining, it only sets us back a little in terms of research since Mining is pretty cheap. I would only consider Agr/Hunting as a significant improvement over Inca's Agr/Hunting.
There are several games that I remember where an Incan civ had very strong openings:
PB22: Dtay
PB25: Commodore
PB28: wetbandit
Anyways, we can consider picking leader first as well.
From my experiences, FIN and ORG gives a big boost to a civ's chances at winning. The ability to out tech your rivals is very valuable (and more efficient) in order to conquer them.
I like to have an early game trait to go along FIN or ORG in order to not to fall behind early game, which consists of IMP/EXP/PRO.
Which leaves a short list of
Julius(IMP/ORG)
Victoria (FIN/IMP)
Wang Kon (FIN/PRO)
Pacal (FIN/EXP)
Mehmed (EXP/ORG) (picked)
and a PRO/ORG leader doesn't exist in the game.
Since we are near the top of the snake pick, the chances of getting one of those leaders if we go Civ first is pretty slim.
My order of preferences:
1) Inca
2) Victoria
3) Wang Kon
4) Pacal
5) Zulu
6) Julius (only because I've played him in the past, he's objectively the best leader in my opinion)
There's definitely lots of civs to go for with this start, but Inca and Zulu are the only ones that I would consider picking before my listed leaders.
So yeah, let me know what you think chumchu.